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tktk

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796 comments

  1. RikudouDovahkiin
    RikudouDovahkiin
    • member
    • 1 kudos
    Can someone make a decent port of this to SE , I tried to do it myself but it is having some kind of conflict with my "fun" mods, right when I cast the spells one of the enemies starts pumping his love muscle up my beautiful character 's  back door, everytime i use spells this happenings I don't understand why, please  make a working sE port
  2. RikudouDovahkiin
    RikudouDovahkiin
    • member
    • 1 kudos
    Can someone make a decent port of this to SE , I tried to do it myself but it is having some kind of conflict with my "fun" mods, right when I cast the spells one of the enemies starts pumping his love muscle up my beautiful character 's  back door, everytime i use spells this happenings I don't understand why, please  make a working sE port
  3. Malmsteen211193
    Malmsteen211193
    • member
    • 0 kudos
    how to apply this combat for follower
  4. elcordobeh
    elcordobeh
    • member
    • 2 kudos
    3rd person animations dont work for me
  5. Paarthu
    Paarthu
    • member
    • 1 kudos
    I wonder if that works on LE with nemesis and the compatibility with other behaviour mods like UC, CGO, TUDM, Sprint Slide..can anyone shed some light?

    Edit: yes it does (:
    1. ADovahkiinBosmer
      ADovahkiinBosmer
      • member
      • 1 kudos
      oooo. How did you manage to patch this with CGO using Nemesis?
  6. TrickWolf401
    TrickWolf401
    • member
    • 3 kudos
    Would love to see this brought over to SE 
  7. RuXDude
    RuXDude
    • member
    • 52 kudos
    If you guys want to use this for SE
    Convert meshes, animations, and esp and lastly generate FNIS.

    (IMPORTANTLY) I actually followed with what denisgrad said just don't let the .dll replace TK Dodge's .dll and place the TKCombat.esp after TKDodge.esp in load order.

    I only tested for 10mins and everything is fine. I use gamepad.
    1. RuXDude
      RuXDude
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      • 52 kudos
      .
    2. 952011
      952011
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      • 0 kudos
      So you mean overwrite the TK combat's file with TK dodge's files, but put the TK combat.esp lower than TK dodge.esp?
      Shouldn't the TK dodge.esp also go lower than TK combat.esp? :0
    3. RuXDude
      RuXDude
      • member
      • 52 kudos
      I haven't tried that yet.
      Here's what I did:
      1) Install Ultimate Combat
      2) Then, Install TK Dodge
      3) Lastly, Install TK Combat - (assuming you converted from LE to SE) let it overwrite TK Dodge except the .dll.

      I will try your method in a few minutes.

      I tried you're way of installing and there was no issue everything worked on my end. I use Nexus Mod Manager no issues here.
      As for the esp every time I installed the two mods one over the other and vice-versa, TKCombat.esp was always above TKDodge.esp. Weird it's like the mods know what comes first.
  8. Flowrif
    Flowrif
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    • 0 kudos
    Hi my controls are not working on gamepad for tk combat..I tested that all moves and animations work with keyboard, but gamepad is only doing neutral move no matter what direction I press
  9. al10jake
    al10jake
    • member
    • 9 kudos
    rolling thunder doesn't fling opponents into the air , just staggers them a bit
  10. godsp33d6
    godsp33d6
    • BANNED
    • 126 kudos
    For anyone who having issues with the mod,found the solution if you have Tk Dodge installed and youre a Mod Organizer user make sure delete tkplugin.dll tkpex script or owerwriten tk dodge plugin and scripts,then use MCM kicker or install any mcm menu mod and Tk combat menu will appear.Have fun,thank me later