Can someone make a decent port of this to SE , I tried to do it myself but it is having some kind of conflict with my "fun" mods, right when I cast the spells one of the enemies starts pumping his love muscle up my beautiful character 's back door, everytime i use spells this happenings I don't understand why, please make a working sE port
Can someone make a decent port of this to SE , I tried to do it myself but it is having some kind of conflict with my "fun" mods, right when I cast the spells one of the enemies starts pumping his love muscle up my beautiful character 's back door, everytime i use spells this happenings I don't understand why, please make a working sE port
I wonder if that works on LE with nemesis and the compatibility with other behaviour mods like UC, CGO, TUDM, Sprint Slide..can anyone shed some light?
If you guys want to use this for SE Convert meshes, animations, and esp and lastly generate FNIS.
(IMPORTANTLY) I actually followed with what denisgrad said just don't let the .dll replace TK Dodge's .dll and place the TKCombat.esp after TKDodge.esp in load order.
I only tested for 10mins and everything is fine. I use gamepad.
So you mean overwrite the TK combat's file with TK dodge's files, but put the TK combat.esp lower than TK dodge.esp? Shouldn't the TK dodge.esp also go lower than TK combat.esp? :0
I haven't tried that yet. Here's what I did: 1) Install Ultimate Combat 2) Then, Install TK Dodge 3) Lastly, Install TK Combat - (assuming you converted from LE to SE) let it overwrite TK Dodge except the .dll.
I will try your method in a few minutes.
I tried you're way of installing and there was no issue everything worked on my end. I use Nexus Mod Manager no issues here. As for the esp every time I installed the two mods one over the other and vice-versa, TKCombat.esp was always above TKDodge.esp. Weird it's like the mods know what comes first.
Hi my controls are not working on gamepad for tk combat..I tested that all moves and animations work with keyboard, but gamepad is only doing neutral move no matter what direction I press
For anyone who having issues with the mod,found the solution if you have Tk Dodge installed and youre a Mod Organizer user make sure delete tkplugin.dll tkpex script or owerwriten tk dodge plugin and scripts,then use MCM kicker or install any mcm menu mod and Tk combat menu will appear.Have fun,thank me later
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Edit: yes it does (:
Convert meshes, animations, and esp and lastly generate FNIS.
(IMPORTANTLY) I actually followed with what denisgrad said just don't let the .dll replace TK Dodge's .dll and place the TKCombat.esp after TKDodge.esp in load order.
I only tested for 10mins and everything is fine. I use gamepad.
Shouldn't the TK dodge.esp also go lower than TK combat.esp? :0
Here's what I did:
1) Install Ultimate Combat
2) Then, Install TK Dodge
3) Lastly, Install TK Combat - (assuming you converted from LE to SE) let it overwrite TK Dodge except the .dll.
I will try your method in a few minutes.
I tried you're way of installing and there was no issue everything worked on my end. I use Nexus Mod Manager no issues here.
As for the esp every time I installed the two mods one over the other and vice-versa, TKCombat.esp was always above TKDodge.esp. Weird it's like the mods know what comes first.