This page was last updated on 05 March 2015, 6:15AM
Changelogs
Version Beta4
Fixed bugs in code, should be more reliable.
The macros will now pick way less background noise.
Version Beta3
Better script, no-more lag dependant.
Updated Macro system
Version BETA5
with the main file and macro Beta5 is dragonborn ready, have fun!
Added Sky UI MCM Support, currently only two options - turning off shout notification and disabling voice power re-equip.
Changed how the mod loads, now loads all needed shout information every save game load. This requires a clean-save (only when upgrading from previous versions)
Version BETA4.1
Rebinding shout keys mid game should now work properly (even with an xbox controller provided you're using the controller add-on)
Added single line of feedback in skyrim to say what shout was detected. This will work even if you don't currently KNOW the shout, as the voice system doesn't care. Skyrim will only cast shouts you know however.
Should be much less susceptible to being in an unkown state and missing the correct shout commands. Note: in testing this still sometimes happens, but it's much less common now.
Dawnguard support now built into one file. No more need for seperate mods to download/maintain
Split out word of power renaming (adds readability/usability) into seperate mod files. These will rarely (if ever) need to change.
MACRO:Made first word optional for all shouts. This means you can get "FUS RO DA" with just RO DA. In a tense fight this is precious seconds of time. It is completely optional, use it or don't.
Version BETA2
Smaller, better, cooler papyrus script. Now less than 50 lines of code!
Version 1.3
- Added Thunderchild Support. Thunderchild shouts are all prefixed with the dova word Aav, so you need to say for Thunderchild's Earthquake shout:
"aavfus" - level one
"aavfus klo" - level two
"aavfus klu ul" - level three
See the macro file for all the shouts and names, you need to update the macros as well.
Version 1.2
- Changed Keys Again. Due to how windows macros handles AZERTY keyboard, my previous key selections weren't a good idea. Changed back to using function keys, but now they're F7 F8 F10 F11. NOTE: You MUST do a clean save for the new keys to register properly.
- Also fixed the MCM display bug, option changes should stick and display correctl
Version 1.1
Removed an extra old Way of the Voice reference, shouldn't cause any problems, but just in case
Version 1.0
- At Long Last, no more Beta
- Changed the keys used by the mod, they are now ;'[] This resolved conflicts with other mods (notably ENBoost), and the occasional auto-close for users who ran (hold Alt) and used a shout with F4 in it. (alt-F4 closes the top window, bad mix-up)
- Changed the name of all script and mod files to SkyVoice. I debated this for a while, but weird named files in your folders are just annoying. I hope to get to the optional files soon.
- Added Equip Only option
- Updated MCM to new SkyUI version (no functional change here, but it did need some script changes
- Potential fix for keybinding issue if you rebound your shoutkey to something other than z AND use a gamepad (I don't have a gamepad so please report if this doesn't work for you)
- Added Falskaar support (untested at this time), the macro file may need some tweaking but the code is in the script now, let me know if this works for Falskaar users