I've successfully converted your Stealth Skills Re-balanced mod for Special Edition with Creation Kit and NIF Optimizer and wanted to know if I could have your permission to upload it?
I understand if you wanna convert it yourself though and that's perfectly fine since it's your mod.
No. I'm planning to convert all my mods over myself.
Did you go through and edit the scripts that use SKSE functions? If so, I'd be interested in seeing your changes, as they could save me some time when doing my own conversion.
I've been thoroughly testing it. No crashes or anything. The harder lock picking also works, and the harder lock picking when wearing gloves/gauntlets also works.
>sneak skill 73 >10% perk skill >all thieves guild armor >vampire footsteps perk >sneak ring +20% >muffle spell active >takes a SINGLE step >Bandits in the next room: WHAT WAS THAT??
I mean this is ridiculous. Even my horse is stealthier than I am.
I don't know if anyone is still around to answer this question but I'll ask anyway... If I make my sneak skill legendary and reset it back to level 15, do I at some point receive that Camouflaged ring a second time?
This mod is the perfect example of "turning your enemy into a damage sponge doesn't making him more difficult". It's just more annoying and tedious.
The author doesn't balance jack. He just made it impossible for a normal-built character to sneak around. And made sneak-build character investment way less effective, if not nulled.
I'm using ordinator as well, and my solution was just giving myself the perk to remove the penalty when I reached the appropriate level because no matter what perk I chose it didn't remove the penalty. But this mod is not really compatible with Ordinator, the basic version is most compatible but still some issues will happen when we use both mods together.
Hey everyone. After unlocking cutpurse perk and while wearing the thieves guild gauntlets,the 25% pickpocket penalty still persists. I 've checked with TESEdit and nothing replaces the mod. Any ideas? Thanks in advance
so i have the FULL version of this installed as well as Better Jumping. (https://www.nexusmods.com/skyrim/mods/65044) and one of the customizable options for that mod is to allow you to double jump when you have the Lightfoot perk. it suggests the vanilla ID for said perk in the customization file.
Does anyone know if the ID of the Lightfoot perk in this mod is still the same as the vanilla version, and just moved on the tree? or is it technically a new, separate perk by the same name?
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To find out what I'm currently working on click here.
I understand if you wanna convert it yourself though and that's perfectly fine since it's your mod.
Did you go through and edit the scripts that use SKSE functions? If so, I'd be interested in seeing your changes, as they could save me some time when doing my own conversion.
>10% perk skill
>all thieves guild armor
>vampire footsteps perk
>sneak ring +20%
>muffle spell active
>takes a SINGLE step
>Bandits in the next room: WHAT WAS THAT??
I mean this is ridiculous. Even my horse is stealthier than I am.
The author doesn't balance jack. He just made it impossible for a normal-built character to sneak around. And made sneak-build character investment way less effective, if not nulled.
Does anyone know if the ID of the Lightfoot perk in this mod is still the same as the vanilla version, and just moved on the tree? or is it technically a new, separate perk by the same name?