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kryptopyr

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kryptopyr

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1173 comments

  1. kryptopyr
    kryptopyr
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    Yes, I hope to eventually convert all my mods to SSE.

    To find out what I'm currently working on click here.
  2. Shadeybladey
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    Nevermind, I found the answer
  3. mykehdoom
    mykehdoom
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    I've successfully converted your Stealth Skills Re-balanced mod for Special Edition with Creation Kit and NIF Optimizer and wanted to know if I could have your permission to upload it?

    I understand if you wanna convert it yourself though and that's perfectly fine since it's your mod.
    1. kryptopyr
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      No. I'm planning to convert all my mods over myself.

      Did you go through and edit the scripts that use SKSE functions? If so, I'd be interested in seeing your changes, as they could save me some time when doing my own conversion.
    2. mykehdoom
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      I left those in, because they' don't affect anything or throw any errors. All the perks, and stealth changes works just fine.
    3. mykehdoom
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      I've been thoroughly testing it. No crashes or anything. The harder lock picking also works, and the harder lock picking when wearing gloves/gauntlets also works.
    4. mirellanmal
      mirellanmal
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      How did you convert it? Just open and save in SSE CK and NIF Optimizer?
    5. Glampkoo
      Glampkoo
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      Bruh why didn't you just let him upload and when you'd be done ask to take it down and upload on your own? I know it's your mod but it's been 4 years.
    6. INocturnalI
      INocturnalI
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      add another 4 year so it's 8 year haha
  4. playerinfinity
    playerinfinity
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    Are khajiit better at spotting you in the dark? since they can see in the dark and all.
    1. DrMonops
      DrMonops
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      It doesn't, but that's a really neat idea.
  5. Darklocq
    Darklocq
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    Does this do anything to the "stealth meter" cursor?  I no longer have one at all, and am not sure what mod is responsible.
    1. DrMonops
      DrMonops
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      No, it's probably a UI mod which is responsible for that.
    2. Darklocq
      Darklocq
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      Still haven't figured out which one.  I'm not sure I will.  I've gotten used to the more immersive risk of not knowing whether anyone can see me.
  6. Annihilated
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    >sneak skill 73
    >10% perk skill
    >all thieves guild armor
    >vampire footsteps perk
    >sneak ring +20%
    >muffle spell active
    >takes a SINGLE step
    >Bandits in the next room: WHAT WAS THAT??

    I mean this is ridiculous. Even my horse is stealthier than I am.
    1. andaragoras
      andaragoras
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      Did you try with Nightingale Armor :D
  7. funkmonster
    funkmonster
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    I don't know if anyone is still around to answer this question but I'll ask anyway... If I make my sneak skill legendary and reset it back to level 15, do I at some point receive that Camouflaged ring a second time?
  8. dantaylor
    dantaylor
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    This mod is the perfect example of "turning your enemy into a damage sponge doesn't making him more difficult". It's just more annoying and tedious.

    The author doesn't balance jack. He just made it impossible for a normal-built character to sneak around. And made sneak-build character investment way less effective, if not nulled.
  9. Kasumidoll
    Kasumidoll
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    I'm using this mod alongside Ordinator. Which perks translate over for removing the penalty for wearing gloves to lockpicking and pick pocket?
    1. deleted62540746
      deleted62540746
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      I'm using ordinator as well, and my solution was just giving myself the perk to remove the penalty when I reached the appropriate level because no matter what perk I chose it didn't remove the penalty. But this mod is not really compatible with Ordinator, the basic version is most compatible but still some issues will happen when we use both mods together.
  10. otto27112
    otto27112
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    Hey everyone. After unlocking cutpurse perk and while wearing the thieves guild gauntlets,the 25% pickpocket penalty still persists. I 've checked with TESEdit and nothing replaces the mod. Any ideas? Thanks in advance
  11. xtreemgamer129
    xtreemgamer129
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    so i have the FULL version of this installed as well as Better Jumping. (https://www.nexusmods.com/skyrim/mods/65044) and one of the customizable options for that mod is to allow you to double jump when you have the Lightfoot perk. it suggests the vanilla ID for said perk in the customization file.

    Does anyone know if the ID of the Lightfoot perk in this mod is still the same as the vanilla version, and just moved on the tree? or is it technically a new, separate perk by the same name?
    1. kryptopyr
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      This mod is still using the original Lightfoot perk, so the ID should be the same.
    2. xtreemgamer129
      xtreemgamer129
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      thanks!