This page was last updated on 23 July 2021, 11:37PM
Changelogs
Version 1.22
Included updated script for Camouflaged perk.
Changed two of the Muffle enchantments from Restoration School to NONE.
Added option to apply gauntlet penalty to only those items that cover the entire hand (see readme).
Incorporated two changes from USKP that I had previously missed and were getting overwritten.
New alternate option for All Access, a once-per-day unlock power (see readme).
Version 1.21
Adjusted the installation script to check whether the mod is being installed with a new or existing game.
Added several variables that can be used to customize the mod by disabling certain features.
Small correction to the Golden Hands perk.
Version 1.5
Updated clothing and armor to maintain consistency with changes made by WAF and CCF.
Updated keywords for consistency with WAF and CCF.
Added new fingerless models for enchanted lockpicking gloves, dragonscale, elven and glass gauntlets.
WAF_FingerlessGauntletsBracers keyword added to all lockpicking enchanted gloves and gauntlets.
Animals (chickens, horses, dogs, mudcrabs, etc) will no longer report crimes.
Changed minimum pickpocket chance to 1%. This means there will always be a small chance you will succeed, regardless of your skill level.
Altered the way the Fortify Pickpocket effect works. This should provide a more streamlined and complete fix for the Fortify Pickpocket bug.
Tweaked some of the pickpocket settings to give a bit more weight to the player's skill level and further increase the weight multiplier. In general, the adjustments should make pickpocket chances somewhat higher than they were in previous versions.
Removed edits to CWSoldierClass.
Version 1.4
Updated Armors to carry over changes from Weapons & Armor Fixes and Clothing & Clutter Fixes.
Changed names of generic items to reflect muffle enchantment level (i.e. "...of Major Muffling" and "...of Eminent Muffling").
Changed lockpick recipe to use iron instead of steel and added CCO support.
By default, the lockpicking & pickpocket gauntlet penalties will now apply only to items that cover the full hand and not bracers or fingerless gloves.
Gauntlet penalties now also apply to non-armored gloves.
Corrected the Pickpocket gauntlet penalty so it is no longer affected by the Nimble Fingers lockpicking perk.
Included changes from "more alert guards" and "fewer lockpicks" in the main file.
Items from Immersive Armors will now be automatically compatible with the Camouflage perk.
Bracers and gloves added by Immersive Armors that don't fully cover the hands will now be exempt from the lockpicking & pickpocket gauntlet penalties.
Version 1.2
Requires SKSE
Uninstall script now adds back the appropriate number of perk points when the mod is uninstalled.
Lightfoot is now stacked as an optional second rank on Silent Roll.
Lightfoot requirements are now Sneak >= 60 (was 40).
Added new perk "Camouflaged" to the Sneak tree (replaces Lightfoot's position).
Initial maximum pickpocket chance has been decreased to 75% for a character with no perks.
Maximum pickpocket chance now scales with the pickpocket perks (up to 100% with Perfect Touch).
Version 1.1
Added an Uninstall script.
Reworked the muffle spell. It now scales more evenly and works more efficiently.
Made the ability to disarm ("unlock") traps dependent on the Nimble Fingers perk.
Edited the Derelict Locks perk so that it would not apply to traps.
Modified the All Access perk so that it changes the lock to a master lock rather than auto opening.
Altered the text choices that appear when the All Access perk is used.
Changed the Safecracker perk to a bonus for locked containers.
Corrected the perk requirements for Extra Pockets.