it's on Xbox one now i didn't upload it just so you know just telling you its there i do have a problem with it iv been to two places where you find these enchantments but i don't see them and i looked everywhere where theyre supposed to be im Xbox to
Passives can break the wards. There's a few other mods on here with wards like this that break when a passive spell effect triggers, even though it clearly shouldn't. Think it's a game level bug thing.
Like the mod, but as a warning for anyone who has it make sure to not load a save without it after it's installed, certain enchantments are removed from the enchantment menu. I unchecked the damn box in NMM by accident trying to find a broken plugin, and i borked my enchantment for the rest of my game. If someone knows how I can fix this LMK other wise it doesn't hurt too much, just missing fortify block and regenerate stamina can use console to give myself the items i need with the enchantment.
Hmm i've had an issue recently where I can't remove or disable any mods without crashing instantly when loading any save game. Have been trying to pin down the source of the issue for a month or so, which I figure is about the time I added this mod to my load order. Is this the same problem that you are reporting?
This mod has some really great enchantments, but if it is causing this issue, i'm not sure I can keep using it (I change my mods a lot in playthroughs).
Hello, nice mod!, but I dont know If the mod makes my game crashes or not, but after my game crash for some reason (I'm not sure If this mod causes it) I see on Editorpapyrus.0.log, on Skyrim/logs/scrips this:
?[09/27/2016 - 03:31:54PM] Cannot open store for class "J3XEnchCastScript", missing file?
Then I see the .bsa file of this mod Elaborated Enchantments and on scripts I didnt found a file related to this, I found other scripts of J3XEnch but no one named J3XEnchCastScript
how did i not find this before,the enchantments are great
i used the morgul blade from the lore friendly lotr weapon pack and put the sacrafice soul on it (since it's fitting =P),now while my evil necromancer usally just casts spells..he can take the blade out (named it : sorrow blade) and perform the sacrafice
pss:if it sacrafices them to the ideal masters...shouldn't the ghosts you get be purple (like the soul cairn ones)?
Lesser Ward does not work properly for me. Instead of activating when blocking, it activates after I BASH, not to mention it then randomly shuts down after 0.5 - 1.5 sec, even though it didn't eat away even 1/10 of my magicka.. which literally makes it utterly useless for any form of combat.
Is that intended behavior or is it caused by some mod conflict? From mods that could affect enchants I only use Wintermyst and for perks and all that - Requiem.
Edit: after moving Elaborate Enchantments bellow Requiem's files (so it loads last) it doesn't do even that. Just plainly ignoring there even is any echant on that shield.
Awesome mod, although it causes an annoying continuous visual effect when using the armour from the Aetherium armor and weapons compilation by lautasantenni.
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i do have a problem with it iv been to two places where you find these enchantments but i don't see them and i looked everywhere where theyre supposed to be im Xbox to
This mod has some really great enchantments, but if it is causing this issue, i'm not sure I can keep using it (I change my mods a lot in playthroughs).
?[09/27/2016 - 03:31:54PM] Cannot open store for class "J3XEnchCastScript", missing file?
Then I see the .bsa file of this mod Elaborated Enchantments and on scripts I didnt found a file related to this, I found other scripts of J3XEnch but no one named J3XEnchCastScript
Is this normal?, means will not create conflicts?
i used the morgul blade from the lore friendly lotr weapon pack and put the sacrafice soul on it (since it's fitting =P),now while my evil necromancer usally just casts spells..he can take the blade out (named it : sorrow blade) and perform the sacrafice
pss:if it sacrafices them to the ideal masters...shouldn't the ghosts you get be purple (like the soul cairn ones)?
Is that intended behavior or is it caused by some mod conflict? From mods that could affect enchants I only use Wintermyst and for perks and all that - Requiem.
Edit: after moving Elaborate Enchantments bellow Requiem's files (so it loads last) it doesn't do even that. Just plainly ignoring there even is any echant on that shield.