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RolandSir

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  1. RolandSir
    RolandSir
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    Compatibility version for the v2.05 of Moonlight Tales by Brevi is finally released. Thanks to Brevi for his huge assistance on this version!

    Compatibility version requires Moonlight Tales 2.05 to be installed first! Then install this patch, say "yes" to overwrite the script. Brevi_MoonlightTales.esp must NOT be loaded(the checkbox must be off), since both mods use the same WerewolfMastery.esp.

    You can also check out the installation guide on the Moonlight Tales mod's page.

    There is also a "Feed then loot" optional file for this compatibility version available in the downloads section. It removes the "feed or loot" dialog by automatically choosing the "feed" option. After that the body can be looted.
  2. RolandSir
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    The v3.0 update for Dawnguard version is released! Now fully compatible with DG werewolf perk tree mods!

    Important note: read the change log before updating! The v3.0 requires reinstallation of the mod.

    Also added the new optional "Feed then loot" file that removes the "feed or loot" dialog by automatically choosing the "feed" option. After that the body can be looted.
    Note: there is only an esp in that file, so it requires the main file to be installed first. Then just overwrite the esp.


    Update for the Non-Dawnguard version is in the works.
    1. TmaxInSkyrim
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      Now this mod is complete as I can say, even including the reequip feature.
    2. Valridagan
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      Any word on the MCM menu?
    3. TmaxInSkyrim
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      @Valridagan
      Using MCM means an reject to non SKSE user and extra work for the author.
      It's not necessary to implement MCM. This mod is already quite user friendly and customizable.
    4. Valridagan
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      I don't believe that it necessarily rejects vanilla usage, and the MCM menu is very, very easy for a mod author to work with. There are many options to circumvent the conflict that I think you were implying, and that's not even true, as far as I know. There are many mods that support MCM but also have vanilla-friendly methods of changing settings and such- Wet And Cold comes to mind.
    5. Neovalen
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      If SkyUI is not installed, MCM will just not work. It does not prevent people from running the mod (provided an alternate configuration tool is provided).
    6. RolandSir
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      I'll start making an MCM option only after I finish with the v3.0 update for non-DG and probably after the v3.1 update (it'll probably be a small, yet useful update).

      SkyUI team said that the MCM option is now standalone and doesn't require their main mod to work.
    7. vinniekliennie
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      i would love a mcm option instead of the rings too chance the settings
    8. Axelblack
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      agreed i think an MCM version would be great improvement
    9. DawnMS
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      really there's a re-equip feature?? I'll have to recheck this lol.
    10. looooots
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      ILL WAIT FOR THE MCM VERSION THNX =)
    11. micvac
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      Once im in beast form, i cant seem to open the menu... i press r and then z, but it only makes me howl
      But, passed that, with minor bug fix, this mod would be an extremly good mod! Well... It already is a great mod.
      Any way, could you help mewith my problem plz?
    12. RolandSir
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      Read the F.A.Q. section of the description page.
    13. micvac
      micvac
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      Thank you!
    14. micvac
      micvac
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      I tried it, but it still dosnt work :/
    15. RolandSir
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      Make sure that there is no PlayerWerewolfChangeScript.pex in your scripts folder (for those who use Compatibility version with MT, make sure that you clicked "yes" to overwrite that script when you installed the mod).
    16. lyca5259
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      Hey, sorry but could someone tell me what I'm doing wrong? I installed moonlight tales first, then the MT and WM patch, uncheck MT esp, and leave WM esp checked. Yet my game crashes on startup. Any help would be appreciated.
    17. Jafin16
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      Use Wrye Bash to check for missing masters/incompatible mods.
    18. rotwhip
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      what if there is a playerwerewolfchangescript.pex in my script folder, what do i do then?
    19. Roost 12
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      I have the same problem as micvac as well. I tried everything:
      -installing as per Moonlight Tales installation instructions with and without the Loot optional mod
      -deleting RolandSir's PlayerWerewolfChangeScript.pex from the script folder (yes, the 25kB one....MT's is only 23kB)
      -uninstalling everything and then installing only WM main mod (i.e. not the MT+WM compatibility mod but the plain WM only)

      The result is ALWAYS ALWAYS the same - there is no werewolf option menu (the sheath/unsheath weapon). It's frustrating getting back to human form. I manage to revert back but it's random. It seems there is some small % that triggers human form if you keep going through the cycle unsheath (camera can be rotated so you can look your werewolf in the face)-> spam E (activate) a few times -> Z (Howl..not sure if this is mandatory but I press it anyway). Oh, and that randomness is not the result from "transformation delay"...sometimes it happens as soon as 30 sec, sometimes 5 min of cylcling through the rotation mentioned above. Not sure what to add except saying I have SKSE, SkyUI, and 1.9.32.0 game version.
    20. Roost 12
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      I got it working. It turned out Update was wrongly placed in the load order. Thanks to the person above who suggested Wyre Bash, couldn't do it without it. Wrye Bash is complicated to use but if you have any mod problems, install mods with it and then follow their colour code (green = ok, yellow checkbox = wrong order, etc.). It also matters what is coloured (only checkbox or text itself). As I said, it's complicated but read their html readme file. All clues are in there.
  3. Skjoldberg
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    Moonlight Tales has progressed to version 2.33. It seems that the compatibility patch isn't fully compatible anymore. There are 2 Moonlight Tale MCM entries only showing their variables and doing nothing:
    * Player Werebeast
    * FeedingSkillGain

    I haven't used MT ever before, so not sure if this is intended or a new incompatibility. If this is intended that way, it needs at least a solution for the "stagger" after reverting to human form.
  4. Aureus
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    Does anybody know the COMPLETE list of console commands necessary for this mod to identify the PC as a full fledged werewolf ? Giving him/her beast blood and immunities is not enough. The ring won't make the customization menu appear in the spells list. So ?
    1. didixhs8sb12334
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      It wont because the mod is a scam, it does not work
    2. MrsTaewa
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      What a load of rubbish didixhs, I have used this Mod with both LE and SE (have been using it with SE for a couple of years now), with conversion it works beautifully, never an issue with it.
    3. Skjoldberg
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      Aureus, just become a werewolf the normal way and everything works fine. No console, no cheat, no nothing.
  5. KreiserVII
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    So... I'm looking around but I dunno if I'm stupid or what, but I recently installed it on Special Edition and, with the ring equipped, I press Z and... Nothing happens. The button works just fine to turn into a werewolf, and when I equip the ring it does show "Additional Werewolf Transformation" as a power and credits the Werewolf Customization Ring as its source... But the menu doesn't show up.

    I just installed the mod through Vortex though, and it doesn't have the .pex file in the Script folder, so... Anyone know's what's up with it?
    BTW, the only things I really care about in this mod is removing the silver weakness and the hostility from random people so I can just travel as a werewolf and interact with people "just" like as a human, so if anyone can suggest a mod that does that but works easier, I will gladly take it.
    For buffing the furry form I know there's plenty of mods, so that's the lesser priority right now.
    Thanks in advance!
  6. pressure68
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    Working like a charm on 1.6.659 (GOG).

    1. Make ring at forge
    2. Put on ring
    3. You now have a "werewolf customization menu" power
    4. Use customization power to make whatever changes you want, then exit ("Do Nothing" = back/exit)
    5. Swap ring back to whatever you were using before (optional)
    6. Use "Beast Form" power, go slaughter stuff

    If you want to make more changes later, just put the ring back to access the werewolf customization menu power again.

    Edit: And for those having trouble converting it to SE - just use Cathedral Assets Optimizer to unpack the bsa and optionally repack it into a SE-compatible one. If you want to be super-duper safe open and resave the esp in the CK to change it from v43 to v44, but honestly it doesn't need it. It has no fields that changed in the new format and works just fine as-is in SE.
  7. ceano
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    I'm back to Skyrim after a long time away, but now i cant get this mod to work?

    I drank the blood in the underforge and become a werewolf, then i crafted the ring and put it on...but nothing happens when i press the key [Z]?

    EDIT: This mod is working just fine, its just the instructions that lacking information. If he had written that it is the shout key you use with the ring to enter the setup menu instead of just [Z] which is the default shot key, most people is rebinding there keys so the default shout key [Z] will not work to enter the menu
    1. givvvver
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      Good one. This is what fixed it for me. My shout was mouse 3.
    2. didixhs8sb12334
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      You are clearly not using AE, but the old version of Skyrim, since in the new edition the mod does not work.
  8. fredamora
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    SE port please... I would do so myself if I’m not modding illiterate :(
    1. Aureus
      Aureus
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      That's simple, really.
      Open the .esp with the CK and save it to make it form 44.
      Unpack the .bsa, it contains only scripts which are compatible on the get-go with SE.
      It takes 2 minutes top.
    2. didixhs8sb12334
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      First: What is a CK? Second: The .BSA file cannot be unpacked, there's simply no option for it.
  9. Sleepytime
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    This works with SSE but you must unpack the included BSA file and load the scripts it contains as loose files.
     
    >>Do Not Craft The Ring Before You Have Become A Werewolf<< --- or the menu will not appear.
    1. didixhs8sb12334
      didixhs8sb12334
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      Tested, BSA can't be "Unpacked" in the first place.
  10. ClassicalGreen
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    I'VE FOUND THE SOLUTION (At least for me). Turns out we're all just idiots. SO, The ring does work, I will make a list of what to do.

    1. Go to a Blacksmith Station, And make the "Werewolf Customization ring".

    2. Activate it and Set everything to your hearts Delight.

    3. AFTER THAT!. . .  Open you character menu and move to "Magic". Then go "Active effects" and click on the effect that is named something along the lines of "Werewolf Finalization Quest" or whatever it's called (Sorry I forgot what it's exactly called). You will then be Brought to a Menu, With the Options "Uninstall" and "Cancel" (I know it sounds confusing, Just stay with me). Uninstall really means "Reset all settings" and Cancel really means "Accept Current settings".

    And there ya go! It (Should) Now be working!
    1. ClassicalGreen
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      Follow up.

      Sorry I've made a small mistake. You actually have to go to "Powers" after when your done tinkering with your Werewolf Settings ring. Then you do everything else the same.
    2. Catuna101
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      So I tryed your way but the only thing I see is a reset to default option in the "powers" tab. And I did use it and selected the "do nothing" option (I think that is what you mean with cancel) but I still can't use the inventory and still am marked as hostile by NPC's. So I may be stupid as F but if you have another plan I would love to hear it cause I am stuck. :-(
    3. didixhs8sb12334
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      Your 2Nd Step is ridiculous... HOW TO ACTIVATE IT!?! No fucking key works, HOW DO YOU ENTER TO THE SELECTION MENU?!!!
  11. ASSASSINX900
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    can make a Skkrim see version for moonlight tales special edition
  12. Arphila
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    Well I can't get it to work. I've done what people have suggested for SE - using loose files and changing the esp to a 44. Ring won't even show up at the forge.

    I'm out of ideas if people have any suggestions.