Hi, I'm not sure if this is a bug or I'm doing something wrong, but I don't have any of the spells or the hammer. I know the mod is installed because I can buy/make the furniture. I've tried using different versions of the mod and changing its load order, but I'm not sure what's going on. Hopefull I'm just missing something that's easy to fix.
Is anyone monitoring this thread or is there a newer one somewhere else? I'm having a really hard time with this mod. From what I understand there are supposed to be items available for sale at merchants, but my merchants have no extra stuff or furniture. There were supposed to be craftable items as well, right? I just got Lakeview Manor and haven't tried to do anything with the workbench yet, but the workbench is a buildable option at my drafting tables. But I'm having tons of trouble moving things. First, I thought that any item not originally in the game could go into the buffer and be moved, or did I misunderstand? I watched videos of people moving chests and barrels around but I can't move chests or barrels or safes. Even empty ones. Also when I use the spells I have difficulty. I don't get the nudge option at all, only rotate. After I drop the item from my books how exactly am I supposed to move it around? When I walk up to it, the item goes flinging off away from me like a soccer ball that I kicked. If I try going really slowly it will hang up on textures or edges of rugs and cause damage to my character. I think I must be doing something wrong but I don't know of another way to approach the item. In videos it looks like the item hovers and can be easily pushed into place. In my game it's like it's hanging up on the floor texture or edges of rugs. On one rug it kept repeatedly sliding toward the edge and I couldn't put it where I wanted it. This was just a noble chair I was trying to move around. I'm finding it more frustrating than helpful as trying to place one object takes a long time fighting with it as it pings around the room bouncing off the walls. Is there an instructional document somewhere? The idea of this is wonderful but it's not helping in my game. I had it at the top of the load order with other "whole game affecting" mods but when it wouldn't work on many items I moved it to the bottom of the load order. I had hoped that I could drop something like a planter and, when it fell over on its side, this mod would let me pick it up and set it right and put it where I wanted it. I guess it won't do that so is there a mod out there that will? If I can't figure out how to smoothly move things around like I've seen other people do I'll have to remove it. Thanks for any responses.
Does this mod run scripts prefixed with "#AKPS"? I had it installed previously, and I have a couple of these scripts floating around in the savegame I'm trying to debug, with nearly 32,000 instances of seven base scripts. Using Fallrim Tools to remove them, though, seems to damage the save such that it is "corrupted." I Googled that prefix, and this mod showed up high in the results.
It's probably not what's causing CTD when I go near certain areas (north of Morthal and near the Nightgate Inn), but it's worth figuring out where they came from, just to remove the savegame bloat.
Nice mod, the idea is nice and it cam be really useful, i was mainly looking for a mods that can do the opposite thing, fix the misc object into static to prevent them to mess up just cause we wall too close or something like this... Sadly your mod don't really work with modded houses, i use "Breezehome fully upgradeable" mods and i wanted to more slightly the bed for the shield room and the mannequin in our room cause when we have adopt a child they get stuck on the mannequin and on their wall, i think it caused by another mod but anyway the child bed can't be moved, they can only be stored and put again as a static object, and the mannequin can't be moved, stored or anything else...
But your mods cause me a issue and a HUGE one, i was restarting the game for play in roleplay with the full list of all my mods. And when i get to the High Hrothgar i see no Greybeards come to me, they seam stuck on the stair, after looking and inspecting, it was clear that the only object here that can cause issue was the banner over them that have acquire a strange too big hitbox, they get stuck and well, i don't want to kill my immersion and have to move to them or need to delete manually the object.
I was sure it was your mods by the following procedure : Check why they are stuck (invisible hitbox under the banner) Use the console to delete banner and see if they and myself can walk freely, done and confirmed. Get the code of the object 000EFF60 and 000EFF65 Look in TES5Edit to see what mods touch it. See your mods AK- Placeable Statics, don't inspect much more about this but go to Mods Organizer and disable your mod Load a save just before entering inside the High Hrothgar (thanks to the autosave mods) and see if they can walk freely, they do.
So their is no other explanations, your mods actually DO change banner in game, so i don't have check with the Creation Kit but whatever you have done with the Hitbox of Banners, you should probably fix it !
I hope my report will help you with your nice mod and help those who get the same issue and don't know how to fix it and look for a solution. Temporary disabled this mods during High Hrothgar activity is not a great ix but still be a solution.
Edit : For info i was using both standard and HF version !
I cannot even load this mod. If I do, the game crashes before I come to the menu. I use the Hearthfire Version and have SKSE installed... I don't have any idea why it crashes. Please help^^
Bug Reports, Troubleshooting, and Improvement Suggestions (51 comments)
It's probably not what's causing CTD when I go near certain areas (north of Morthal and near the Nightgate Inn), but it's worth figuring out where they came from, just to remove the savegame bloat.
Nice mod, the idea is nice and it cam be really useful, i was mainly looking for a mods that can do the opposite thing, fix the misc object into static to prevent them to mess up just cause we wall too close or something like this...
Sadly your mod don't really work with modded houses, i use "Breezehome fully upgradeable" mods and i wanted to more slightly the bed for the shield room and the mannequin in our room cause when we have adopt a child they get stuck on the mannequin and on their wall, i think it caused by another mod but anyway the child bed can't be moved, they can only be stored and put again as a static object, and the mannequin can't be moved, stored or anything else...
But your mods cause me a issue and a HUGE one, i was restarting the game for play in roleplay with the full list of all my mods.
And when i get to the High Hrothgar i see no Greybeards come to me, they seam stuck on the stair, after looking and inspecting, it was clear that the only object here that can cause issue was the banner over them that have acquire a strange too big hitbox, they get stuck and well, i don't want to kill my immersion and have to move to them or need to delete manually the object.
I was sure it was your mods by the following procedure :
Check why they are stuck (invisible hitbox under the banner)
Use the console to delete banner and see if they and myself can walk freely, done and confirmed.
Get the code of the object 000EFF60 and 000EFF65
Look in TES5Edit to see what mods touch it.
See your mods AK- Placeable Statics, don't inspect much more about this but go to Mods Organizer and disable your mod
Load a save just before entering inside the High Hrothgar (thanks to the autosave mods) and see if they can walk freely, they do.
So their is no other explanations, your mods actually DO change banner in game, so i don't have check with the Creation Kit but whatever you have done with the Hitbox of Banners, you should probably fix it !
I hope my report will help you with your nice mod and help those who get the same issue and don't know how to fix it and look for a solution.
Temporary disabled this mods during High Hrothgar activity is not a great ix but still be a solution.
Edit :
For info i was using both standard and HF version !
If I do, the game crashes before I come to the menu.
I use the Hearthfire Version and have SKSE installed... I don't have any idea why it crashes.
Please help^^