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Changes for The Tesseract

Recommended Update procedure for v1.3 and earlier ONLY:
1. DO NOT UPDATE
2. Load your latest save and remove any items from the house you want to keep. If you become overencumbered, open your console (~) and enter "tgm"
3. Leave the house, create a save, then exit the game.
4. Disable the mod through the Skyrim splash screen under Data Files, or your mod manager of choice.
5. Start up the game and load your latest save (ignore the warning of missing content).
6. When you're sure the mod IS NOT loaded, create a new save, and exit the game again.
7. Open the splash screen or mod manager, and let the mod update.
8. Re-enable the mod through Data Files or your mod manager of choice.
9. Load up the game and your latest save, find Paralus by Honningbrew Meadery and wear the Mysterious ring.
10. Choose to "skip" the dungeon, replace your items and enjoy!

Changes v1.8
1. Fixed an issue with save-loads which were causing the ring and tesseract keys to cease functioning.
2. Made the lights in the extended vault cell a little less intense.
3. Added a bit to the weapon displays in the extended vault room so they looked a little less bare.
4. Fixed a lichen in the garden that was unharvestable.
5. The player's horse will now be properly moved back to its previous location when the player leaves the Tesseract.
6. Fixed shadow in the fifth chest of the master bedroom vault.
7. The garden should now respawn properly.
8. Removed the lock lever by the riftway door until it can be recoded.

Changes v1.7

1. Changed the sorting vat so that the menu does /not/ automatically close after selecting an item type to store.
2. Fixed (removed) a leftover debug message for the Midas Chest that says "Trigger" when receiving gold.
3. Fixed an issue where the music track for the boss room wasn't being properly removed.

Changes v1.6
1. Fixed a missing variable in the acid tower. The acid now moves again.
2. Changed the pedestal in the foyer which was giving some users issues when updating from 1.4.
3. Yes, Paralus is naked - I haven't figured out how to fix that yet. We'll blame it on bandits. Don't ask where he was keeping his potions.

Changes v1.5

1. Added new models to the boss core to indicate damage level changes.
2. Fixed a bug preventing the player from ringing out when in the vault cell.
3. Fixed a bug allowing the spawning of the Riftway in the vault cell.
4. Fixed missing variables that prevented followers from being automatically dismissed after getting an assigned role.
5. Changed the way the dungeon worked
- Added option to ring for "Skip," "Normal" and "Hard" dungeon difficulties.
- Changed the behavior of the entire dungeon so that it will scale between the two difficulty levels. Some changes are reflected in the journal.
- Added new note clue for the normal dungeon spear-room.
- Changed the mechanics of certain elements in the dungeon to be more regulatable.
- Ring(s) and key are new objects that are considered quest items, and are no longer script-protected. Also, will not replicate in inventory.
6. Increased time to load model for both regular weapon mounts and mask/claw mounts again (problem seemed to be partially solved by doing this last time).
7. Mannequins are now custom scripted, and will not be naked after the cell is unloaded. They can also be posed, and equip weapons. Compatible with mannequin body-changers.
8. Changed the textures of the weapon and shield mounts to be a little more in theme.
9. Streamlined sorting code in auto-sort containers.
10. Added three regular containers to the crafting room.
11. Fixed issue that was preventing followers from following through the doorway.
12. Make player invulnerable during ring transport.
13. Followers dismissed from service, who have been given a job in the Tesseract, will now automatically return to the Tesseract, instead of just standing there. This also goes for Fort, the Riftling.
14. The riftling's inventory can now be accessed via dialog.
15. The practice arrows in the replenishing arrow chest are now custom arrows (and look like dwarven arrows rather than iron).
16. Added distribution system which automatically gives players updated keys and rings based on various factors.

Changes v1.4
1. Fixed a rare bug where certain conditions would cause the game to stick the player in a black limbo on game start.
2. Fixed shield displays showing as weapon displays.
3. Fixed lighting bug in Vault.
4. Fixed vault throne so that it does not force third person.
5. Fixed the detection areas for the boss room (the fireball's detection areas were slightly wider than intended).
6. Fixed foyer doors so they do not relock after updates.
7. Fixed a straggling "dirty edit" which interfered with a part of the thief questline.
8. Adjusted the damage of the fireballs to be slightly lower.
9. Removed beam sounds from the Tesseract entrance and replaced with a scripted sound to control the volume.
10. Removed erroneous save scripts.
11. Changed dungeon spear room so that the fire is always on, giving more warning for danger zones and indication that progress needs to be "unlocked" through the appropriate sequence.
12. Added navmesh islands underneath mannequins (seems to have the intended effect!)
13. Added music easter-egg to porch for players of Fallout: New Vegas.
14. Added "Sorting Vat." Will automatically sort your items into one of four houses: Gryffindor, Hufflepu-*Ahrmkrm* Sorry. Can automatically store selected item types or all item types into the appropriate container, and will learn any item from DLC or mods, automatically if possible. Containers now also auto-sort themselves, so items of one type are automatically placed into the container of the correct type.
15. The "Timelocked Pantry" can now learn food items from DLC and Mods so long as the items are marked with the "VendorItemFood" or "VendorItemFoodRaw" keywords.
16. Added mini-quest for finding the secret key, and moved it to a new location. Quest-starter book has been updated accordingly.
17. Added a light to the riftway gate (can be hard to spot at night).
18. Added another critter spawner set to butterflies
19. Moved and re-navmeshed infrequently used areas to their own cell to improve space and performance.
20. Added tamed slaughterfish to tank.
21. Swapped barnacles and slaughterfish eggs, because slaughterfish and harvested fish wouldn't be good bedfellows.
22. Hopefully fixed the mask/claw displays so that they no longer drop items on the ground without mounting (and correct their rotation).
23. Added "Fort" as short name to Riftling.
24. Cleaned up the second page of the dwemer clue book to be slightly more readable.
25. Cut out a lot of extra text in the owner's manual that caused it to be truncated. Also updated with new features.

Changes v1.3
1. Fixed an issue that was preventing followers from following the player out of the house.
2. Fixed an issue where the tesseract key is not being removed upon use.
3. Fixed an issue where the mask and claw mounts are not mounting properly.
**This is an inconsistent bug, so let me know if the mounts continue to drop things on the ground after this update. Also, make sure that the scripts are updating correctly, as saves can mess with them.
4. Fixed the bookshelf scripts so they no longer erroneously send messages to the player.
5. Fixed an issue where the dungeon's wrath was seeking out innocent players and causing mysterious deaths.
6. Fixed an issue where many objects were not set to prevent havok settling. Dirty floors everywhere.
7. Changed dialog so that followers can be assigned (or evicted) while in the vault cell as well.
8. Followers assigned to roles are now automatically dismissed to prevent bugs.
9. Added strongbox to the master bedroom.
10. Added "hygiene" spell to master bedroom shower.
11. Added ale, garlic, lavender, moon sugar and salt piles to the timelocked pantry food list.
12. The alchemy table will now spawn a random, leveled potion every 24 hours (if there is not one already there).
13. Added "Midas Chamber" to Library - a chest which behaves as (is) a vendor.
14. Added a portal easter-egg. Just for fun. It will be related to the starting dungeon. See if you can find it!
15. Added a sweetroll to the table, for those who have had their sweetrolls stolen.
16. Added an automatic save on using the ring to teleport to the dungeon.

Changes v1.2
1. Changed the Tesseract Gate Ring(s) to equip to an unused slot so they do not displace currently worn rings.
2. Added health potions to our friendly neighborhood corpse, Paralus.
3. Added a separate cell with expanded vault space, accessed by teleport device in the trophy room.
4. Created and added shield mounts to the expanded vault cell.
5. Added a hint to the rising acid room to help players make it through with less trouble.
6. Tried to clutter up the place a bit more.
7. Moved Paralus's journal from in the house to his corpse, and wrote in several hints in the last entry (it's almost a walkthrough).
8. Added speech buff to the shower, and a reasonable health/magicka/stamina regen buff for using the lavatory.
9. Tweaked position of the follower so that he hopefully stays in his designated stall.
10. Added invisible chairs usable by the player to many areas around the pool and shower (including master bath, too).
** These can be a little hard to target - I apologize. I'll see if I can fix that in a future update.
11. Added a "user manual" journal explaining in more detail specific features of the house. It's on the desk of the master bedroom.
12. Changed the spawnable archery targets so they despawn on their own after 5 minutes if not hit.
13. Changed the bookcase scripts so that hopefully they will no longer bother the player upon first entry.
14. Added a dialog option for evicting trespassers (I'll see what I can do about preventing them from entering in the future).
15. Changed the timelocked pantry so that it will now spawn up to 3 of any food item placed in it (but still only once every six game-hours).
16. Added Skyrforge crafting options to the tesseract forge.
17. Dismissing any hired NPC will no longer tell you that you no longer have a cook (it will tell you the NPC you dismissed).

Changes v1.1
1. Fixed an issue with the Tesseract faction which caused weapon mounts to not work properly.