It is true that extracting Bsa - Meshes on Skyrim Data folder fixes CTD? I saw a video on yt of some dude saying that.. But I'm not sure if it's true or not
It has served me a lot in Fallout, Skyrim and Oblivion for 360, although for Fallout it has problems with the mods that bring sound, voices, sound effects, etc., for some reason everything that is audio is muted, that can be improved ?
From GECK wiki talking about compressing BSAs: "Audio is streamed, and will not play if the BSA is compressed. While it is heavily recommended you always use uncompressed BSAs, if you are wishing to compress assets, you *MUST* pack your audio files (.ogg and .wav) as an uncompressed BSA."
@FireOogle I was on my way to download BSAopt when I saw your post and... thank you for the info about B.A.E. Bethesda Archive Extractor works faster than BSAopt and support BSAs and BA2s, so... For those interested, the latest version of the tool (0.11) is available on the Fallout4 Nexus : https://www.nexusmods.com/fallout4/mods/78/. Still, kudos to Ethatron for BSAopt !
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The models aren't appearing in game either so something is definitely wrong.
Anyone have any ideas?
I was packing a BSA for New Vegas and wondered if that was the problem.
EDIT: I used FOMM in the end, worked first time.
For later games creating a BSA, i just use the version shipped with the games.
Skyrim - Archive.exe in root folder,
Skyrim SE - Tools/Archive Archive.exe
Fallout 4 - Tools/Archive2 Archive2.exe
Still, kudos to Ethatron for BSAopt !
No problems so far. Thank you.