0 of 0

File information

Last updated

Original upload

Created by

Ethatron

Uploaded by

Ethatron

Virus scan

Safe to use

362 comments

  1. ThadiusFaran
    ThadiusFaran
    • member
    • 223 posts
    • 1 kudos
    I'm having some trouble, the documentation URL is dead and the BSA I compile is somehow 7kb even without compression when normal ones are 100,000kb

    The models aren't appearing in game either so something is definitely wrong.

    Anyone have any ideas?
  2. Leadpipejustice
    Leadpipejustice
    • member
    • 312 posts
    • 8 kudos
    how do you pack a bsa with it? I was able to unpack

    derp nvm, you save the file as a bsa
  3. Emisaruliubirii
    Emisaruliubirii
    • member
    • 4 posts
    • 0 kudos
    From my try, Beta 2.0.0 variant, from bsa from Morrowind, DDS files, doesn't work after extraction.
    1. Morthrug
      Morthrug
      • member
      • 252 posts
      • 3 kudos
      Same here. Extracted textures are unusable ("incorrect header" in IrfanView).
  4. Inforgreen
    Inforgreen
    • member
    • 606 posts
    • 5 kudos
    I want to extract to a location where it doesn't immediately override.
    How do i do this?
  5. SerchBoogie
    SerchBoogie
    • member
    • 135 posts
    • 4 kudos
    Hi. This little program is pissing me off. I just want to extract a single file but when I hit convert, which makes no sence, I'm not converting anything, it is supposed to say extract, but anyway. When I hit convert the program starts extracting EVERYTHING. I just want one file. What should I do?.
    1. Emisaruliubirii
      Emisaruliubirii
      • member
      • 4 posts
      • 0 kudos
      Exist a cassette "Shou recursive" who must ticked, after that, all files is showing .....
      If you did not solved yet.
  6. Deleytje
    Deleytje
    • member
    • 72 posts
    • 0 kudos
    is there a windows 10 version ?
  7. ItsTheRougarou
    ItsTheRougarou
    • premium
    • 9 posts
    • 0 kudos
    Hi,
    Much more easier to use than DDSopt for extracting BSa's (I keep DDSopt for the purpose of optimizing textures). Thanks for that !
  8. Jalond
    Jalond
    • premium
    • 125 posts
    • 4 kudos
    those looking for a guide, use this - http://wiki.step-project.com/Guide:BSA_Extraction_and_Optimization
  9. buebue
    buebue
    • member
    • 9 posts
    • 1 kudos
    Hello fellow modders,
     
    I have a question where I'm not sure this mod is the actual "problem".
    I recently started modding a little bit more seriously and using Nifskope etc. 
    So I unpacked all meshes and textures in the Skyrim BSA files plus the High Res Texture Packs using BSAopt.
    But in CK there are tons of objects that use a mesh or texture that I cant see/choose/whatever in the folder where I unpacked the BSAs to nor in my regular Data/meshes or Data/textures folders.
     
    Example: There should be a "GlazedPottery01.dds" and "GlazedPottery01_n.ds"
    When I add the BSAs i unpacked as ressources in Nifskope, the textures do show, so they gotta be in that BSA somehow.
     
    Is it normal that some meshes and/or textures are not detected by BSAopt and does another program do that? Its not a dealbreaker but its annoying...
     
    Thanks in advance
  10. Imperator Gowron
    Imperator Gowron
    • member
    • 180 posts
    • 5 kudos
    How do I exactly extract anything? I just get my bsa files copied over and over, either I use "use folder" or not.

    There is no option to unpack or extract....


    Edit :

    http://www.nexusmods.com/skyrimspecialedition/mods/974/

    does it way more better than I expected, dont need BSAopt
    1. lukashisuphola
      lukashisuphola
      • member
      • 337 posts
      • 4 kudos
      I was doing same at 1st you just click unpack not browse at bottom half. This just for future on lookers.
REPORT BUG
Top