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  1. ThadiusFaran
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    • 223 posts
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    I'm having some trouble, the documentation URL is dead and the BSA I compile is somehow 7kb even without compression when normal ones are 100,000kb

    The models aren't appearing in game either so something is definitely wrong.

    Anyone have any ideas?
  2. Leadpipejustice
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    • 312 posts
    • 8 kudos
    how do you pack a bsa with it? I was able to unpack

    derp nvm, you save the file as a bsa
  3. Emisaruliubirii
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    • 4 posts
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    From my try, Beta 2.0.0 variant, from bsa from Morrowind, DDS files, doesn't work after extraction.
    1. Morthrug
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      • 252 posts
      • 3 kudos
      Same here. Extracted textures are unusable ("incorrect header" in IrfanView).
  4. Inforgreen
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    • 606 posts
    • 5 kudos
    I want to extract to a location where it doesn't immediately override.
    How do i do this?
  5. SerchBoogie
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    • 135 posts
    • 4 kudos
    Hi. This little program is pissing me off. I just want to extract a single file but when I hit convert, which makes no sence, I'm not converting anything, it is supposed to say extract, but anyway. When I hit convert the program starts extracting EVERYTHING. I just want one file. What should I do?.
    1. Emisaruliubirii
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      • 4 posts
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      Exist a cassette "Shou recursive" who must ticked, after that, all files is showing .....
      If you did not solved yet.
  6. Deleytje
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    • 72 posts
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    is there a windows 10 version ?
  7. ItsTheRougarou
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    • 9 posts
    • 0 kudos
    Much more easier to use than DDSopt for extracting BSa's (I keep DDSopt for the purpose of optimizing textures). Thanks for that !
  8. Jalond
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    • 125 posts
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    those looking for a guide, use this - http://wiki.step-project.com/Guide:BSA_Extraction_and_Optimization
  9. buebue
    • member
    • 9 posts
    • 1 kudos
    Hello fellow modders,
    I have a question where I'm not sure this mod is the actual "problem".
    I recently started modding a little bit more seriously and using Nifskope etc. 
    So I unpacked all meshes and textures in the Skyrim BSA files plus the High Res Texture Packs using BSAopt.
    But in CK there are tons of objects that use a mesh or texture that I cant see/choose/whatever in the folder where I unpacked the BSAs to nor in my regular Data/meshes or Data/textures folders.
    Example: There should be a "GlazedPottery01.dds" and "GlazedPottery01_n.ds"
    When I add the BSAs i unpacked as ressources in Nifskope, the textures do show, so they gotta be in that BSA somehow.
    Is it normal that some meshes and/or textures are not detected by BSAopt and does another program do that? Its not a dealbreaker but its annoying...
    Thanks in advance
  10. Imperator Gowron
    Imperator Gowron
    • member
    • 180 posts
    • 5 kudos
    How do I exactly extract anything? I just get my bsa files copied over and over, either I use "use folder" or not.

    There is no option to unpack or extract....

    Edit :


    does it way more better than I expected, dont need BSAopt
    1. lukashisuphola
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      • 337 posts
      • 4 kudos
      I was doing same at 1st you just click unpack not browse at bottom half. This just for future on lookers.