I've repathed the textures in the mesh files reverting them to vanilla paths so that this mod can work with dwemer metal retextures. Would like to upload this to nexus and to the bethesda for xbox. I sent you a DM. I think the perms specify that these two messages will be enough, so hopefully that's ok. Thanks for this awesome mod!
First your summon cubes dont appear in the smith at all had to use console commands to get them, Second like a lot of the other comments have said they r waaaay to OP i mean i got hit once an it took half my health away and Third there r to many of them an not enough regular dragons now. Other then those 3 things awesome dragons i like them :)
Hey Grohiik I just wanted to let you know I'm using your dragon model for a massive monster overhaul on Xbox. Your perms said to leave a comment so here I am. I will have you listed in the mod credits as well as provide a link to this mod. Awesome work. I hope you come back and make more monsters.
There is no fun using it. A game should be a game not a sadomasochist experience. It's a fail on adding fun to the game mostly when you just begin the quest that you have to join the Greybears and you can't go there but using road on which a Dwarven dragon is on.
So, 4 years have passed since this mod has been uploaded, and I've never noticed there was a HARD VERSION. I want to start off by saying these things kick my ass as is, so the fact that you thought, "man these things are weak, other people will probably think so too, I should make a harder optional file," makes me tremble in my bowels what the HARD VERSION could be like. 10/10.
145 comments
I think the perms specify that these two messages will be enough, so hopefully that's ok.
Thanks for this awesome mod!