Guys, really that is just where the quest ends. I was unable to finish the quest because the person doing the dungeons dropped out. This was supposed to only be the beginning of the quest, but I did not have the time to finish it.
TLR The quest ends once you find Hech Kei. That was the last feature I added before development stopped.
No. I only just came back to the Nexus because of Fallout 4, and my work on "Research Projects" over there. This mod was dead years ago. It went far beyond my original plans due to my desire to make something people could enjoy. I only ever wanted it to be a small quest and spells mod. I do not regret Heich Kai though. He was amusing.
P.S. This is the mod I am now working on: http://www.nexusmods.com/fallout4/mods/6803/?
Thats ok that you left us for another game....i feel like you coming back to post is You needing us to help you let go, so go ahead and ignite your lightsaber and stab us through the heart Kylo Ren as we fall back into Skyrim's abyss....
That might have been just a touch over dramatic but we do miss your work, thank you for the time you have given us!
Excellent Mod, even with the Quest Issues the Magic Force Spells and Holocrons concept are Great, Thanks for this, Skyrim + PC Mods still ts the best game ever, think again get back to work on it ...
Seph, Thanks for making this mod and I wish you the best in Fallout 4 which I currently can't play as I'm getting a newer comp maybe I'll see your new mods when I can play it.
How about dropping the unnecessary questline altogether as if just buying these holocron books from some [shady] vendor was too difficult to accomplish.
But... It's fun to track them down. Some are quite cleverly hidden. If you really need them handed to you, pick up AddItemMenu. Very handy bit of kit, that.
On the subject of the special edition, maybe. I have not bothered with it yet. I will be installing it and trying it when SKSESE comes out and mods are back on the MCM menu. That said, if I do update the mod to SE, I will have to finalize it in some way. I do not know when that will happen, but I will at least give it a shot after I am on the SE.
When I download this mod it shows me a completely different mod in my Mod Organizer. I have downloaded it multiple times and still can't seem to actually figure it out.
For the people wanting to remove the quests from their Journal, go to the command console and input For Way of the Force: Completequest 21001d97 For Holocron Search: Completequest 2102922f
JUST FYI TO PEOPLE STILL ASKING FOR SPELLS TO BE ADDED ETC. THIS MOD IS DEAD! THE AUTHOR HAS ALREADY STATED THAT 5 YRS AGO. IT WAS DEAD IN 2012. HE'S NOT GOING TO ADD MORE.
Hey, I don't know if anyone scours these comments at all ever, but I was wondering if anybody could help me out? The Empower Weapon Force spell is greyed out for some reason - does anybody know why? I found the holocron, unlocked it, but it doesn't work - it's greyed out in my magic list. I've tried meditating but it doesn't do diddly squat for that spell. It's a Conjuration type spell so is there possibly a perk that I have to unlock for it to work? Thanks in advance if anybody actually answers!
823 comments
TL
P.S. This is the mod I am now working on: http://www.nexusmods.com/fallout4/mods/6803/?
That might have been just a touch over dramatic but we do miss your work, thank you for the time you have given us!
For Way of the Force: Completequest 21001d97
For Holocron Search: Completequest 2102922f