This page was last updated on 13 December 2016, 9:44PM
Changelogs
Version v1.6.1
Should have fixed failure points in the main quest. If you don't get the courier, go directly to Dragonsreach to get Farengar's book instead.
Fixed Heich Kai's spawn location, as well as giving him his voice files (which seem to have been missing from the original download).
Added the ability to instruct your followers in the force, making them use toggle-able force powers. Force Cloak and Force Sight are still in testing though.
Fixed some compatibility issues with the magicka sabers, including moving their sound assets, and fixing a few of the NIF files.
Changed the empower weapon power so that it no longer gives the defense bonus (in order to fix the perma-enchanting bug), but it will be replaced by perks soon.
Version v1.6
Fixed most of the spells, so they will give proper skill increases with use.
Added the magicka sabers, based on Lord Haun's, and made them compatible with the powers and abilities in the mod. They have a new crafting recipe, found under Imperial. They require Arcane Blacksmithing to craft.
Added the new siit holocron model and texture by avenger86.
Created two new quests, one for the main storyline of the quest, the other to help folks track down the various holocrons.
Added Heich Kai, a companion you can request the services of, found in Blackreach. He will be an intregal part of the main story as the mod progresses.
Version v1.5
Small bug fixes to various force powers, including making Malacia, Force Speed, and Meditation apply their speed changes immediately.
Small tweaks to various force powers, such as Kinetite, and Force Speed getting a smaller attack speed increase.
Fixed Force Grip finally to work in both first person and third person modes, so you no longer need both versions.
Added a new enemy type, the Thalmor Jen'Jidai (Dark Jedi), which can be found anywhere that the Thalmor mages can be found. They only show up once you hit the high 30's in level, but they can sometimes carry Holocrons, and they will always carry Sith Sw
Last but not least, added the ability to make scroll type holocrons that will allow you to teach your followers force powers. Simply create the holocrons at the Smelter, and then use them on the follower you wish to teach.
Version v1.4
Added the Electric Judgement and Force Corruption powers to the existing trees.
Added the Kinetite, Malacia, Force Projection, and Force Blinding trees and powers.
Added Force Sight, Force Enlightenment, Force Valor, and Force Rage as stand alone powers.
Changed the holocron textures, based on avenger86's work with his holocrons. Big thanks to him for supplying them.
Integrated the force sight, force drain, pyrokinesis, force cloak, and force corruption powers from avenger86's mod, with changes to match the format of these force powers.
Version v1.3
Added the empower tree. This is a little more hodge podge. It is a collection of more miscellaneous abilities than anything. It includes Empower Weapon, Summon Force Ghost, and Shatterpoint.
Added Jedi Katanas and Sith Swords. They have their own crafting and tempering recipes, as well as special statistics that are unique among swords.
Added low level jedi and sith NPC's that can be found in various areas (I'll leave this as a surprise as to where).
Gave the force push and related powers a debuff, to prevent spamming it. If under the debuff, you cannot push them again, but you will stagger them. The debuff's time is lowered by the Stability perk.
Holocrons can now be found rarely on jedi and sith. So there's a new way to find the holocrons, just in case you couldn't locate them before. Holocrons also -might- show up in certain areas in place of books.
Version v1.2
Added the mind trick tree, including mind trick, calm emotions, battle meditation, and the power Dominate Mind to control enemies.
Fixed a bug with the telekinesis and force speed holocrons that wasn't giving meditation
Changed the force lightning variants to stagger close by enemies instead of deal extra damage since the damage wasn't being limited by distance. Buffed the main damage slightly to compensate
Version v1.1
Added force grip to the telekinesis tree, including a first person version for now, as normal grip as it is acts wonky
Added magicka drain to tutaminis to prevent folks from deactivating it to regain their magicka again and ignoring the major drawback of it
Fixed the effect on Force Healing (Master) to be more visible and vibrant