This page was last updated on 31 December 2017, 4:01AM
Changelogs
Version 1.3
Update 1.3:
Merged the optional tweaked mesh (less glossy, and uses the alternate glow map from the High Resolution Texture Pack) file with the main file. Now includes a matching tweaked mesh for the skull clutter item.
Update 1.2:
Darkened the _m texture, and erased the selected areas to match the transparent areas in Shadowmere.dds. Decreased the glossiness on the _n map by using the eraser set to about 80 opacity, all over the texture. Took the revised _m texture, and added it as a new layer to Shadowmeresoulcairn.dds, above the initial layer in it. Selected the areas of glow on the initial layer, and erased them on the _m layer. Then the _m layer had its opacity decreased to 40, and merged over and with the initial layer to try to add more detail to the Shadowmeresoulcairn.dds texture.
Update 1.1:
Redid the cleanup around the bones to better match the transparent areas in the Shadowmere.dds texture (the orange fire and glow texture variant included in textures/actors/dlc01/shadowmere). Still used the High Resolution Texture Pack texture as before. This applies to both the main and optional files.