Requires Dawnguard. Used the textures from the High Resolution Texture Pack. Desaturated the default color minus the purple. Cleaned up around the bones on the texture so it can utilize the alpha property on the mesh properly now. Please see the rest of the description for more information.
Requirements
DLC requirements
DLC name
Dawnguard
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda for Skyrim, Dawnguard, and the High Resolution Texture Pack.
Donation Points system
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Changelogs
Version 1.3
Update 1.3:
Merged the optional tweaked mesh (less glossy, and uses the alternate glow map from the High Resolution Texture Pack) file with the main file. Now includes a matching tweaked mesh for the skull clutter item.
Update 1.2:
Darkened the _m texture, and erased the selected areas to match the transparent areas in Shadowmere.dds. Decreased the glossiness on the _n map by using the eraser set to about 80 opacity, all over the texture. Took the revised _m texture, and added it as a new layer to Shadowmeresoulcairn.dds, above the initial layer in it. Selected the areas of glow on the initial layer, and erased them on the _m layer. Then the _m layer had its opacity decreased to 40, and merged over and with the initial layer to try to add more detail to the Shadowmeresoulcairn.dds texture.
Update 1.1:
Redid the cleanup around the bones to better match the transparent areas in the Shadowmere.dds texture (the orange fire and glow texture variant included in textures/actors/dlc01/shadowmere). Still used the High Resolution Texture Pack texture as before. This applies to both the main and optional files.
Skyrim Special Edition nexus release here: http://www.nexusmods.com/skyrimspecialedition/mods/6568/?
Requires Dawnguard. Used the textures from the High Resolution Texture Pack. Desaturated the default color minus the purple. Cleaned up around the bones on the texture so it can utilize the alpha property on the mesh properly now. Also decreases the glossiness or shininess as well. See the changelog for more info.