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Amras Anarion

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= Fix for combat music (By Amras An�rion) =
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Version : 1.1
Autor : Amras An�rion
Category : Audio, sound and music
Prerequisites: None


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= Description =
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When the Dovahkiin becomes powerful, combat music plays more and more rarely, especially above the level 50. Loving Skyrim's battle themes, the immersion was somewhat impacted for me.
To resolve the problem of combat music, I simply set the fCombatMusicPlayerTargetedThreatRatio value at 1,000 (from 1 on Vanilla game) with a little *.esp file.
With this little fix mod, battle music always plays when an enemy threatens you, even if you are level 81.


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= Installation =
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Put the *.esp into your data folder and activate it in the launcher/mod manager/plugins.txt. To remove the mod simply delete the *.esp.
Choose only one *.esp. The main file puts the fCombatMusicPlayerTargetedThreatRatio value at 1,000 that means the combat music will always play in presence of enemies. Alternative files allow you to choose a *.esp with lower Threat Ratio which will do that the battle music won�t start with weaker enemies. The lower will be the modded ratio; the stronger will be enemies to the battle music starts.

Threat Ratios available in this Mod: 1000 (main file), 500, 200, 100, 50, 20, 10, 5 and 2.

The following table will give you an estimation* of the Threat Ratio player/opponent according to your enemies and your level. If the Threat Ratio is less than that recorded in the game (default 1), the battle music will sound.
* Note that your equipment, your current health and use of all that strengthens your character (smithing, enchantments, blessings, cheats, exploits...) affect the Threat Ratio. The real values may therefore differ slightly from this estimate depending on your style of play.

Strength of the enemy \ Your level Lv 1 Lv 11 Lv 21 Lv 31 Lv 41 Lv 51 Lv 61 Lv 71 Lv 81
Very weak 0.6 2 4 10 25 60 150 400 1,000
Weak 0.2 0.5 1 2 5 15 40 100 250
Medium 0.05 0.12 0.25 0.5 1.2 3 8 20 50
Strong 0.01 0.03 0.08 0.12 0.3 1 2.5 8 20
Very Strong 0.003 0.01 0.02 0.05 0.1 0.3 0.9 2 5

� Very weak: Mudcrabs, Skeevers, Wolves, Horkers...
� Weak: Falmers, Bandits, Bears, Skeletons, Frostbite Spiders...
� Medium: Flame Atronachs, Giant Frostbite Spiders, Bandits Thug, Chaurus, Trolls, Spriggans, Ice Wraiths, Falmers Gloomlurker, Sabre Cats...
� Strong: Bandits Marauder, Frost/Storm Atronachs, Frost Trolls, Wispmothers, Spriggans Matron, Hagravens, Guards and Soldiers...
� Very Strong (usually Bosses): Chief Bandits, Falmers Shadowmaster, Giants, Mammoths, Legats and Generals...
Dragons aren't counted, because they have a special theme that always works in their presence.


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= Changelog =
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v1.0 Initial release
v1.1 Added lower Threat Ratios in option, for those who don't want to hear the battle music against weak enemies.


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= Acknowledgements =
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� OmEgA for attempting to offer a solution and for his video. Even if your mod did not work for me, you got me motivated to resolve the problem.
� Phitt for his mod that has guided me on the right path.