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Created by
NovakDalton and --JawZ--Uploaded by
NovakDaltonVirus scan
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Current section
About this mod
Fixes the placement and characteristics of lights throughout Skyrim. Aspires to keep the intended vanilla feel while actually making light come from light sources and not be absurdly bright or dark.
- Requirements
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This mod does not have any known dependencies other than the base game.
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Daemonjax - Creator & author of Just In Time/JIT script
Donation Points system
This mod is not opted-in to receive Donation Points
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Translations
- Turkish
- Spanish
- Polish
- Italian
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Translations available on the Nexus
Language Name Turkish Author: PINCIR Relighting Skyrim-Turkish Translation Spanish Author: NovakDalton and --JawZ-- Relighting Skyrim - Spanish Translation Polish Author: LordTorus Relighting Skyrim - Polish Translation Italian Author: queltizio Relighting Skyrim 4 - Traduzione Italiana (ITA) - Changelogs
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Version v4.1
- Changes from v4.0.1 to v4.1
- Made USLEP a master for RS, forwarded necessary records and used USLEP v3.7.
- Fixed Dawnguard "quest light".
- Added light bulbs to light sources reported in the bugs section.
- Removed some light bulbs that had no light source to begin with.
- Removed FormIDs.
- Removed reported issues, with TES5Edit.
- Changes from v4.0.1 to v4.1
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Version 4.1.3
- Changes from v4.1.2b to v4.1.3
Changes;
* Altered light bulbs and light sources in Whiterun exterior
* Changed torches Fade, Radius, RGB color and light animation
- Changes from v4.1.2b to v4.1.3
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Version 4.1.2b
- BUG FIXES;
* Fixed see through wall in Solitude The Winking Skeever
Changes;
* Lowered the light cast fixes in inns
- BUG FIXES;
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Version 4.1.2
- Changes from v4.1.1 to v4.1.2
BUG FIXES;
* Fixed misaligned torch at Rfiten entrance
* Fixed torch not giving of light in Dushnikh Yal's Mine
* Fixed lighting flickering in New Gnisis Corner club
* Fixed bad aligned shadow light bulb in silent moons camp
* Fixed light flickering in Nightcaller Temple
* Fixed light flickering in Markarth City exterior
* Fixed light flickering in Sven & Hilde's house in Riften
* Fixed light flickering in Dawnstar Quicksilver Mine
* Fixed slowdown in Riften Jail
* Fixed bad aligned shadow light bulb in High Moon Hall
* Fixed bad aligned shadow light bulb in House of Clan Shatter-Shield
* Fixed bad aligned shadow light bulb in Falkreath Jarl's Longhouse
* Fixed Roomarker and Portal occlusion clipping in Smelter Overseer's house
* Fixed Yngol Barrow light not turning off as they should
* Fixed Fort Dawnguard "skylight" lighting in the opening hall
ADDITIONS;
* Added light bulb to Dawnstar forge and smelter
* Added light cast fix to all locations that had either the FarmIntLHFirePit02 or the FarmIntLHFirePit03 with a shadow light bulb
* Added light cast fix to all locations that had either the WHfireplace01 with a shadow light bulb
- Changes from v4.1.1 to v4.1.2
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Version 4.1.1
- Changes from v4.1 to v4.1.1
- Fixed the reported bugs admitted since the v4.1 release.
- Changes from v4.1 to v4.1.1
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Version 4.0.1
- Changes from v4 to v4.0.1
- Forwarded changes from Unofficial Patches.
- New more intuitive and fool proof NMM Installer.
- A lot new merged versions.
- Visuals the same and no new Lighting fixes or features was added in this version.
- Contains only No JIT script version of Relighting Skyrim.
- Changes from v4 to v4.0.1
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Version 4
- Aside from three places, ALL locations are now covered.
- Torches now emit a warmer, more natural hue.
- Perhaps I'll do that pesky Thalmor Embassy and Goldenglow Esate someday, but this is it for now!
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Version 3.6b
- -Covered Stonehills, Mor Khazgur, Largashbur, Korvanjund, and Mzulft.
-Fixed light north of Whiterun whose radius was set absurdly small.
-Removed light at Whiterun main gate as the Unofficial Patch covers it.
-Little edits/touch-ups elsewhere, still working on Ragged Flagon and Temple of the Divines... I'll be happy with them someday.
- -Covered Stonehills, Mor Khazgur, Largashbur, Korvanjund, and Mzulft.
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Version 3.6a
- -Kilreath Ruins, Irkngthand and Kagrenzel - done.
-Harmugstahl - started.
-Mixwater Mill and Stony Creek Cave - done, added light to fire in "Riverside Shack."
-Touched up a few places, mainly Forelhost and Tovald's Cave/Gap.
- -Kilreath Ruins, Irkngthand and Kagrenzel - done.
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Version 3.6
- -Halldir's Cairn - done
-One Orc stronghold... forget which.
-Merged "update" file with main file
-Touched up interiors, notably Temple of the Divines
-Updated some readme info
-"FULL" merged files will be updated soon as well.
- -Halldir's Cairn - done
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Version 3.5c
- -Carried over newest USKP changes.
-Fixed a couple conflicts between main and update file.
-Updated readme with JIT info.
-Fixed torch in Windhelm barracks and touched up the place.
-Covered Hag's End, one of those places that really kills my motivation. Or makes me want to completely blow out Bethesda's lighting and do it from scratch... but alas ,that's not what RS is about.
- -Carried over newest USKP changes.
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Version 3.5b
- -Fixed a light in Dragonsreach Jarl's Quarters.
-Mzulft Boilery, Tovald's Cave, Soljund's Sinkhole, Rannveig's Fast, Fort Kastav, some of Fort Sungard, Greywater Grotto, Graywinter Watch- done.
-Started work on a couple others.
- -Fixed a light in Dragonsreach Jarl's Quarters.
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Version 3.5a
- -aka Now that's service!
-ALL files now carryover Unofficial Patch changes. Or make some for you if for some ridiculous reason you don't use them :P
-All credit to the Unofficial Patch team for said changes and the ton of other things they do!
-Covered Gloombound Mine, Greywater Grotto, Darkwater Crossing, and Froki's shack.
- -aka Now that's service!
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Version 3.5
- -Main file no longer overwrites USKP cell changes.
-Glenmoril Coven, Wolfskull Cave, Fort Greenwall, Katla's Farm interior, and a couple mines - done.
-Reworked Ratway/Thieves Guild.
- -Main file no longer overwrites USKP cell changes.
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Version 3.4c
- -Fort Greymoor and Hraggstad completed.
-Dustman's Cairn, Gallow's Rock - done.
-Dushnikh Yal exterior.
-Updates to a few interiors.
-All recent bug reports resolved, major one being Folgunthur... which still isn't perfect.
- -Fort Greymoor and Hraggstad completed.
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Version 3.4b
- -Darklight Tower, Driftshade Refuge, and Haemar's Shame done. Redid Whiteriver Watch.
-DLC files cleaned with updated TES5Edit.
-I'll work on those once I play through them... rather not spoil it for myself ;)
-The OLSE module is gone, covered the areas myself in the main file now.
-Started on Mzulft.
- -Darklight Tower, Driftshade Refuge, and Haemar's Shame done. Redid Whiteriver Watch.
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Version 3.4a
- -Covered Whiteriver Watch and tweaked Solitude a bit.
-Streamlined the installer, now goes through steps and folders are named better to help mod managers.
-Now includes proper Dragonborn files and an up-to-date compatible version of the OLSE portion.
- -Covered Whiteriver Watch and tweaked Solitude a bit.
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Version 3.4
- -Readme file! Now has a list of locations I haven't covered.
-Mzinchaleft, Sightless Pit, couple other caves and dungeons... and a farmhouse!
-Cleaned all files with updated TES5Edit.
-Revisited a couple locations.
-Mod manager stuff... my first attempt at a NMM installer package. Let me know of any issues.
- -Readme file! Now has a list of locations I haven't covered.
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INTRODUCTION
SSE VERSION
XBOX ONE VERSION
FEATURES
LOAD ORDER
COMPATIBILITY
UNINSTALLATION
Spoiler:
Show
Throughout this game I was bothered by the lighting, be it the fires in Dragonsreach, outside High Hrothgar and many other places that make no light,tons of places where light emits from the center of two fires rather than from each one or just from the middle of the room, occasionally necessary (there are limitations) but the vast majority arefixed, as well as the fires outside that don't light the landscape around it .
This mod aims to fix all that, making all light come straight from a light source and to have all light sources make light.
Originally I was just going to make this fix for myself but the more work I put into it I thought "hey, maybe others would like a fix for these things as well." After 50,000 subscriptions on Steam, 5000+ endorsements here (wow), getting to the point where I feel actually covering all of Skyrim is within reach, and my collaboration with JawZ I can assure you that this has gone far beyond anything I expected!
Thanks to all those who support our efforts and continue to expect the best :)
This mod aims to fix all that, making all light come straight from a light source and to have all light sources make light.
Originally I was just going to make this fix for myself but the more work I put into it I thought "hey, maybe others would like a fix for these things as well." After 50,000 subscriptions on Steam, 5000+ endorsements here (wow), getting to the point where I feel actually covering all of Skyrim is within reach, and my collaboration with JawZ I can assure you that this has gone far beyond anything I expected!
Thanks to all those who support our efforts and continue to expect the best :)
SSE VERSION
XBOX ONE VERSION
FEATURES
Spoiler:
Show
-- Proper placed light bulbs at their light source --
-- Light bulbs placed at light sources according to their labeled name --
-- Fixes light bulbs not casting light on to the landscape in exteriors --
-- Focus on vanilla visual style --
-- Vanilla performance, at least as close as it can get --
-- Comes with and without the Just-In-Time lighting script --
With JIT
Offers more shadow light bulbs and non shadow light bulbs without causing any visual bugs, like light flickering.
Without JIT
No scripts, just vanilla light bulbs done right.
-- Light bulbs placed at light sources according to their labeled name --
-- Fixes light bulbs not casting light on to the landscape in exteriors --
-- Focus on vanilla visual style --
-- Vanilla performance, at least as close as it can get --
-- Comes with and without the Just-In-Time lighting script --
With JIT
Offers more shadow light bulbs and non shadow light bulbs without causing any visual bugs, like light flickering.
Without JIT
No scripts, just vanilla light bulbs done right.
LOAD ORDER
Spoiler:
Show
RelightingSkyrim_Legendary.esp
OR
RelightingSkyrim_S_DG_DB.esp
OR
RelightingSkyrim.esp
RelightingSkyrim_DG.esp
RelightingSkyrim_HF.esp
RelightingSkyrim_DB.esp
General load order in combination with other mods
Weather mods
Relighting Skyrim
Interior lighting mods (With no light bulb changes!)
As for other type of mods, let LOOT decide where in your specific load order is the best place for respective files available from this mod. Just keep in mind of having interior ambient/fog/directional lighting changing mods after the Relighting Skyrim files, like mentioned above.
OR
RelightingSkyrim_S_DG_DB.esp
OR
RelightingSkyrim.esp
RelightingSkyrim_DG.esp
RelightingSkyrim_HF.esp
RelightingSkyrim_DB.esp
General load order in combination with other mods
Weather mods
Relighting Skyrim
Interior lighting mods (With no light bulb changes!)
As for other type of mods, let LOOT decide where in your specific load order is the best place for respective files available from this mod. Just keep in mind of having interior ambient/fog/directional lighting changing mods after the Relighting Skyrim files, like mentioned above.
COMPATIBILITY
Spoiler:
Show
- Not compatible -
Realistic Lighting Overhaul
Enhanced Lights and FX
Perseids Inns and Taverns - Realistic Room Rental-Enhanced
- Compatible -
Enhanced Lighting for ENB
ELFX - Enhancer (Use XEdit to remove dependency)
Climates of Tamriel
Natural Lighting and Atmospherics for ENB
Remove Interior Fog V2
ULTRA REALISTIC WORLD LIGHTING for Skyrim
RCRN AE -- HDR Lighting and Weather Enhancement
Purity
Perseids Inns and Taverns - Realistic Room Rental-Basic
Realistic Lighting Overhaul
Enhanced Lights and FX
Perseids Inns and Taverns - Realistic Room Rental-Enhanced
- Compatible -
Enhanced Lighting for ENB
ELFX - Enhancer (Use XEdit to remove dependency)
Climates of Tamriel
Natural Lighting and Atmospherics for ENB
Remove Interior Fog V2
ULTRA REALISTIC WORLD LIGHTING for Skyrim
RCRN AE -- HDR Lighting and Weather Enhancement
Purity
Perseids Inns and Taverns - Realistic Room Rental-Basic
UNINSTALLATION
Spoiler:
Show
Probably best to use clean save procedures, we recommend at least being outside when you save before uninstalling.
Go to the Skyrim "Data" folder
Delete any .esp files starting with "Relighting Skyrim"
IF USING JIT, do the following as well;
Go into the "scripts" folder inside of the "Data" folder
Delete "LightingBall" and "LightingBallController" then go into the "source" folder and do the same.
Go to the Skyrim "Data" folder
Delete any .esp files starting with "Relighting Skyrim"
IF USING JIT, do the following as well;
Go into the "scripts" folder inside of the "Data" folder
Delete "LightingBall" and "LightingBallController" then go into the "source" folder and do the same.