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Oaristys and Tony67

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MODDER'S RESOURCE PACK
Version 3.2
Authors : Oaristys & Tony67
URL : http://www.nexusmods.com/skyrim/mods/16525

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This mod is to be regularly completed, so keep an eye on it and feel free to suggest anything!
If you find a bug, please report, so that I can fix it!
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Description
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This pack includes more than 500 new meshes for modders, made from vanilla ones with 3ds Max and Nifskope.
They are meant to be added to the CK under the Statics category (see the How-to section).

� They use vanilla texture paths, so they can look different according to the textures you are using.
� Some of them use custom textures (their name ends by a symbol �).


Details
*******
� CORE archive contains 386 meshes.
- Candles: On and Off.
- Clutter: Decoration.
- Dishes: Basic (wood, iron), Dwemer, Glazed, Gold, Nordic, Silver.
- Forge: Ingots and ore stacks (for each vanilla material type), linen (WrapStack in 10
colours - basic ROYGBIV colours plus white and black, and a better vanilla one; Sheet01, Sheet02, Wrap > movables).
- Furniture: New noble shelves, glass shelves.
- Paper: Scrolls, books, sheets.
- Planters.
- Pottery: Glass, Glazed, Gold, Silver.
- Skeletons.
- Soulgems: Stacks and Containers.
- Treasures: Coin stacks, gold barrels and pots, gold items, silver items.

� ALCHEMY archive contains 111 meshes: ingredient jars, variations of mortar and pestle, little bags, plates and
crates of potions.

� FOOD archive contains 53 meshes of food plates, platters and baskets.


!! TEXTURES !!
Some of the meshes have custom textures:
- those which end with a � symbol;
- all the linen items.
You have to include the textures in your mod as well.


How-to
******
1. Copy the meshes you want to add in your mod in Skyrim/Data/meshes, in the folder of your choice.
- Attention: if the name of the mesh ends with a �, it means that it uses a custom texture that is localized in
textures/oaristys. You have to copy it into Skyrim/Data/textures, keeping the same path (or change the path in
Nifskope if you know what you're doing).

2. Open the Creation Kit and create/load your mod. Go in the Object window.
- If you want to make a Static, you have to go in the subfolder "Static". Right-click on the list and click New.
- Same thing if you want to make a container, go in "Containers".

3. In the window which appears, there is a line named "Model" with an "Edit" button at the end. Click it. A new
window named "Model Data" appears, with another "Edit" button. Just click it and then choose your mesh in the
folder where you put it. Click "Open", then "OK".
Note: If there is an error message when you open a mesh (it shouldn't), please report it so that I can fix it!

4. Complete the window with the other data (ID, name) and click "OK".

5. Drag and drop your new object from the object window to the Render window. It should appear and you can now
place it anywhere you want in your cell.

6. Save your mod. When you�ll want to release it, you�ll have to release too my resources and all those you have
used too, keeping the same folder structure.


Changelog
*********
- August 18th 2015 - Version 3.2
Fixed every mesh in Core archive
Fixed some crashes
Improved environment mapping
Deleted some buggy meshes (waiting for a way to fix them)
Added some new meshes

- August 9th 2015 - Version 3.1
Fixed every mesh in Alchemy and Food archives
> activated normal maps
> fixed and improved some lighting effects
> improved performance with some meshes
> visually improved some meshes
> fixed crash with AlchMortar01 & Jar_Empty

- June 12th 2015 - Version 3.0
Added a bunch of new meshes.
Fixed some old meshes and optimized other ones.
Added The Witcher 2 models.

- Sept. 7th 2013 - Version 2.0
Every old mesh has been reworked in 3Ds Max.
Proper collision for all meshes.
No more BSLightningShaderProperty error at loading in CK.
Scrolls02.nif made your game crash!!! FIXED (Thanks [b]Elianora[/b] for reporting)
Added a lot of new meshes: forge stuff, coloured linen, jars...
Pack divided in three archives to easy updates.

- Sept. 1st 2012 - Version 1.7
Added gold barrels/pots and a stack of gold ingots
Added diner sets with food (basic & dwemer styles)
Added miscellaneous decorations (horseman statue, wall mounted creatures, key holder...)
Added collision to coin stacks

- July 7th 2012 - Version 1.6
Added 22 new meshes by Tony67 (skeletons, scrolls, carts and a gold chest).
Fixed rugs and ingots chest.
Added proper collision to 5 previous meshes (more to come).


Tools used
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� Nifskope 2.0 alpha
� 3ds Max 2012
� Niftools plugin
� NifUtilits
� Photoshop CC


Credits
*******
� Bethesda for the vanilla meshes.
� Tony67: http://skyrim.nexusmods.com/users/3745032.
� Blary for OpenBooks Resource: http://skyrim.nexusmods.com/mods/14134.
� Stroti for some models (scarecrow hat: http://www.nexusmods.com/oblivion/mods/35572, mortar and pestle: http://www.nexusmods.com/oblivion/mods/34764)
� Lady Nerevar for Paper Goods: http://www.nexusmods.com/oblivion/mods/37645.
� Saerileth for a cubemap (www.nexusmods.com/skyrim/mods/54483).


License
*******
You are free to use these resources in your own mods without asking as long as:
- you give me proper credits.
- you don't charge money for your mod.


Don't forget to endorse if you enjoy!
Please comment, all suggestions are greatly appreciated!