I'm currently porting this to SSE with optimized assets and with SMIM as a base :)
And there it is, version 3.2! I've completed the fixing with the CORE archive. Same as previous update: fixed flags in Nifskope, better environment mapping, fixed crashes and fixed wrong collision blocks from older meshes (no more movable ingot stacks).
I've had to remove several buggy meshes that I haven't managed to fix yet (StaticBasket02, SoulgemsBowl01, a lot of planters...), they've driven me mad ^^
The pile of coal and ingots chests are back (they were missing from version 3.0).
I've also added a couple of new skeletons and clutter items, as well as some variants (coffin, crystal ball...)
I hope that the next update will be much more about creating stuff, cause I'm so tired of fixing things (but I guess I just had to do it properly the first time xD).
Thank you, my player home now has aesthetically pleasing crafting areas, with décor that doubles as storage chests. I first discovered I could do this with woodpiles. I would copy the model path of the woodpile that I wanted, then duplicate a chest and replace that chest's model with the woodpile model.
I am using these with Skyrim AE. I wish I had the ability to make my own meshes. I need a pile of amber and madness ore.
Are the skeletons and their props missing textures? Or are they calling textures from the base game? I wanted to use the rack and a few other things in a mod. But they show black textures in Blender.
You guys did an amazing job! My house would not look nearly as good without these assets. Not to mention the fact that food would fly all over the place lmao!
I would like to use the crystal ball mesh but I'm only seeing the base part of the mesh for all colors in both game and creation kit.
Do I need to toggle something on or off to show the globe? Please let me know. I do have a photo of what I'm referring to if anyone would like to see it.
Hello :) Was this mod ever ported to Skyrim SE? I know that sounds like a BoneHead question and I have searched in the SE Mods section but not found it. I've always thought of this mod as Essential in my builds, the food containers especially, they really are good at giving any home, residence or similar a "Lived in, comfortable and realistic" look and feel. My CK for Skyrim LE has stopped launching in the past days so I'm (finally) seriously thinking of moving to SE. .
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And there it is, version 3.2! I've completed the fixing with the CORE archive. Same as previous update: fixed flags in Nifskope, better environment mapping, fixed crashes and fixed wrong collision blocks from older meshes (no more movable ingot stacks).
I've had to remove several buggy meshes that I haven't managed to fix yet (StaticBasket02, SoulgemsBowl01, a lot of planters...), they've driven me mad ^^
The pile of coal and ingots chests are back (they were missing from version 3.0).
I've also added a couple of new skeletons and clutter items, as well as some variants (coffin, crystal ball...)
I hope that the next update will be much more about creating stuff, cause I'm so tired of fixing things (but I guess I just had to do it properly the first time xD).
As usual, please report any bug ;)
I first discovered I could do this with woodpiles. I would copy the model path of the woodpile that I wanted, then duplicate a chest and replace that chest's model with the woodpile model.
I am using these with Skyrim AE. I wish I had the ability to make my own meshes. I need a pile of amber and madness ore.
gold cutlery box as well
A scrolls rack without the Elder-Scrolls on it
I would like to use the crystal ball mesh but I'm only seeing the base part of the mesh for all colors in both game and creation kit.
Do I need to toggle something on or off to show the globe? Please let me know. I do have a photo of what I'm referring to if anyone would like to see it.
Thanks,
Roy