FIXED!: PERMASLOW: This issue was called out for so many times and yet i didn't see it coming... it was so obvious! After scanning my mod with TES5EDIT, i saw, i edited/altered FrostSlowFFContact (a vanilla magic effect) and unticked RECOVER. Therefore, it messes everything that has frost hazard and turned them to permaslow.
TL ; DR : PERMASLOW IS FIXED...Hopefully
PERIODICALLY DESTRUCTION SKILL GAIN: This is due to a stray script. Now that i found and remove it. The issue is now fixed
==================================
It may or may not happen: There's a vanilla bug similar to bound sword when you cast in your right-hand it CTD. It happen to me in older version of skyrim but now it doesn't occur anymore for a long time now. But if it happen to you, here's the solution but comes with risks. Nothing can do if it's a vanilla bug, sorry
=============
SPERG Users: Alright, the third is the charm, in SPERG MCM, go:
-Fixes & Compatibility -then in Compatibility tab, Unarmed Mode -Set it to Manual -and enjoy OPness Note: There's an Optional file for SPERG pickpocket Unarmed perks, grab it as well, only use one, either Arcane Fist - Normal or SPERG
Don't ask to lower the damage. If you ever wish to lower the damage output, Open CK, Object window, under Enchantment, type A_Ench and lower everything related to HEALTH, do not touch others . Note: Upon saving, CK will remove Reflective Ward mod as Master. To get it take to Master, you'll either need TESsnip or Wrye Bash and ESMify self as Master. TESsnip is easier all you need is open(ctrl+o) Reflection mod and Arcane Fist. Then Right-click on arcane fist and add Reflection mod as master to Arcane Fist. The Down side is each time you edit my mod you'll have to redo the whole process where with Wrye Bash it save as master forever until you ESPify self.
a) the damage output and the effects are highly OP. (80% damage reduction, 85% frost resistance, 500 armour and 50% spell absorption basically all the time?) b) The permaslow. According to the sticky it's fixed but it still occurs to me.
So game breaking for me on two aspects. Sad though, I like the idea of it.
right? this is the only arcane fist i found that really put a spell on fist and not a weapon with enchantment. but there's a lot of unnecessary effects on it. just the simple burn shock and freeze effect would be enough.
Oh I don't mind the additional effects, if they wouldn't show up all the time and weren't so strong. (Punching a giant to death with ease?)
Did you check out this mod? https://www.nexusmods.com/skyrim/mods/32933?tab=description It doesn't add spells and effects on your fists per se but it adds enchantments for gloves/gauntlets giving you elemental effects.
Hey thanks. But it's alright now. I gave up looking for a similar mod that is not op. I dont really want to finish the fight with 2 to 3 blows and then summon a storm. xD i just simply want to set my fist on fire/shock/freeze with they respective effect.
So I've looked into creation kit And decided to recreate it on my own without the additional op effects :D
man. if only those summon what not is not included just the elemental effect. this is just so overpower.
Edit: I manage to replicate the power without the summon and op effects by looking at the creationkit. Considering this is my first time doing it. im happy with the result. thanks for the idea and this wonderful mod of yours.:)))
Really really love this mod. But am wodnerinf you'd make other kidns of arcane fists. Like... Aspect of Water? or Nature or beast/animal something like that. But eitherway, LOVE the mod it's really awesome
Hello there! New to this mod and trying to verify: Is the only real difference between the old version and your personal version that the damage has been balanced better in the perosnal version? Or are there other differences? And if so, what are they? I can't find that information anywhere.
nice idea, but way too OP. If it was just damage augmentation, it would be fine, but with all the random explosions, damage cloaks, earthquakes, summons, and whatnot, it gets ridiculous real fast
I'm trying to balance this mod a bit more because at the moment these spells are ridiculously overpowered, but I can't find the value to adjust to decrease the damage of the rune type things that the shock fist puts down. Someone please help me.
341 comments
PERMASLOW: This issue was called out for so many times and yet i didn't see it coming... it was so obvious! After scanning my mod with TES5EDIT, i saw, i edited/altered FrostSlowFFContact (a vanilla magic effect) and unticked RECOVER. Therefore, it messes everything that has frost hazard and turned them to permaslow.
TL ; DR : PERMASLOW IS FIXED...Hopefully
PERIODICALLY DESTRUCTION SKILL GAIN: This is due to a stray script. Now that i found and remove it. The issue is now fixed
==================================
It may or may not happen: There's a vanilla bug similar to bound sword when you cast in your right-hand it CTD. It happen to me in older version of skyrim but now it doesn't occur anymore for a long time now. But if it happen to you, here's the solution but comes with risks. Nothing can do if it's a vanilla bug, sorry
=============
SPERG Users: Alright, the third is the charm, in SPERG MCM, go:
-Fixes & Compatibility
-then in Compatibility tab, Unarmed Mode
-Set it to Manual
-and enjoy OPness
Note: There's an Optional file for SPERG pickpocket Unarmed perks, grab it as well, only use one, either Arcane Fist - Normal or SPERG
Note: Upon saving, CK will remove Reflective Ward mod as Master. To get it take to Master, you'll either need TESsnip or Wrye Bash and ESMify self as Master.
TESsnip is easier all you need is open(ctrl+o) Reflection mod and Arcane Fist. Then Right-click on arcane fist and add Reflection mod as master to Arcane Fist.
The Down side is each time you edit my mod you'll have to redo the whole process where with Wrye Bash it save as master forever until you ESPify self.
Battle Claws
a) the damage output and the effects are highly OP. (80% damage reduction, 85% frost resistance, 500 armour and 50% spell absorption basically all the time?)
b) The permaslow. According to the sticky it's fixed but it still occurs to me.
So game breaking for me on two aspects. Sad though, I like the idea of it.
but there's a lot of unnecessary effects on it. just the simple burn shock and freeze effect would be enough.
Did you check out this mod? https://www.nexusmods.com/skyrim/mods/32933?tab=description
It doesn't add spells and effects on your fists per se but it adds enchantments for gloves/gauntlets giving you elemental effects.
So I've looked into creation kit And decided to recreate it on my own without the additional op effects :D
Edit: I manage to replicate the power without the summon and op effects by looking at the creationkit.
Considering this is my first time doing it. im happy with the result. thanks for the idea and this wonderful mod of yours.:)))