Bug fix: When looting a surrendered NPCs with the "Give me..." option, their gear would sometimes disappear.[/*]
Compatibility fix: Followers are never resurrected anymore. Resurrecting them caused too many bugs on them. They simply die from this version on. Make sure that they are set as essential in whichever follower mod you use.[/*]
Author's note (I was able to help Everlive get FOF started in his game. So he suggested that I post this.)
For those who find that the mod is not starting, here are some tips:
Typing this command in the console will show if the main FOF quest is running: SQV kuFOF2Q
And this command will show if the MCM quest is running: SQV kuFOF2xMCMQ
If NEITHER are running, try running the MCM quest first with this command: StartQuest kuFOF2xMCMQ Then run the FOF quest: StartQuest kuFOF2Q
If BOTH are running, stop the MCM quest first. Then restart it. Then change the MCM's last version so that it thinks this restart is a new version. DO NOT stop the FOF quest. StopQuest kuFOF2xMCMQ StartQuest kuFOF2xMCMQ SetPQV kuFOF2xMCMQ lastVersion 0
Exit the console then force the MCM version check by going to it from SkyUI's MCM menu.
Author's note This mod's support of the slavery mod, Paradise Halls, may have been made obsolete by updates to Paradise Halls. Unfortunately, I have no solution or planned releases to address this in the near future. Sorry.
Every time I try to use this mod, it works perfectly until a certain point. The problem I always have is that my followers will eventually begin running from combat randomly even though I have configured the mod so that followers should never flee. I know this can happen if you also use the mod "Immersive Citizens," and "Amazing Follower Tweaks," which I do, but this can be fixed by simply assigning your follower a combat style in Amazing Follower Tweaks. Like I said, this initially works, and the mod works perfectly, with enemies running/yielding appropriately, and my followers always fight along side me until a certain point, they randomly begin running from combat. I have even tried manually setting their confidence and aggression levels via console command, but still no luck. If anyone has any insight into this, please let me know. I've badly wanted to use this mod for a long time, but I always run into this specific issue.
Just tested the mod for my own game and it does work as described but just a little iffy, (ie. the "give me" command only comes up with some npcs, not all of them). pretend your character is a bit particular too about whom he/she wants to take advantage of? haha :P. overall, while not perfect, this mod might provide a bit more realism for npc interactions than vanilla? good work kuertee and thanks :) -Skyrim Legendary Edition
Thanks for your amazing work kuertee. Any chance a SE version is going to be released? I'm still sticking to Oldrim because to many mods I consider essential (like this one) aren't available for SE. Thaks again and keep up the good work my friend.
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(I was able to help Everlive get FOF started in his game. So he suggested that I post this.)
For those who find that the mod is not starting, here are some tips:
SQV kuFOF2Q
SQV kuFOF2xMCMQ
StartQuest kuFOF2xMCMQ
Then run the FOF quest:
StartQuest kuFOF2Q
StopQuest kuFOF2xMCMQ
StartQuest kuFOF2xMCMQ
SetPQV kuFOF2xMCMQ lastVersion 0
Exit the console then force the MCM version check by going to it from SkyUI's MCM menu.
This mod's support of the slavery mod, Paradise Halls, may have been made obsolete by updates to Paradise Halls. Unfortunately, I have no solution or planned releases to address this in the near future. Sorry.
Since animals are not mentioned, this mod should be compatible with "SkyTEST - Realistic animals and predators" and Skyrim Immersive Creatures, right?
Any chance a SE version is going to be released? I'm still sticking to Oldrim because to many mods I consider essential (like this one) aren't available for SE.
Thaks again and keep up the good work my friend.
This mod requires a major overhaul with new methodologies that I've learned while working on my other mods.
I'll return to this mod soon but I can't say when. Just want to get my other mods' update released. Sorry, mate.