This page was last updated on 03 May 2020, 11:03PM
Changelogs
Version 2.01
Renamed the two "Dragon Priest Staffs" to "Rahgot's Staff" and "Nahkriin's Staff" to be in line with the vanilla naming of "Hevnoraak's Staff".
Added three Dragon Priest Staffs, added models for the staffs possed by Hevnoraak, Rahgot and Nahkriin from the MQ_DragonPriestStaff.nif and associated 2K textures.
Added three (including Jyrik's Staff) Restoration Staff textures from the 2K vanilla textures, added glow map to crystal area.
Added four (including Halldir's Staff) Illusion Staff textures from the 2K vanilla textures, added glow map to crystal area.
Added four Conjuration Staff textures from the 2K vanilla textures, added glow map to crystal area.
Added two Alteration Staff textures from the 2K vanilla textures, added glow map to crystal area.
Rebaked normal maps from newly made height maps for all three wood staffs.
Reduced the specular gradient on wood staff .nif models to reduce the shiny look in some areas.
Updated Wood Storm staff texture with more charring.
Created 4 new texture sets and edited appropriate models for Falmer Fire, Ice, Storm and Summoning staffs from 4K base textures.
Version 1.16
Fixed a small error in 1.15, one .nif was missed and it was still trying to use the old Normal Map that no longer exists as part of the new versions
Version 1.15
Added Glow map to Frost Staff.
Various texture fixes using correct DTX (.dds) formats.
.esp Cleaned of a wild edit.
.esp cleaned of an edit that did not carry forward a fix from the unofficial patches.
Version 1.10
Minor edit to Crystal on Forsworn Staff to look more fire like & glow.