Hello, I finished the quest to kill the wounded werewolf and I have to report to the vigilante stronghold, but when I talk to the chief there is no sentence that allows me to finish the quest and finally become a vigilante.
I can confirm that you can convert this mod to SE with no hassle. Just load the esp with SE Creation Engine and save. For the esm file, you need first to remove its esm flag with xedit and rename it as .esp file. Be sure you download the loose file version of the mod. When in doubt, google.
This mod doesn't work for me, dangit. The Hall of the Vigilant is nothing but a burning cabin, just like it is in the vanilla game. I don't see a shrine with a set of stairs behind it.
If you have Dawnguard and spoke to them about recruiting (level 10 and up), Hall of the Vigilant will be destroyed. One thing you can do is get ''Timing is Everything'' mod available here on nexus and delay Dawnguard recruitment to any level you want. I usually set it up at level 25+
Thanks for the tip with 'Timing is Everything'! Now I can play this quest, then Agent of the Righteous Mind etc. and vampires only turn up when I am lvl 45 (and the Hall is destroyed).
p.s. except for the vampires you have to hunt down in this quest.
Replying to this 4 and a half years later. For some reason the mod works now, although it's been a struggle. Maybe it's because the team leader is a jerk (haha) but seriously, it's odd that for some people the mod works fine. For me, I have to delve into the Creation Kit just to fix a bunch of stuff.
Edit: I have Dawnguard, do not use Alternate Start: Live Another Life, and although I do use Timing Is Everything, it is not set up to change anything Dawnguard-wise. So, go figure.
alright so at first I couldn't start the quest to join, but Heinrich didnt speak to me (even with the patch to remove restrictions). So apparently the problem was from Live Another Life, if you chose the vigilant option, it makes Heinrich not speak to you. To fix simply deactivate Live another life, go speak to Heinrich to start the quest. Sjould be safe to reactivate LAL after that but to be sure i wouldn't do it until you complete this mod entirely
He also won't speak to us sometimes if our character has any sort of crime bounty, in any of the holds. Or if we have finished any Daedric quests. My character has finished one of them (DA16) and so what I did was went into the Creation Kit, and deleted the one line from Heinrich's opening dialog. Something like GetQuestDone DA16 == 1.00. After this, he not only delivered lines, but also allowed my character to join the VoS.
Problem is, from that moment on, quest instances (stages setting, and so on) are hit or miss.
Try waiting. I realize this post was made 3 and a half years ago, but for anyone else having this prob try waiting, preferably in some different cell. Go back inside the hall until Heinrich appeared. Yes, this happened to me too.
Doubtful, unless you try to do it yourself. The David Brasher team abandoned this long ago. According to his own DESCRIPTION page, he's a lousy coder anyway, as well as a total jerk to work with. Lol.
452 comments
-hell yeah loool
Now I can play this quest, then Agent of the Righteous Mind etc. and vampires only turn up when I am lvl 45 (and the Hall is destroyed).
p.s. except for the vampires you have to hunt down in this quest.
Edit: I have Dawnguard, do not use Alternate Start: Live Another Life, and although I do use Timing Is Everything, it is not set up to change anything Dawnguard-wise. So, go figure.
Sjould be safe to reactivate LAL after that but to be sure i wouldn't do it until you complete this mod entirely
Problem is, from that moment on, quest instances (stages setting, and so on) are hit or miss.