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Humanoid Monster Companions / Morthal Guard House Expanded - READ ME

CHANGELOG 1.3
=============

- Fixed relationship of all monster companions. They are now set to be allies with eachother.
If they attack eachother by mistake they will not attack back.

CHANGELOG 1.2
=============

- Fixed issue with monster companions showing up at a players wedding before you meet them.
- Fixed issue with monster companions loading outside of their prison cells.

CHANGELOG 1.1
=============

- Fixed Monster Companions AI so when you dismiss them or make them wait, they will stay in that location
- Fixed Character classes(some base stats may have changed, health,magic ect... for some followers)

What This Mod Does
------------------

This mod adds 7 new companions to the Morthal Guard House. You can find these monster companions in a new expanded
cellar section of the jail. Each companion is locked in a seperate cell, and can only be unlocked with the cell key.
The key is located on a table in the expanded section of the jail. Once you break out the companion of your choice,
you can escape the jail quickly by using the trap door on the floor. It will lead you behind the Guard House in Morthal.

Every companion is set to essential and will not die. There is a version where all are set to level 50, And there is a
version where the followers will level with your player.



Humanoid Monster Companions Attributes
--------------------------------------

Xiaxar - Pronounced Zy-ax-ar. This follower wears a Dragon Priest head as a mask.
He uses a Thunder Staff for a weapon, and has limited magic abilities.



Marianna - A female Draugr Warrior. She wears Nightingale Armor and uses 2
Ebony swords as her weapons of choice. She also has limited magic
capabilities.


Dweeble - Dweeble wears Dwarven armor and a Dwarven sphere head as a helmet.
He swings a Dwarven Greatword that that will crumple any enemy.


Ka'Jar - A humanoid Elk. Wears bandit armor and has a steel dagger as a weapon.
He is also an expert archer and uses a glass bow and fire arrows.


Wink - Humanoid falmer. Wink is totally blind and relies on magic to keep his
distance from a fight. He is an expert in conjuration magic, and also has a
few destruction spells under his belt. In close combat he may also decide
to pull out his glass dagger.


Tiny - Tiny is a giant companion. He is a bit smaller in size than the typical
giant you would find in Skyrim. But don't let his size fool you. He packs
a wicked blow to enemies with his massive 2 handed club.


Chilo - Chilo is a humanoid Chaurus. He wears Dragon Plate armor, and uses his
Dragon Scale Shield and fire enchanted steel sword to their full
potential.





INSTALL
-------

Option 1: Use Nexus Mod Manager to install Humanoid Monster Companions for you automatically

Option 2: Manually install by unzipping the compressed file, then placing the contents of the HumanoidMonsterCompanions folder
into Steam\steamapps\common\skyrim directory
Then check off MonsterCompanion.esp in the Data section when you first start your game.


UN-INSTALL
----------

Option 1: Use Nexus Mod Manager to un-install automatically

Option 2: Manually remove the Monster Companions folders from the meshes and textures directorys located in the
Steam\steamapps\common\skyrim\Data directory.
Also remove MonsterCompanion.esp from that same directory



CREDITS
-------

clintmich - Mod Author

Bethesda - For another great game and the Creation Kit

Gamers - For downloading, endorsing, and playing the mods I create. Kudos to all of you!

My Girlfriend - For putting up with my many hours of modding(She hates it when I credit her, but I am anyway)

Blender Foundation - For an awesome free modeling program

GIMP - For an awesome free image manipulation program

Nifskope - For an awesome free 3D model editor

And special thanks to Nexus Sites for the wonderful modding community they provide!


Thank You!




clintmich
2012


version 1.3