This page was last updated on 24 February 2019, 9:29PM
Changelogs
Version V1.3
Spell-casting traps and guardian traps are now fully usable for making evil encounters. Sorry, I haven't made those encounters yet. I simply made the tools available for other modders this time.
Version 1.1
Slightly renamed some of the existing traps
Added teleportation traps
Remove knockdown effect on Courtney's chest in Hall of Countenance (where all the spells are found)
Added lever in debug cell ("eu3fantestvortexroom") that resets teleportation network