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Name: ASAP (Aellis' Simplified Automatic Perks)
Version: 4.2
Date: 08/10/13
Category: Skills and Leveling
Author: Aellis

Requires Skyrim 1.8.151

Description
===========

This mod adds perks to skills as you reach the skill level required for the perk.
You have option of choosing a Character Class with preset skills, choosing your own skills, or choosing all skills.

In the future, pending SKSE commands, other enhancements may be added.

This mod does not require any other mods to work, including SKSE. (Though it is compatible with SKSE and Skyrim -Community- Uncapper.)

When you load this mod for the first time on an exsiting save, a ring and a book will be added to your inventory.
Read the book for some additional information on Character Classes. Equip the ring to install, remove, or reset ASAP.

If you start a new game with this mod loaded, you will be given a couple of additional choices to configure your skills in addition to
the normal options.

Current features - In Progress Game:
Option to install, remove, reset, or check current settings of ASAP without using the console.
Option to choose a Character Class, a Preset Character Class, or 6 of your own choices to manage.

Current features - New Game:
Option to install, remove, reset, or check current settings of ASAP without using the console.
Option to choose a Character Class, a Preset Character Class, or 6 of your own choices to manage.
Option to set all skills to 5 or leave at default.
If skills changed to 5, an option to add addtional skill levels for Racial skill traits (vanilla settings).
If skills changed to 5, an option to add addtional skill levels for Class skills (not available when choosing to monitor all skills).
Option to reverse skill level adjustments on proper removal of ASAP.


Detailed info
=============
If this mod is loaded and you start a new game, immediately after you select your player's race, an ASAP menu will appear to allow you to
configure ASAP more to your preference.

You may choose to start with all skills at level 1 or at level 5. (Vanilla Skyrim is 15 + skill level bonus detailed in the Race Skills.)
If you do, you may also choose to add skill bonuses based upon your selected race. Five skills will be increased by 5 and one skill by 10
based on the vanilla race skill profiles. If you choose to use the default Skyrim skill levels, no additional skill bonuses will be added
unless you choose to add the Character Class bonuses.

You may choose to use a preset Character Class, you may choose to create an Adventurer Class, or you may choose to adjust all skill perks.
Each class consists of six skills as defined by previous TES Lore (Matched as close as practical to Skyrim skills). If you choose a class,
ONLY those six skills will get the perk adjustments. You may choose to add class bonuses to the six skills (currently these bonuses are
skill levels. Choose one of the six to be your "major" skill. This skill gets an additional 5 skill levels.

You can now choose to "Reset" ASAP by equipping the ASAP Ring. This will remove all the changes made by ASAP and allow you to reset your
selections.

Vanilla Race Skills
-------------------
Argonian: Alteration, Light Armor, Pickpocket, Restoration, and Sneak are +5 to skill level. Lockpicking is +10.

Breton: Alchemy, Alteration, Illusion, Restoration, and Speech are +5 to skill level. Conjuration is +10.

Dark Elf: Alchemy, Alteration, Illusion, Light Armor, and Sneak are +5 to skill level. Destruction is +10.

High Elf: Alteration, Conjuration, Destruction, Enchanting, and Restoration are +5 to skill level. Illusion is +10.

Imperial: Block, Destruction, Enchanting, Heavy Armor, and One-handed are +5 to skill level. Restoration is +10.

Khajiit: Alchemy, Archery, Lockpicking, One-handed, and Pickpocket are +5 to skill level. Sneak is +10.

Nord: Block, Light Armor, One-handed, Smithing, and Speech are +5 to skill level. Two-handed is +10.

Orc: Block, Enchanting, one-handed, Smithing, and Two-handed are +5 to skill level. Heavy Armor is +10.

Redguard: Alteration, Archery, Block, Destruction, and Smithing are +5 to skill level. One-handed is +10.

Wood Elf: Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak are +5 to skill level. Archery is +10.


Character Class - Adventurer
Adventurers go when and where they wish. They often go days without food, drink, or sleep. Though they occasionally perform service for
others, they rarely depend on anyone for anything. They live for the thrill of experience.
Skills: Unknown (You choose your own six skills).

Character Class - Agent
Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and
independent, agents devote themselves to personal goals, or to various patrons or causes.
Skills: Archery, Illusion, Light Armor, Lockpicking, Sneak, Speech

Character Class - Archer
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift
maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.
Skills: Archery, Block, Light Armor, Lockpicking, One Handed, Sneak

Character Class - Assassin
Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short
blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
Skills: Alchemy, Archery, Illusion, Lockpicking, One Handed, Sneak

Character Class - Barbarian
Barbarians are the proud, savage warrior elite. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic
feats, and excel in fierce, frenzied single combat.
Skills: Block, Light Armor, One Handed, Restoration, Smithing, Two Handed

Character Class - Bard
Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield,
spell and enchantment to preserve them from the perils of their educational experiences.
Skills: Block, Enchanting, Illusion, Light Armor, One Handed, Speech

Character Class - Battlemage
Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility
for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
Skills: Alteration, Conjuration, Destruction, Heavy Armor, Illusion, One Handed

Character Class - Crusader
Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They
hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Skills: Destruction, Heavy Armor, One Handed, Restoration, Speech, Two Handed

Character Class - Healer
Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with
reason and disabling attacks and magic, relying on deadly force only in extremity.
Skills: Alchemy, Alteration, Block, Illusion, Restoration, Speech

Character Class - Knight
Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the
codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
Skills: Block, Heavy Armor, Illusion, One Handed, Speech, Two Handed

Character Class - Mage
Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in
temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
Skills: Alchemy, Alteration, Conjuration, Destruction, Illusion, Restoration

Character Class - Monk
Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility,
and agility and are skilled with a variety of ranged and close-combat weapons.
Skills: Alteration, Archery, Block, Illusion, One Handed, Sneak

Character Class - Nightblade
Nightblades are spellcasters who use their magic to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many Nightblades are thieves, enforcers, assassins, or covert agents.
Skills: Alteration, Destruction, Illusion, Light Armor, One Handed, Sneak

Character Class - Pilgrim
Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and
through wide experience of the world, they become shrewd in commerce and persuasion.
Skills: Block, Destruction, Heavy Armor, Smithing, Speech, Two Handed

Character Class - Rogue
Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and
business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Skills: Block, Illusion, Light Armor, One Handed, Pickpocket, Speech

Character Class - Scout
Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with
barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Skills: Archery, Block, Light Armor, One Handed, Smithing, Sneak

Character Class - Sorcerer
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and
weapons, and commanding undead and Daedric servants gratifies their egos
Skills: Alteration, Conjuration, Destruction, Heavy Armor, Illusion, Restoration

Character Class - Spellsword
Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as
mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
Skills: Alteration, Block, Destruction, Light Armor, One Handed, Restoration

Character Class - Thief
Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence,
and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
Skills: Illusion, Light Armor, Lockpicking, One Handed, Pickpocket, Sneak

Character Class - Warrior
Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor
styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
Skills: Block, Heavy Armor, Light Armor, One Handed, Smithing, Two Handed

Character Class - Witchhunter
Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial,
magical, and stealthy war against vampires, witches, warlocks, and necromancers.
Skills: Alchemy, Alteration, Archery, Destruction, Lockpicking, Sneak

Upgrade from v1.XX
==================
Open the console and type the following lines then press enter after each line.

SetStage ASAP 20
Stopquest ASAPMonitor
Stopquest ASAPVersionChecker

Close the console. Save your game and shutdown Skyrim.
Delete all of the ASAP scripts listed in the v1.xx readme and the ASAP.esp.
Start Skyrim, select continue, click OK to the "Missing Content" message.
Save again, selecting "New". Exit Skyrim.
Follow the instructions below to install version 3.0

Upgrade from v2.XX
==================
Equip ASAP ring while in game, select Remove.
After the Removal Complete message appears and you clicked ok, DO NOT SAVE YET!
Instead, open the console and type the following lines then press enter after each line.
(the order in which you type them does not matter.)

Stopquest ASAP
Stopquest ASAPMonitor
Stopquest ASAPMenusystem
Stopquest ASAPVersionChecker
Stopquest ASAPCustomClassSelection

Close the console. Save your game and shutdown Skyrim.
Delete all of the ASAP scripts listed in the v2.xx readme and the ASAP.esp.
Start Skyrim, select continue, click OK to the "Missing Content" message.
Save again, selecting "New". Exit Skyrim.
Follow the instructions below to install version 3.0

Upgrade from v3.XX
==================
Equip ASAP ring while in game, select Reset.
This stops and starts scrips to refresh the data and variables.
You may again choose the same skill class or choose a new one.
Perks will be re-adjusted to match your selection.


Installation
============

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Skyrim's Data folder.
2. Start the Skyrim Launcher, activate the esp, play.


Wrye Bash BAIN Install
----------------------
1. Copy the archive to (install folder)\Skyrim Mods\Bash Installers\
2. Start Wrye Bash and click on the Installers tab.
3. In the Packages window, right click on the Archive and select install.
4. Click on the Mods tab and check the ASAP esp. to activate.
5. Run BOSS (If you have it).


Uninstall
=========

VERY IMPORTANT!!!!! YOU MAY END UP CORRUPTING YOUR SAVED GAME IF YOU DO NOT FOLLOW THESE INSTRUCTIONS.
EQUIP THE ASAP RING AND CHOOSE REMOVE.
WAIT FOR ASAP TO REMOVE THE CHANGES THAT IT MADE.
SAVE YOUR GAME AND EXIT SKYRIM.
FOLLOW ONE OF THE SECTIONS BELOW TO REMOVE THE ASAP FILES.


Manual Uninstall
----------------
1. Delete the following files:
..Skyrim\Data\ASAP.esp
..Skyrim\Data\ASAP.bsa
..Skyrim\Data\ASAP.bsl
..Skyrim\Data\Docs\ASAP Readme.txt


Wrye Bash BAIN Uninstall
------------------------
1. Start Wrye Bash
2. Click on the Installers tab.
3. Right click on the Archive and select Uninstall.


Incompatibilities / Known Issues
================================
This mod uses SetActorValue to adjust skill levels initially. You may find it taking longer than expected to increase an adjusted skill.
Setting skill levels and race bonus options will only work with the 10 default vanilla races.
Setting skill levels and race bonus options will not work with mods that change the quest stages of the main quest before stage 90.
If you use a mod that adds a race and you select that race, you will not have the start game options.
If you choose to leave skills at default Skyrim values, the racial skill bonus is skipped.

If removing ASAP, you have the option to reverse the adjustments to the default skill levels (if orginally selected on a new game start).
Depending on the choices you made then, skills will increase in a range from 5 to 24 levels. THIS IS NOT A BUG! Since ALL levels can be
adjusted in the new game options, ALL skills would increase on removal of ASAP.
The formula to set skills to 1 or 5: SkillLevel = Player.GetAV(Skill) , SavedSkillDifference = SkillLevel - X, Player.SetAV(Skill, X).
The formula to restore values: SkillLevel = Player.GetAV(Skill) , SkillLevel = SkillLevel + SavedSkillDifference, Player.SetAV(Skill, SkillLevel).

This mod is not compatible with any mod that alters the vanilla names of perks.
This mod is not compatible with any mod that alters the skill level conditions for perks.
This mod is not compatible with any mod that alters the perk trees (though there are some changes that could be made without affecting the vanilla settings that ASAP works with).

Until and if the SKSE team provides new scripting commands to change / stop / add Perk points, perks points are still awarded on level up.
If you choose to use Class options, you can still use the perk points awarded on skills not adjusted by ASAP. These point uses are permanent
and will not be changed by ASAP.
You can disable perk points if you use the Elys Uncapper, but those points are lost and you cannot get them back if you unistall this mod.
Scripts, script variables, and objects that are persistant in a saved game are permanent. Once this mod is removed, EVERY time you load a
save that had this mod active at some point, a notation will get written to the papyrus log that some ASAP object or variable "is not found
and will be skipped". This is not a bug with the mod.


Change Log
====================
08/10/2013, v4.2
----------------
Bug-fix - two properties were not saved correctly in v4.1 causing the install script to skip some configuration.

05/18/2012, v3.2
----------------
Bug fix - corrected script error that prevented the monitor script from stating.

05/18/2012, v3.1
----------------
Bug fix - corrected issue where perks would be awarded to all skills before activated skill choices menu.

05/17/2012, v3.0
----------------
Corrected script error marking perks as having been awarded when they were not.
Removed Story Manager Event Node Skill increase quest. Now ASAP checks your monitored skill every 30 seconds.
Added Stop() commands for all ASAP script quests when selecting the Remove option.

04/23/2012, v2.02
-----------------
Corrected error with multiple quests causing the StoryManager fits.
Added "Current Settings" to Main Configuration Menu.
Re-formatted the ASAP Tome to be a bit more structured.

04/19/2012, v2.01
-----------------
Corrected error in script that prevented ASAP from initializaing properly in a new install or new game start.
Updated Tome with additional information on Race Classes (Vanilla settings).
Updated Readme with detailed information on Classes and Races and Options.

04/13/2012, v2.00
-----------------
Fix for out of order Illusion Perk
Bug fix for issue where simultaneous skill increases gaining perks were skipped.
Updated ASAP Tome descriptions.
Added functionality to ASAP ring for configuring ASAP.
Added option to select preset Character Classes for skill management.
Added option to select skill level bonuses when choosing a Character class.
Added option to select your own choice of skills for the Adventurer Class.
Added option to resverse vanilla default skill level adjustments.


04/03/2012, v1.4
----------------
Added additional option to change skills to 5 in a new game.
Added ASAP Ring for future use. It is not functional with this release.
Added text to the ASAP Tome to describe the Character Classes and skills affected.

03/29/2012, v1.3
----------------
Bug Fixed - script error when skipping over perk level.
Replaced ASAP Note with ASAP Tome.
Added options to change skill levels to 0 or 0 + race bonus on a new game.

03/27/2012, v1.2
----------------
Added scripting for new games. ASAP won't initialize until Race is selected.

03/18/2012, v1.1
----------------
Version checking and update controls added in preparation to allow "class"
selection and in-game configuration via a menu.

03/13/2012, v1.0
----------------
Initial Release.


Contact
=======
You can find me on the official Elder Scrolls forums as 'Aellis'


Credits
=======
Thanks to Illius for reporting the latest bug and providing his papyrus log so I could correct it.
Thanks to Bethesda for Skyrim and the Creation Kit.
Thanks to the readers / replyers on the CK forum for attempting to answer my questions.
Thanks to Taewon and his Version Control tutorial.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to nexusnetwork for the free hosting of thousands upon thousands of mods.
(Show your appreciation by becoming a Premium member.)


Tools Used
==========
TES Creation Kit


Licensing/Legal
===============
You can do whatever you want with this mod except upload it elsewhere without my permission.