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Activity logs
This page was last updated on 19 December 2017, 8:31AM
- Changelogs
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Version 2.5
- Setup spell shop at The Circle run by Weldon the Mage.
- Made shelves to add to The Circle.
- Added custom chair that matches the circle table for The Circle.
- Cutom bridge meshes now complete.
- Improved the circle table mesh!
- There are now no problems with collision thanks to NifConvert.
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Version 2.4
- Made Moramath look better, fixed the walls, windows and beams.
- Floored the floating shelves in Raelyns.
- Filled the gaps left in the shop interior meshes.
- Fixed Raelyn following you as soon as you enter her shop.
- Fixed the display cases in Moramath.
- Fixed funny floor outside Weldons house.
- Compass now points north when indoors instead of south.
- Fixed all lighting interior and exterior.
- Smoothed the spiral stairs a bit, they are not perfect but they are better until a propper collision can be made.
- Problem with falling to the ground outside Raelyns Oddities.
- Organized the meshes folder so things can be found easier by myself.
- Rearranged furniture markers after adding all new buildings and fences.
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Version 2.3
- Made tavern, interior and exterior as a whole for less faces/lag.
- Made shops, interior and exterior as a whole for less faces/lag.
- Made houses, interior and exterior as a whole for less faces/lag.
- Fixed Farhad and Tamzens lip sync for most of their dialogue
- Filled in the gaps that I left in the roof meshes!
- Added a Pineforge sign that actually looks the part (custom mesh and texture)
- Replaced the ladder with a spiral stair by where the garden was.
- Added flora to the whole ground level of the village.
- Customised the entire tavern, whole new layout!
- Removed the garden.
- Made a custom bar for the tavern, mesh and textures.
- Added a sign for Raelyn's Oddities. Custom mesh and textures.
- Added a Tavern Sign with custom mesh and texture
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Version 2.2.2
- Replaced all audio that I managed to delete.
- Slimmed down on all of the unused texture files that were still packing for some reason.
- Added the rest of Parfindil's basic dialogue.
- Added the rest of Hann's basic dialogue.
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Version 2.2
- Many custom meshes and textures.
- Staircase
- Decking
- Sign for Marvelous Mabon's
- Sign for Pineforge
- Support beams
- Spiral Stairs
- Farm and village fencing
- Circular table
- Roof
- Windows
- Many more done and to come
- Revamp of purchase Moramath script
- Completed Tamzen dialogue
- Completed Farhad dialogue
- Added animal idle markers
- Bard has a chance of having an audience
- Added doors to the rooms in the tavern
- Moss hanging on interior windows
- New feature in the village center
- Fixed interior lighting issue
- Redone all NavMesh for new decking
- Many other changes, too many to remember them all!
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Version 2.1
- Moramath purchase changed, from Thorian (was Kraig)
- Added factions for idle markers so workers don't browse the good and such
- Better lighting Interior and more lighting Exterior
- Name change - Kraig is now Thorian
- Name change - Abbi is now Lona
- Name change - Paulie is now Parfindil
- All new dialogue for Thorian, no longer a player helper
- Changed guard packages again, why wont they just do as they are told?
- Added voice for Mallari
- Added voice for Kamryn
- Made a reset script for Moramath as it has changed so much. Click the firewood by the entrance.
- More wild life
- Increased lock level of homes
- Parfindil Pineforge moved (underground)
- Added voice for Rafe
- Added voice for Tamzen
- Finished all of Raelyns Dialogue and added it
- Fixed all trainers and merchants to actually work now (some don't have audio though)
- Increased the background noise in Rotmeth Tavern
- Lots of other minor fixes
- Many minor changes
- A mass of testing on my part but I may have missed things
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Version 2.0
- Added additional dialogue for Raelyn
- Guard packages changed, only two patrol, one in the camp and three at posts
- Removed a few plants from the garden
- Mabon was not a fence, he is now
- Some how managed to delete the quest 'Kraig's Tools' so I have removed it completely
- Packages all changed again (if the villagers seem to just stand around, disable the mod and save then enable it again)
- Fixed a lot of messed up things from last update
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Version 1.9
- Added Tamzen and Raelyn's basic vocals
- Removed the picket fence and log path from the garden
- Removed lag dialogue from Kraig
- Locks on all doors and they are pick-able
- Added new textures to keep the new building in keep with the rest of the village
- Re-done all villager packages to include interiors
- Added/removed Navmesh where necessary
- All building now have their own cells, much less lag in the village
- Added specular maps to added textures (much less reflection)
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Version 1.8.1
- Gone through Warnings with a fine tooth comb (like a nit comb) I was thorough!!
- Removed ALL accidental edits in any other location than Pinewood
- Fixed the CTD issue near Whiterun
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Version 1.8
- Added lag reduction options to Kraig's dialogue
- Added basic dialogue to Abbi thanks to Hatty Phillips
- Made Weldon a Spell Vendor
- Made Hann a food vendor
- Added several trainers including Archery, Alchemy, Pickpocket and a few more
- Changed Ed's name to Farhad, much more fitting for an elf
- Fixed many NavMesh errors
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Version 1.7.1
- Just fixed a small issue with the guard spawning both the Stormcloaks and the Imperials
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Version 1.7
- Added a bard with a voice thanks to Andy Lynham
- Added voice to Rafe thanks to Taylor Stanley
- Removed everything from LOD to stop random crashes
- Moved chopping block to ground level
- Set up preferred pathing in the village for the guards
- Added a ramp out of them pond
- Added life to the pond
- Fixed Villager grey face issue
- Added a bridge from Entrance platform to the ground
- Added a bridge from Blacksmith to General Store
- Dimmed the player house lights
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Version 1.6
- Brightened the Trees on the Banner
- Changed texture on Spiral stair to match the rest
- Redone all custom textures and Normal maps
- Updated Villager Packages to visit Pond and Hidden Area
- Added Pinewood's Dark Side (Hidden Area)
- Added Pinewood Pond, Stream and Waterfalls
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Version 1.5
- Lots of minor bug again
- Converted audio files to reduce size
- Widened the spiral stairs so you don't get stuck
- Added Pinewood Village Banners
- Moved the Blacksmith sign on request
- Added a pre quest for the purchase of player home extensions
- Extended the player house (purchasable through Kraig in the Inn)
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Version 1.4
- Checked navmesh for errors and redid all of the ground after adding fences
- Updated villager packages to visit the gardens
- Many small fixes that were bugging me
- Fixed a little problem with the relocated encounter
- Fixed trader to actually arrive at cities on the correct day
- Added more support under platforms by request
- Added a ladder on Blacksmith Platform
- Added a few sheds for worker sleep locations
- Added village gardens
- Several more guards to defend village
- Added 3x workers for the farmland
- Added farmland
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Version 1.3
- Fixed villagers relationships to factions
- Added a dog called Sid
- Fixed the guards so they follow the Civil War storyline
- Added a trader that visits the main cities of Skyrim
- Added a book to game that explains Pinewood History
- Added myself as a helper in the Inn. Had a lot of fun doing it too.
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Version 1.2
- Fixed navmesh in the Inn
- Moved a few more trees with branches in the way
- Changed Villagers clothes so they are not all the same
- Tamzen the barmaid will now stay behind the bar and actually show you to your room
- Ambient noise added in Forest and the Inn (replacing the bard)
- Camp for guards added
- Changed class to Wood Elves
- Road to entrance from main road
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Version 1.1
- Stopped Pinewood being instantly discovered
- Moved nearby encounter so villagers don't run to it and die
- Changed a few trees, moved lower branches
- Gave villagers more of a chance to win a fight
- Added guards as villager protection
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Version 1.0
- Made villagers more active
- Dragon Markers(yes you can be attacked in a tree house)
- Lighting and FX
- Items owned by villagers (steal-able)
- Villager relationships
- Merchants all tested
- Navmeshed and tested
- Finished tree house village
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- Author's activity
- Load more items
- Mod page activity
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April 2025
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26 Apr 2025, 6:56PM | Action by: worta
Endorsed
'Pinewood Village'
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07 Apr 2025, 2:29AM | Action by: ptibear
Endorsed
'Pinewood Village'
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03 Apr 2025, 3:49AM | Action by: mikeybuxx
Tracked
'Pinewood Village'
March 2025
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12 Mar 2025, 12:56AM | Action by: Nicofaith
Tracked
'Pinewood Village'
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04 Mar 2025, 10:36AM | Action by: Anfaugl1th
Endorsed
'Pinewood Village'
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02 Mar 2025, 4:38PM | Action by: rian214
Untracked
'Pinewood Village'
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01 Mar 2025, 8:29PM | Action by: Iandrej
Endorsed
'Pinewood Village'
February 2025
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10 Feb 2025, 1:39AM | Action by: Cpying
Tracked
'Pinewood Village'
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08 Feb 2025, 7:36AM | Action by: Kyrauni
Untracked
'Pinewood Village'
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08 Feb 2025, 7:35AM | Action by: Kyrauni
Tracked
'Pinewood Village'
January 2025
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31 Jan 2025, 8:27AM | Action by: rian214
Tracked
'Pinewood Village'
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24 Jan 2025, 4:03PM | Action by: Dragonborn9110
Endorsed
'Pinewood Village'
December 2024
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03 Dec 2024, 12:44AM | Action by: Antilia
Endorsed
'Pinewood Village'
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02 Dec 2024, 10:13PM | Action by: Antilia
Tracked
'Pinewood Village'
October 2024
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30 Oct 2024, 11:25PM | Action by: Thuemoose2
Endorsed
'Pinewood Village'
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28 Oct 2024, 7:27PM | Action by: ConstantMess
Endorsed
'Pinewood Village'
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26 Oct 2024, 4:36PM | Action by: Pepro
Endorsed
'Pinewood Village'
September 2024
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08 Sep 2024, 2:16PM | Action by: aliaskari78
Endorsed
'Pinewood Village'
August 2024
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31 Aug 2024, 8:13AM | Action by: spaceypancakes
Tracked
'Pinewood Village'
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12 Aug 2024, 2:23AM | Action by: Munchkin74
Tracked
'Pinewood Village'
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