*!*First*!* of all, endless thanks to Kittytail and TheManaVault for letting me play hours of real amusement !
This mod introduces so many new objects, combat styles and effects that would need a full manual to understand how to properly use everything, I did of my best but I think to have lost good part of the pleasure by lack of real knowledge.
Here my impressions, shortly.
You *must* be a quite seasoned warrior to beat the mod. A very high stealth character is a big help. Another big help is the double summoning, i.e. being capable to spawn subsequently two conjured warriors, not just one.
In the beginnings, you've to explore a lot. This is greatly made easier by the quest markers. After retrieving "Infinity", they disappeared, and I found myself quite lost in retrieving the other two items. Actually, I started to further explore the enormous Monolith, but not being sure at all if I was doing the right thing. So apparently it was: arriving to the second required a lot of time, but the third was somewhat consequential - just explore what is still left unexplored.
In the final battle, it was a big help summoning continuosly two sexy and amusing crossbowing skeletons, at the opposite sides of the boss. Their damage is limited, but their aim much better than mine, and bit by bit they disintegrate the enemy. It's extremely important to SAVE OFTEN during *this* battle. In fact, when the boss loses too much health, he changes strategy, leaves the throne area and moves to the opposite, near the entrance "door" (sealed for the battle). For a glitch, I guess, he can jump out of the sealed door, and at this point you're to a stalemate, because you can't reach him. So, it's highly important to have fresh saves of when he's still in the room - otherwise you've to repeat everything. In the end, I killed him with a bow and an arrow, so I can define this battle long and though but fully honest.
In the bonus part, you've to repeat all the way in the Pandemonium, and I admit that I found this rather boring. The powerful enemy, there, it's continuosly teleporting himself, so even more summoning two aids contemporaneously was important, one facing him (and being veeery soon destroyed) , but the other causing damage staying at his back. Beating him requires a lot of patience. You can use also the old "storm call" word, but it's of little help in this context.
At the end of the mod, you'll be not the richest guy of Tamriel, but of the whole Universe, and with an enormous new set of alchemical ingredients to test, some so nice, like the blue glowing mushrooms !
Never used TGM in this mod (I never do, why should I ?) but sometimes TCL quite helps - you can get stuck here and there.
Thanks for the cool review, it's nice to realize the mod brought fun and joyful moments. I'm sure this review should also be shared by you in Kittytail's SE page!
Hey thanks for the hard work, been porting stuff myself for private use like models and textures. I keep wanting to move on to SE for like years or so, but I've put so much work in my LE version and just can't seem to let go (it's better than ever at the moment sublime really) I fear it just wont be the same but I also feel like I'm missing out on some amazing mods.
Although I'm no example bacause I don't use those MCO BCo whatever-CO mods, I'd say the main mod you're missing is Skyclimb, oh and the possibility of loading ridiculous amounts of ESL-FLAGGED content up to yout game. LE still has a lot to offer, and constitutes to me a certain joy when modding it. Have fun, and thank you for the kind words!
Thank you for this, I was unaware of this port. I'll be hiding my port then.
Edit: Actually, nevermind. I'll communicate with turtlegodking that I have this up, since my port has several steps taken that theirs doesn't, and theirs seems to suffer from various crashes. This port I can attest is working, since I ran through all of it today in-game, not a single crash.
Edit2: I have since communicated this port to turtlegodking on his port's page comments, please refer to there, and here's hoping this can stay up, because that other version seems to have a few issues with crashing.
Yes I have dropped support for my one since I have a lot I need to update And since this one is already got all the fixes there is not really a point updating my one
No hard feeling since you made my job a bit easier since it is one less thing to do on the long list
13 comments
This mod introduces so many new objects, combat styles and effects that would need a full manual to understand how to properly use everything, I did of my best but I think to have lost good part of the pleasure by lack of real knowledge.
Here my impressions, shortly.
You *must* be a quite seasoned warrior to beat the mod.
A very high stealth character is a big help.
Another big help is the double summoning, i.e. being capable to spawn subsequently two conjured warriors, not just one.
In the beginnings, you've to explore a lot. This is greatly made easier by the quest markers. After retrieving "Infinity", they disappeared, and I found myself quite lost in retrieving the other two items. Actually, I started to further explore the enormous Monolith, but not being sure at all if I was doing the right thing.
So apparently it was: arriving to the second required a lot of time, but the third was somewhat consequential - just explore what is still left unexplored.
In the final battle, it was a big help summoning continuosly two sexy and amusing crossbowing skeletons, at the opposite sides of the boss. Their damage is limited, but their aim much better than mine, and bit by bit they disintegrate the enemy.
It's extremely important to SAVE OFTEN during *this* battle.
In fact, when the boss loses too much health, he changes strategy, leaves the throne area and moves to the opposite, near the entrance "door" (sealed for the battle).
For a glitch, I guess, he can jump out of the sealed door, and at this point you're to a stalemate, because you can't reach him.
So, it's highly important to have fresh saves of when he's still in the room - otherwise you've to repeat everything.
In the end, I killed him with a bow and an arrow, so I can define this battle long and though but fully honest.
In the bonus part, you've to repeat all the way in the Pandemonium, and I admit that I found this rather boring.
The powerful enemy, there, it's continuosly teleporting himself, so even more summoning two aids contemporaneously was important, one facing him (and being veeery soon destroyed) , but the other causing damage staying at his back. Beating him requires a lot of patience. You can use also the old "storm call" word, but it's of little help in this context.
At the end of the mod, you'll be not the richest guy of Tamriel, but of the whole Universe, and with an enormous new set of alchemical ingredients to test, some so nice, like the blue glowing mushrooms !
Never used TGM in this mod (I never do, why should I ?) but sometimes TCL quite helps - you can get stuck here and there.
Thank you for this, truly!
Have fun, and thank you for the kind words!
https://www.nexusmods.com/skyrim/mods/115515
I'll be hiding my port then.
Edit: Actually, nevermind. I'll communicate with turtlegodking that I have this up, since my port has several steps taken that theirs doesn't, and theirs seems to suffer from various crashes.
This port I can attest is working, since I ran through all of it today in-game, not a single crash.
Edit2: I have since communicated this port to turtlegodking on his port's page comments, please refer to there, and here's hoping this can stay up, because that other version seems to have a few issues with crashing.
And since this one is already got all the fixes there is not really a point updating my one
No hard feeling since you made my job a bit easier since it is one less thing to do on the long list
It's good to have all cleared up, and I'm glad this is helpful to the community.