To so how many people want it Since this does what Guards Armor Repacer does it mean you should not do it with this but it uses Sons of Skyrim as a base instead
So if you want it add a +1 to this comment and I will see about adding GAR to this or make a version that works with it
As another user has noted, Scale Mail Armor seems to have mesh issues that I couldn't resolve myself with available tools. This armor causes the infamous "vertex explosion", yielding abhorrent visual anomalies and is a sure sign of a crash in the very near future. According to the internet, this is likely caused by mismatching vertex counts in the _0 and _1 meshes (I have no idea what that means but maybe it helps you).
Sadly (either because of the mod or bad luck in my playthrough), Ria of the Companions in Whiterun seems to have this armor equipped, and thus the game will crash when I first come close to their giant encounter. Please fix :)
P.S. For anyone with the same issue, I got around it by removing it from her inventory through the following console commands: PRID 0001A6D8 <- This selects Ria showinventory <- Lists her currently equipped items, Scale armor ID should be listed somewhere removeitem <ID> 1 <- remove the armor by the id from the previous list equipitem <NEWID> <- Equips another armor of your choosing, provided she has it in her inventory (use additem for that)
Since the original got a update it is going to be looked at the same time as a update but since I have so much on the list to make and update for now I would say for people to follow what you said to do until I make my way back to updating this
Still waiting on an update to this, but in the meantime, I'm working on my own SPID file for it. Leveled lists are a mess, and I keep seeing bits and pieces of armor sets, rather than full sets on bandits, and other enemies, even after making a bashed patch and starting a new game. I honestly don't know why anyone wouldn't be using SPID in 2025...
A few things I've discovered that may be of use to others:
The UUNP/BHUNP Bodyslides for Sons of Skyrim, Realistic Armors, and Wayfarer's Coat all work just fine on the armors added by this mod.
Xtudo's textures make a MASSIVE difference. Stormcloak armors look a lot better without the oversaturation of the original textures.
Xtudo's shield meshes also work with this mod's shields for those who don't want the larger shields
If you're not using bodyslide, do yourself a favor and drop in all the meshes from Realistic Armors. It fixes the broken scaled armor meshes.
Delete the leveled list, and make a SPID file. There are dozens of tutorials on how to do it. It's a lot of work finding all the form IDs of the armor pieces, but it will give you 100% better armor distribution than the leveled list currently included. (I discovered that the leveled list was the reason for some npcs showing up with missing armor parts, even after making a bashed patch, and starting a new game.)
Imperial Battle Mage Armor will not work with beast races. You'll need to do it yourself in outfit studio.
Some of the leather armors this mod adds do not have a proper weight slider. You'll need to make one yourself.
Turtle has clearly put a lot of work into this, but it's a massive mod, and there are bound to be little issues here, and there. I have yet to find anything that hasn't been easy to fix, so I'll definitely be keeping this mod until we're able to get the new version ported to LE.
The entire port needs to be redone as it is 2 full versions behind now But for right now if you want you can upload the fixed files or send them over to be added to this page
Thank you for bringing this excellent mod to us! Any chance of a Dual Sheath Redux patch for this mod? I wasn't able to find one, but it one does already exist, could anyone point me to it?
Been really busy IRL so have not had the chance to update all my ports so I can not say when it would come out as I do not know when I will get the chance
Nevermind That. It was a ridiculously easy fix. I just swapped the mesh out for the one from Realistic Armors, and it worked perfectly. This mod is absolutely fantastic, and freed up at least a dozen slots previously being used by the other mods I used to use to get all the weapons and armor I was using. I can't imagine ever playing without it again.
The textures for the Stormcloak and Guard armors are too heavily saturated for my liking, but that was also an easy fix, thanks to the file structure of this mod. I was able to use Xtudo's optimized, desaturated textures to get the result I wanted.
This mod didn't touch Imperial armor, and I'm debating just leaving it that way instead of dropping in something like New Legion. I do like the look of the Imperial Battle Mage armor this mod adds, but it doesn't match the armor from New Legion.
Having another compatibility issue between this mod and another mod I use, Super Sleeves of Skyrim. Specifically, this mod seems to overwrite the changes Super Sleeves makes to certain vanilla armors such as iron and banded iron. Not all armors are affected - steel armor retains sleeves with no issue. Super Sleeves also seems to prevent guards from wearing the new guard armors.
There are no file conflicts about these things in Vortex, so it's not the easiest fix. I was able to fix the guard armor issue by setting the sentinel esp to load after the super sleeves esp. But the sleeves are simply disabled on certain armors no matter what I do. I think this may be due to the file pathing of this mod.
How do I make these mods compatible so that I can keep the great new armors of this mod and guard armors, but continue to display the sleeve changes from Super Sleeves of Skyrim? Are there certain files from this mod that I can delete to simply keep the meshes/textures of the vanilla iron and banded iron armors without changing anything else?
Hi, fantastic work, both the port and the original mod.
One thing bugs me to the point where I'm considering to uninstall it, and that is the guards shields, their size is almost comically large and they tend to clip through the body whilst they're walking around.
I really like the models though, but I disagree with the size of them in context with the rest of the Skyrim world and lore, they look out of place and don't work well with the animations and the way the other armors and shields are designed in my opinion.
EDIT:
I've got an answer from Thuldor3621 about it and apparently it's fixed in the 2.0 version as he had the same idea about the size of those shields haha.
I will look for the meshes and convert them myself when I have some time, perhaps you might want to look into it for a small update to this version.
41 comments
Since this does what Guards Armor Repacer does it mean you should not do it with this but it uses Sons of Skyrim as a base instead
So if you want it add a +1 to this comment and I will see about adding GAR to this or make a version that works with it
Comment on here for patch requests as I am alowed to make them
Comments will be deleted as requests are done
Sadly (either because of the mod or bad luck in my playthrough), Ria of the Companions in Whiterun seems to have this armor equipped, and thus the game will crash when I first come close to their giant encounter. Please fix :)
P.S. For anyone with the same issue, I got around it by removing it from her inventory through the following console commands:
PRID 0001A6D8 <- This selects Ria
showinventory <- Lists her currently equipped items, Scale armor ID should be listed somewhere
removeitem <ID> 1 <- remove the armor by the id from the previous list
equipitem <NEWID> <- Equips another armor of your choosing, provided she has it in her inventory (use additem for that)
A few things I've discovered that may be of use to others:
Turtle has clearly put a lot of work into this, but it's a massive mod, and there are bound to be little issues here, and there. I have yet to find anything that hasn't been easy to fix, so I'll definitely be keeping this mod until we're able to get the new version ported to LE.
But for right now if you want you can upload the fixed files or send them over to be added to this page
Any chance of a Dual Sheath Redux patch for this mod? I wasn't able to find one, but it one does already exist, could anyone point me to it?
1.) Are the broken meshes for the scaled armor ever going to be fixed?
2.) Has anyone found a fix we can implement ourselves?
The textures for the Stormcloak and Guard armors are too heavily saturated for my liking, but that was also an easy fix, thanks to the file structure of this mod. I was able to use Xtudo's optimized, desaturated textures to get the result I wanted.
This mod didn't touch Imperial armor, and I'm debating just leaving it that way instead of dropping in something like New Legion. I do like the look of the Imperial Battle Mage armor this mod adds, but it doesn't match the armor from New Legion.
Or I am doing something wrong?
Super Sleeves also seems to prevent guards from wearing the new guard armors.
There are no file conflicts about these things in Vortex, so it's not the easiest fix. I was able to fix the guard armor issue by setting the sentinel esp to load after the super sleeves esp. But the sleeves are simply disabled on certain armors no matter what I do. I think this may be due to the file pathing of this mod.
How do I make these mods compatible so that I can keep the great new armors of this mod and guard armors, but continue to display the sleeve changes from Super Sleeves of Skyrim?
Are there certain files from this mod that I can delete to simply keep the meshes/textures of the vanilla iron and banded iron armors without changing anything else?
Two things to try
1. Make a Bashed Patch with Wyre Bash
2. Manually patch them in xEdit
One thing bugs me to the point where I'm considering to uninstall it, and that is the guards shields, their size is almost comically large and they tend to clip through the body whilst they're walking around.
I really like the models though, but I disagree with the size of them in context with the rest of the Skyrim world and lore, they look out of place and don't work well with the animations and the way the other armors and shields are designed in my opinion.
EDIT:
I've got an answer from Thuldor3621 about it and apparently it's fixed in the 2.0 version as he had the same idea about the size of those shields haha.
I will look for the meshes and convert them myself when I have some time, perhaps you might want to look into it for a small update to this version.
Cheers!