Having trouble with the quest where Brooke wants you to kill a dragon, but the dragon is super passive and you can't hurt them, dragon ignores your attacks and even Dragonrend. Dragon won't even land. Even if you use console commands to force the dragon to be aggressive, I can't talk to them.
EDIT: just beat the mod and apparently uninstalling is not an option or else corrupt my save... Any suggestions?
Love this mod, playthrough without any issues, bugs, crashes, whinges, moans or complaints. Having said that I dropped a clanger - totally my fault. After part 1 curing Vazeer and being transported outside the castle to travel to Cinderholm Botanica, I followed the wrong indicator back into the castle and now cannot get out again. Could anyone suggest a solution please. Thanks
I'm doing a side quest called 'Tying Loose Ends' (Vazeer's side quest) and I'm completely lost. I have no idea what to do. Can someone help me what I need to do? I tried to kill everyone, I talked to everyone in the mine but seriously I have no idea what to do and there is no marker in this mod..
The long quest, puzzle and world space are great, and those make interesting to us. especially, the Cinderholm location and quest are fantastic. however, when I uninstall this mod for organize mods, the ctd happen after save the data. I tried removed each active effect from data by data clean tool, however it's not work and ctd continue to happen. so it seem that if want to uninstall this, we need use the back up data. in future, I hope it support uninstalling. thank you for upload the le and se version.
When were you trying uninstall this mod, ? I assume you realize, uninstalling mods in midst current game , is not good, and will cause possible issues ?
How terribly buggy this mod is. It is enough to catch a bug at any stage, and that’s it, further progress in the quest is blocked. Content - huge empty locations, some with many bugs with collisions. The riddles are excellent, with explanations. BUT THE BOSSES HAVE NO EXPLANATION AT ALL ON HOW TO KILL THEM. At some point you realize that you are going through a long quest in the MMO-style, through empty locations and without a conscious understanding of why all this is needed at all. I regret that I spent more than 10 hours on this buggy nonsense, I don’t recommend it to anyone. AND DON'T REMOVE THIS MOD IF YOU ALREADY ACTIVATED IT! IT WILL DESTROY YOUR PROGRESS - YOU CAN'T SAVE ANYMORE - CTD!
Fun fact bugs can not be fixed without info on all of them. I could say "i have bugs" and it does f*ck all to give info to get sh*t fixed as you do not help at all by saying just that.
I posted a critical bug some days before this post. Go and look, before post something funny. This post I wrote after checking of scripted scenes after this bug. Well, if you even will continue quest via console commands, it still be bugged. The whole questline in this mod so heavily scripted, so only one error and that's it. After deleting this mod, ReSaver found more than 14000 "things" in save that must be deleted. Sadly, but with or without ReSaver, all saves with this mod became corrupted and unplayable. And one more thing. If you walk away to Skyrim from new location, and then go to, for example, Solsteim - on the map an entrance to quest location will vanish. Yeah, some bugs might be caused by incompatibilities with other mods, coz everyone are playing with mods, it's obvious. But mod author must know that if he's doing heavily scripted mod, in case of Skyrim and other Bethesda games, every f**king check in every script must have double self-check. Just in case, you know.
Reporting bugs is fine, but I miss any kind of respect or acknowledgement for the fact that this author did an incredible job creating this enormous mod. Any such mod will have many bugs, that is just inevitable. You are just shouting that it is crap and venting your frustration.
159 comments
EDIT: just beat the mod and apparently uninstalling is not an option or else corrupt my save... Any suggestions?
Having said that I dropped a clanger - totally my fault. After part 1 curing Vazeer and being transported outside the castle to travel to Cinderholm Botanica, I followed the wrong indicator back into the castle and now cannot get out again. Could anyone suggest a solution please. Thanks
especially, the Cinderholm location and quest are fantastic.
however, when I uninstall this mod for organize mods, the ctd happen after save the data.
I tried removed each active effect from data by data clean tool, however it's not work and ctd continue to happen.
so it seem that if want to uninstall this, we need use the back up data.
in future, I hope it support uninstalling.
thank you for upload the le and se version.
I assume you realize, uninstalling mods in midst current game , is not good, and will cause possible issues ?
Content - huge empty locations, some with many bugs with collisions. The riddles are excellent, with explanations. BUT THE BOSSES HAVE NO EXPLANATION AT ALL ON HOW TO KILL THEM.
At some point you realize that you are going through a long quest in the MMO-style, through empty locations and without a conscious understanding of why all this is needed at all. I regret that I spent more than 10 hours on this buggy nonsense, I don’t recommend it to anyone.
AND DON'T REMOVE THIS MOD IF YOU ALREADY ACTIVATED IT! IT WILL DESTROY YOUR PROGRESS - YOU CAN'T SAVE ANYMORE - CTD!
I could say "i have bugs" and it does f*ck all to give info to get sh*t fixed as you do not help at all by saying just that.
This post I wrote after checking of scripted scenes after this bug. Well, if you even will continue quest via console commands, it still be bugged. The whole questline in this mod so heavily scripted, so only one error and that's it.
After deleting this mod, ReSaver found more than 14000 "things" in save that must be deleted. Sadly, but with or without ReSaver, all saves with this mod became corrupted and unplayable. And one more thing. If you walk away to Skyrim from new location, and then go to, for example, Solsteim - on the map an entrance to quest location will vanish. Yeah, some bugs might be caused by incompatibilities with other mods, coz everyone are playing with mods, it's obvious. But mod author must know that if he's doing heavily scripted mod, in case of Skyrim and other Bethesda games, every f**king check in every script must have double self-check. Just in case, you know.