About this mod
Many Bethesda loading screens uses model space normal map textures on meshes that don't have skinned transforms. This causes incorrect shading.
- Permissions and credits
- Donations
- Many Bethesda loading screens uses model space normal map (also know as world space normal map) textures on meshes that don't have skinned transforms.
- This causes incorrect lighting as model space normals expect the polygons to be orientated in a certain way.
- Using model space normals on non-skinned meshes causes shading to be the same as if the character is T-posing.
- This works fine if the character's pose is similar to T-pose, but causes incorrect shading for other poses.
- It also causes hue shifts with ENB, no idea why.
- This mod changes these incorrect textures to use tangent space normal maps.
- This fixes shading, especially around the hands.
- Fixes the ENB hue shifts.
- I just hacked together some normal maps based on vanilla textures. These normal maps aren't the best. Feel free to remake.
- This mod will use your own diffuse textures.
- Some player home mods place these load screen statics as macabre taxidermy decorations. This mod will fix those too.
- Breton mage loading screen green hand fix fixes the Breton mage loading screen in a different and also cool way.
- SMIM and USSEP changes included.
FAQ
Installation/Uninstallation/Update
- Doesn't matter.
Credits
- powerofthree - Frozen Electrocuted Combustion - I stole some normal maps from here.
- Brumbek - Static Mesh Improvement Mod - SMIM - forwarded tankard model on Argonian barkeep loading screen.
- Unofficial Patch Project Team, Arthmoor - Unofficial Skyrim Special Edition Patch - forwarded USSEP changes.