Skyrim

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Created by

Siberpunk

Uploaded by

attackdr0ne

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12 comments

  1. Siberpunk
    Siberpunk
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    Sticky
    Oh hey! Nice mod!  

    Everyone should download :D
  2. SayidD
    SayidD
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    Hello, all the Environs mods or a merge plugin) would better to put very high in the load order? And after the master plugin right?
    1. attackdr0ne
      attackdr0ne
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      Yes, master plugin should go first but the general position of the plugin/s isn’t really important as long as you make sure you have all the needed patches installed. You can totally put it high in the load order. 
  3. lefttounge
    lefttounge
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    I found that blackthorne is flagged as generic in the vanilla game-unrelated to this mod-
    Is there a way to get her to behave like a normal essential npc and be unique?
    1. attackdr0ne
      attackdr0ne
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      I'm not sure if I fully understood the question, but the mod marks her as unique and she has a protected status (i.e. can be only killed by the player) in both vanilla and the mod. If what you mean is how you could keep her unique without having the mod in your load order, if you're versed in using tes5edit you could basically just pull it up, copy over the changes made by the mod into a separate plugin, and change the 'protected' flag to 'essential'. Although idk what would be the use for that as in vanilla she disappears from the game after the first time you meet her. Alternatively, if you just want to make her essential with the mod loaded, just use 'set essential [her refid] 1' in the command console. 
    2. lefttounge
      lefttounge
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      In my vanilla game, she is marked as not unique, and also has problems trying to follow the player. So this mod also fixes that?
    3. attackdr0ne
      attackdr0ne
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      Yeah, pretty much. Siberpunk kind of intended for her to become a follower option once she moves to Morthal.
    4. lefttounge
      lefttounge
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      • 214 kudos
      Groovy!
      I wish I would've known this mod before one of my characters got married and had kids, I use beeing female
  4. deleted150923488
    deleted150923488
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    Is this mod series safe to merge? My poor load order is already screaming at me, lol.
    1. attackdr0ne
      attackdr0ne
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      Absolutely, fully safe to merge. However, if you're using the tes5edit script to do it I would kind of suggest checking for errors afterwards in case something goes awry in the process. Can happen with any kind of merge, really.
    2. deleted150923488
      deleted150923488
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      • 9 kudos
      Cool, thank you.
  5. colemason2k
    colemason2k
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    thank you for all the ports!!