Mod requires update to equal to SE version since it causes Cursed Tribe quest conflicts with navmeshes. Atuba just stands still and quest cannot be done.
This series of improvements is great, the old strongholds look like a small group of bandits could take over, and they looked nothing like what the Orsimer would create as they are very skilled smiths and craftsmen, not brainless savages like Bethesda tends to portray them. Thank you so much for porting so many good mods from Special Edition, turtlegodking.
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