Skyrim

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Mihail

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MihailMods

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About this mod

Diversify and expand the concept, presence and usage of vanilla Ash Guardians with this compilation of several of my mods focused on these powerful constructs raised from the cinders.

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  • This mod is a compilation of my Ash Guardian 4k Retexture (LE/SE-AE), Ash Golem (LE/SE-AE) and Omen of Cinders (LE/SE-AE) mods. If you use these 3 mods, by downloading this new file you will be able to delete these 3 esps, thus saving space in your load order;
  • Obviously you should not use this mod together with the 3 mentioned above, since they are already compiled in this new file, and using them at the same time will double the amount of these creatures in your game, in addition to other possible problems;

  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).






Diversify and expand the concept, presence and usage of vanilla Ash Guardians with this compilation of several of my mods focused on these powerful constructs raised from the cinders.




From "
Ash Guardian 4k Retexture" description page:



This mod offers a 4k texture and 2k normal maps for this ash atronach/golem from the DLC Dragonborn, which was originally made using normal ground textures by Bethesda, which have a very low resolution of 512 x 512, thus making the Ash Guardian look ugly, dated and blurry (as can be seen in the image below).



(as can be noticed, textures and normal maps of 512x512 size are
extremely low resolution, thus greatly detracting from the creature's look)

This mod not only stays true to the original concept, but makes the ash construct's
appearance even better embedded in the overall Solstheim setting."




From "Ash Golem" description page:



"Ash Golems are enhanced, more brute force-oriented versions of the Ash Guardians. Formed from the Red Mountain's own ashes, which constantly plague not only the already desolate Vvardenfell, but also southern Solstheim and Morrowind's own mainland, the Ash Guardians generally have an unstable nature, just like the legendary volcano.

They are cataloged as a recent creation, and according to the few who have studied these constructs, Ash Guardians are specifically a creation that must be attributed to the mysterious Great House Telvanni of Morrowind. Due to the short time of their existence, the refinement of the creation method and the arcane techniques applied to command them are still very limited, which leads to the notorious instability in the art of creating and summoning Ash Guardians, in addition to the very tumultuous nature of the Red Mountain itself and its eruption, which are also believed to be a key factor in the boisterous nature of these golems. 
Usually only those who carry a Heart Stone can gain control over a created Ash Guardian: this Heart Stone is disintegrated and absorbed by the golem, which then acquires a more calm and submissive behavior towards its creator, however, the process is still in the testing phase and it is not yet known exactly how it actually works. 

Creating or summoning an Ash Guardian without having a Heart Stone in your possession will make you face a type of uncontrollable atronach that will attack everything and everyone, and until the methodology for creating these creatures is improved, resorting to a Heart Stone seems to be the most viable method to gain control over a furious guardian of ashes. 
Heart Stones are special minerals with magical attributes that are still poorly understood: they are the molten rocks that have lain next to the Heart of Lorkhan for millennia, and have been imbued with its power. There are rumors that they may be able to replace the heart of living beings, giving them high power and possible immortality, in addition to being possibly linked to the appearance of Ash Spawns, both in Vvardenfell, and in the areas of Solstheim and Morrowind affected by the Red Mountain's ash clouds. There are also those who believe that their magical characteristics can prevent necromancy effects from degrading. The possible explanation for the ability of the Heart Stones to calm the stormy ashes of Red Mountain, and all the magic and beings that come from it, may be that these special stones were formed on a period when the spiritual force of the volcano existed in a state of lull, this being the main theory to explain why they work in calming Ash Guardians, as they revert the very material that formed them to a state of ancestral calm.

The more refined and stronger Ash Golems however, are made with a magical chest belt containing a Heart Stone, which avoids the risk of summoning an uncontrolled Ash Golem. The belt is covered in magical inscriptions that prevent the Heart Stone from disintegrating, this allows the Ash Golem to remain submissive and in control, but without fully consuming the Heart Stone it has embedded in its core, thus preventing the mage from having to constantly look for new stones. In addition, while using the ore's energy, the Ash Golem recharges the Heart Stone with its own energy, in a virtually infinite cycle. 
Extremely powerful, these 4-armed golems can launch a wide variety of ash and flame-based attacks and have tremendous brute strength. It is noted that like Storm Golems, the rune-covered bracelets on their feet, arms, waist and neck serve to contain their humanoid form, preventing them from turning into unstable turmoils, while at the same time also serving as energy batteries. Due to their need to recharge their own Heart Stones, it is recommended to use the moments when Ash Golems stop to recharge their energies as the perfect opening in the defense of these extremely dangerous constructs: these periods can be prolonged, at which point they stand still like statues, with their arms raised, a process which will eventually end in a great explosion of ash and fire.

Some Dunmers have reported finding strayed Ash Golems in remote parts of Solstheim, and rumor has it that they are the work of Neloth, who is not exactly known to care much for the safety of the other islanders."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



From "Omen of Cinders" description page:



"Ash Golems impregnated and corrupted by the chaos energy of the Deadlands, if an Ash Golem is already a formidable enemy, an Omen of Cinders is a name that makes even the most experienced summoner tremble.

Their creation is usually mediated by an Arch Ashmancer, a mage specializing in ash magic, who opens a portal to the Deadlands, and summons daedra specialized in the mutation of golems, these summoned daedra then take the Ash Golem in a torpor state to the realm of Mehrunes Dagon, and imbue it with the chaos energy of the Deadlands, through the use of a Chaos Shard.

Chaos Shards are the mutation suffered by the Aetherial Fragments that fall from Aetherius, the existential plane of the Aedra, and end up landing in the Deadlands, being then corrupted by the chaos energy of the realm, acquiring a reddish color and glow, and malefic and destructive energy. The same specific type of Aetherial Fragment that originates the Chaos Shards also gives rise to the Skyshards of Nirn, when these fragments manage to cross the Void of Oblivion and reach the realm of mortals.

When this shard is inserted into the Ash Golem's chest belt, it reignites the already extinguished cinders of the construct, causing them to burn again. From his torso and limbs, chaos crystals begin to sprout irregularly, and his head undergoes a remarkable transformation: the former rock shape is now covered in blood-red crystal of demonic appearance with a large pair of horns, and thorns appear around its face. Magical bracelets decorate this sinister new head, its eyes now glow like fire, and a third large one appeared in the center of the beast's forehead. They are heavier and slower than a regular Ash Golem, but they undoubtedly have considerably greater resistance and power."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)






- High quality 4k texture and 2k normal map replacer for the vanilla Ash Guardian, 
a creature originally made using normal ground textures by Bethesda, with low resolution of 512 x 512; (check image above)


- 2 new creatures: Ash Golem and Omen of Cinders; (check image above)

- 1 new ingredient: Spawn Cinders;

- 1 new type of enemy npc: Arch Ashmancer;

- 2 new spells: Summon Ash Golem (randomly Neloth has the spell to summon these golems 
for sale, but you can also steal the spell tome from Neloth's house) and Summon Omen of Cinders (you can find 2 Arch Ashmancers on the wild ash-covered shores of Solstheim. Both summon Omens of Cinders, and carry with them the spell tome to summon this golem. They don't respawn and are the only source for you to get this spell. There are no Omens of Cinders added as enemies in the world, apart from the two summoned by the aforementioned mages.);


The mod is not compatible with other mods that modify the textures or model of Ash Guardians.
If you have one installed, or think you might have one, put this mod below it/them in your load order. If you are asked about files overwriting those of other mods, press "Yes to all".
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



    
The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.





Author: 

Mihail- new textures and normal maps for vanilla Ash Guardians; Ash Golem model, texture, animations, effects, spells, sounds, game implementation; Omen of Cinders model, texture, animations, effects, spells, sounds, npcs, loot, game implementation;



Some assets used on this mod belong to:

cALAMIN- for the hd cubemap.