Skyrim

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Mihail

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MihailMods

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Ash Golems impregnated and corrupted by the chaos energy of the Deadlands, if an Ash Golem is already a formidable enemy, an Omen of Cinders is a name that makes even the most experienced summoner tremble.

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  • I will be on vacation from August 1st to September 9th, 2022. No new releases or updates will be 
    released during this time period, but I will be available on my Discord server, albeit more sporadically;

  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).





"Ash Golems impregnated and corrupted by the chaos energy of the Deadlands, if an Ash Golem is already a formidable enemy, an Omen of Cinders is a name that makes even the most experienced summoner tremble.

Their creation is usually mediated by an Arch Ashmancer, a mage specializing in ash magic, who opens a portal to the Deadlands, and summons daedra specialized in the mutation of golems, these summoned daedra then take the Ash Golem in a torpor state to the realm of Mehrunes Dagon, and imbue it with the chaos energy of the Deadlands, through the use of a Chaos Shard.

Chaos Shards are the mutation suffered by the Aetherial Fragments that fall from Aetherius, the existential plane of the Aedra, and end up landing in the Deadlands, being then corrupted by the chaos energy of the realm, acquiring a reddish color and glow, and malefic and destructive energy. The same specific type of Aetherial Fragment that originates the Chaos Shards also gives rise to the Skyshards of Nirn, when these fragments manage to cross the Void of Oblivion and reach the realm of mortals.

When this shard is inserted into the Ash Golem's chest belt, it reignites the already extinguished cinders of the construct, causing them to burn again. From his torso and limbs, chaos crystals begin to sprout irregularly, and his head undergoes a remarkable transformation: the former rock shape is now covered in blood-red crystal of demonic appearance with a large pair of horns, and thorns appear around its face. Magical bracelets decorate this sinister new head, its eyes now glow like fire, and a third large one appeared in the center of the beast's forehead. They are heavier and slower than a regular Ash Golem, but they undoubtedly have considerably greater resistance and power."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



Technical Info: You can find 2 Arch Ashmancers on the wild ash-covered shores of Solstheim. Both summon Omens of Cinders, and carry with them the spell tome to summon this golem. They don't respawn and are the only source for you to get this spell. There are no Omens of Cinders added as enemies in the world, apart from the two summoned by the aforementioned mages. The loot of the Omen of Cinders, called Spawn Cinders, is extremely rare, and can only be obtained from the loot of these two ashmancers, or stolen from Neloth in his house.




- 1 new creature: Omen of Cinders;
- 1 new spell: Summon Omen of Cinders;
- 1 new ingredient: Spawn Cinders ;
- 1 new type of enemy npc: Arch Ashmancer




So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire



Author:

Mihail- model, texture, animations, effects, spells, sounds, npcs, loot, game implementation



Some assets used on this mod belong to:

cALAMIN- for the hd cubemap