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Byku

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Byku12345

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24 comments

  1. saitofutoshi88
    saitofutoshi88
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    Thanks :D
    1. Byku12345
      Byku12345
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      You're welcome ;)
  2. Skybroom
    Skybroom
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    Please, add animation and it will be a huge endorsement!
    1. Byku12345
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      Nah, I don't do animations. Everglaid has made one so far.
    2. Skybroom
      Skybroom
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      I know, but you can bring that animation to the runway!
      I've watched the video. SSE wade in water animation is cool. Why don't make it happen on LE!
    3. Byku12345
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      I'd need the author's permission for that.

      In the meantime anyone can backport that animation with my tutorial. Then replace the conditions with this:
      HasPerk("WaterBehavior.esp" | 0x03833E)

      And you have it working in LE.
  3. DenSixSeven
    DenSixSeven
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    this mod does not make sense without changing the animation when you are in the water.
    1. Byku12345
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      Oh, that can be done easily.
      Use HasPerk("WaterBehavior.esp"| 0x03833E) condition in DAR if you want to set up different animations while wading in water.
    2. DenSixSeven
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      O! really?) I know all the conditions for the DAR. I mean the animation file) Or does this animation already exist? I mean a special animation that will show that you are walking in water or in viscous sand, as in GTA 5 for example. This would contribute to immersion even more than just a change in speed.
    3. Byku12345
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      No, I'm not an animation maker so you would need to select one from another mod and place it in the DAR folder under the condition specified above. When the character enters water he/she will start using them.
    4. DenSixSeven
      DenSixSeven
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      It's a pity, I don't do animation yet either.
    5. Byku12345
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      Hmm. Looks like there is one on EVG Conditional Idles SE page:
      https://www.nexusmods.com/skyrimspecialedition/mods/34006?tab=files
    6. QlH9ovVcxCwEx9S4
      QlH9ovVcxCwEx9S4
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      Here's hoping that mod's author will update the LE version.
    7. Byku12345
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      You can backport this animation. I even made a small tutorial about it.
    8. monowhale
      monowhale
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      any idea if it's possible to make this work with Underdog's dive into water jump animation?
      tried both HasMagicEffect("WaterBehavior.esp" | 0x038340) / HasPerk("WaterBehavior.esp"| 0x03833E) conditions, but i guess something is missing?
      His orginal condition in SSE is HasMagicEffect("WadeInWater.esp" | 0x000d62)

      also apparently bethesda was going for poisonous swamps in skyrim?
    9. Byku12345
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      HasPerk("WaterBehavior.esp" | 0x03833E) AND
      NOT IsWeaponDrawn()

      This is what I use. I also renamed mt_jump.hkx to mt_jumpfall.hkx.
    10. monowhale
      monowhale
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      woo it's working! thank you for quick reply!
      also many thanks for this mod and for your tutorial - truly a blessing for LE enthusiasts
    11. Gargolon
      Gargolon
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      Totally agree !!!!!!!
  4. lefttounge
    lefttounge
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    Can you please make a video of your mod in action?
    1. Byku12345
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      https://www.youtube.com/watch?v=AAJ3INvVTjE

      Not my vid but it looks exactly the same only for LE.
    2. DeathLoop36
      DeathLoop36
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      So it only slows you down. No real wade in water animation for all the effort just to install. I will pass.
    3. Byku12345
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      Animation can be added through DAR as discussed earlier.
  5. QlH9ovVcxCwEx9S4
    QlH9ovVcxCwEx9S4
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    This mod will:
    - reduce movement speed by 30% when walking in water (water walking spell works normally)
    - increase armor weight x10 when swimming in water (weightless armor perks will nullify this)
    Are these values configurable somehow in the script? I don't see the mod description page mentioning an MCM menu or an .INI file where these values can be changed. Thanks!
    1. Byku12345
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      No MCM. No scripts whatsoever. These values are set within the spell and perk used.