Skyrim

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Author ferrari365 - Port by Xtudo

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Xtudo

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About this mod

Fixes the script to not get stuck running in your save, optimizes it to not get constantly updated unless needed and retroactively stops currently stuck instances, if any exist. No ESP.

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DLC2TribalWerebearScript Fix LE
Author ferrari365 - Port by Xtudo

Description (Small details that make big differences)
My port of this important fix made by ferrari365.
I actually compiled the script with the last Creation Kit Legendary Edition. The resulting LE compiled script has different size than the SE version, so something changed. Then I tested it ingame quite a bit, and it's working as intended. I did the port for my game, and now I'm sharing it. All credits to ferrari365 of course.

Description from the original mod: The Dragonborn DLC adds a new lycanthrope to the game - the werebears. Their scripting is such that they will rush you until they get close and then catch you unprepared with a surprise transformation. Unfortunately the script which controls this is a bit flawed - the updates which check if you're close to the werebears start as soon as they get loaded in or when you are in the general area of where they are, regardless if they're actually in combat with you, if they detected you or if you've even seen them yet, which causes the game to keep updating the script every second when it might not even be needed.Furthermore the script is prone to getting stuck updating in some situations, if you happen to revisit the area the werebears are at.
This includes random encounters with werebears and the game doesn't really care if they're alive or even despawned after the random encounter is done - the script will still attach and update itself on werebears that literally don't exist anymore.
This mod fixes these issues by making the game only start updating the distance before the werebear has transformed, if one is actively searching for the player, or is in combat with them. If the werebear can't enter combat anymore or is despawned, the updates will stop or never start in the first place. Furthermore it retroactively stops all currently stuck instances of the script in your game, if any happen to be stuck updating.

Compatibility
  • Not compatible with anything that changes the DLC2TribalWerebearScript script. USLEEP changes have been retained.
  • Compatible with werewolf/werebear overhauls.

- SE-AE version here.

Credits

Especial thanks
  • To ferrari365 and to my lovely Patreons and supporters.


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