Skyrim

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Nexussfire

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Nexussfire

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  1. Nexussfire
    Nexussfire
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    [Sticky placeholder post for updates, changes & misc] 
    IMPORTANT :  Start this mod (especially after updates) from a clean save for the best experience. 

    ALSO
     ANY MOD   that modifies vanilla weathers will has a high chance to impact the weather inside the house. If anyone has this issue recurring, make sure your load order is updated and refrain from mods that heavily tweak vanilla weather data.  If it is too much of a issue, I will work on creating new weathers that only this house's zone will utilize.

    2.4 Update:
    -More revisions to Fast Water Cistern, slipping only affects player, fall damage while in the Cistern is Mitigated, fixed Exiting problems and  revised getting down safely. 

    -More Interior decor, various changes to some of the way the interior is meshed so lighting doesn't completely break when you or a follower have an extra light on.  Also adjusted some of the roofing trim and replaced excessive meshes with new joined meshes for a more structurally sound appearance as well as for some optimization.  Revised visuals in the basement as well as removed a problematic door to the followers quarters. 
    Several fixed planters added around the house as well that will only grow  the plants I placed into them, this is purely for consistent aesthetic value, and performance.

    - Toggleable dining table dishes. Shelf  on Right side of the big window holds trigger to use this feature. 

    -Added several shelves that players can place potions on that will display in real  time

    -Various Navmesh tweaks and optimizations, redid several sections entirely to ensure followers path as smoothly as possible. 

    -Added Table Setting option to a shelf by the dining table to toggle basic plate and cup settings. 

    -Distant LOD should be fixed this update, previous versions were simply missing the lodsettings file.

    I don't know why I have to post this here again but:
    To get inside you need to find your way into the canyon literally right next to the house and the tunnel at the end of it. There is a chest somewhere in the following caverns guarded by some slimy Falmer that contains the keys you need. Good luck! 
    !KNOWN ISSUE: Sometimes the exit to Fast Water Cistern does not work. I have been experiencing a very weird issue where things at the end of the dungeon are spawning onto the player at the very start of the dungeon, including the loading door actor.  I can not for the life of me find out why this is happening but if you experience inability to exit, this is why. If anyone knows how I can fix that, please let me know! Till then if you can't exit Fast Water Cistern, you can type CoC HyggeHome in console  to load to the home. 


    PLEASE LET ME KNOW IF YOU FIND ANY PROBLEMS ANYWHERE IN THE MOD SO I CAN FIX THEM. 
  2. CrusaderGrel
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    is this gonna be available on se?
    1. Nexussfire
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      It is. Working on porting it over & should be available today once it passes quality testing. 
    2. CrusaderGrel
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      awesome this gonna be good for my morrowind build thanks bro
    3. Nexussfire
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  3. Gargolon
    Gargolon
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    Gorgeous House !!!!!
    1. skyrimgirl34
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      Where is it located? I've searched all over the coast by the castle on skyrim side so not finding it

      Finally found it
  4. JanuaryAirsign
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    Wow, this is EXACTLY the type of mod I'm always looking for- even though they're incredibly rare!  Beautiful, whimsical, magical, unique! Nice work! Thank you so much for this! <3
    1. Nexussfire
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      Glad it's caught your eye! Hope it's fun to explore and use as a home!
  5. jib1158
    jib1158
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    Is there a smithing area?
    1. Nexussfire
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      There is! There is a workbench, tanning, and smelting as well as a sharpening and Blacksmithing outside in the workshop! Forgot to mention that!