New cutom player home in a small world space of its own. Full of amenities like gardening, smithing, enchanting, and tons of persistent storage and support for 4 followers.
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File credits
Original art Concept by Nerdforge Darkfox127 for closing door script and amazing tutorials
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Changelogs
Version 2.4
- Included lodsettings file to address the distance object lod not rendering
-fixed follower issues with entering the vale, door was not registered in navmesh before
-Redid a whole lot of navmesh throughout the mods usedspaces to sort out any follower navigation problems around the home and in Fast Water Cistern
- Added a fair amount of static decorations to make some of the space feel / look a bit more lived in, decorated the alchemists corner and enchanting section of the tower with some statics as well
-Added Table Setting feature. Players can use a specific shelf by the dinning table to lay out dishes onto the table or clear it away to have a clean table at a whim. All dishes in system are havok and activate disabled to prevent script issues.
- Retextured some elements in the basement to make i t look a bit more aligned with the color palette of the rest of the house
- Made minor tweaks to Fast Water Cistern to make player navigation of it less perilous. Implemented Fall damage reduction to make the slipping spots less lethal.
- Removed the slipping zones from affecting followers as they were not recovering from falls as a result and evidentally sometimes dying from it.
-Potentially fixed issue with Exiting Fast Water Cistern, some inherited bug was / is forcing exit actors to the beginning of the map when the player loads in resulting in exit not being possible. *Potential remaining issue.
Version 2.3
Made changes to the navigable spaces in Fast Water Cistern more managable, added more reset zones to clear ragdoll events after they happen.
Made a few tweaks to Navmesh to make sure NPC's can traverse all walkable spaces with as little issue as possible.
Brand new custom player home in its own unique world space that is uniquely attached to Skyrim along the north-west coast, near Castle Volkihar. It is fast-travel available or has doors uniquely placed outside each of the 5 main cities. There's no transition between inside and outside the home, so the experience of going in and out is entirely seemless. All windows are transparent so they can be seen in and out of, though the emissive power on the outside may vary depending on ENB settings, a dimmer version will be provided as optional files. The roof color too is also customizable through 6 different options, the bright Purple being default as it is true to the original concept work by Nerdforge! > YouTube they gave me permission to do this mod!
(Intend to attempt a FOMOD creation later to make option installs easier.)
NOTE: To get inside you need to find your way into the canyon near the house, and the tunnel at the end. There is a chest somewhere in the caverns guarded by some slimey falmer that contains the keys you need. Good luck! P.S Mind Your Step its a bit Sippery!!
Hygge means comfortable or cozy in Norwegian & Danish, (pronounced Hyoo-Guh / hoo-gah) so mod name translates as "Cozy Vale". !KNOWN ISSUE: Sometimes the exit to Fast Water Cistern does not work. I have been experiencing a very weird issue where things at the end of the dungeon are spawning onto the player at the very start of the dungeon, including the exit door actor. I can not for the life of me find out why this is happening but if you experience inability to exit, this is why. If anyone knows how I can fix that, please let me know! Till then if you can't exit Fast Water Cistern, you can type CoC HyggeHome in console to load to the home.
Features include:
~No Loading screen between inside & outside the home ~Building is completely custom built and consists of 83 unique nifs in total ~69 brand new textures, some unique to their related Nifs, 7 of which can be chosen to customize the roof. ~1 Brand new dungeon (for getting the home) ~A private mine with a few different ores available ~53 Plantable dirt plots (48 outside in a garden) ~Plentiful persistant storage through out the house ~A full workshop outside for Smithing and crafting. Smelter, Blacksmithing, Sharpening, and a Workbench as well as a chest for storage. ~A Toggleable Cooking Station at the Fireplace ~A baking oven ~Alchemy Station in the basement ~Enchanting and Staff Enchanting available in the tower ~A full tower floor for storing books, scrolls and misc items ~Several display cases placed throughout most of the home ~6 Mannequins for displaying your choice of wares ~9 Weapon Plaques, 7 of which are shield display capable ~A bar ~Several locations around the vale with player ledge sitting option for just chilling. NPC Idle markers are with them as well. ~4 Follower Beds ~1 Main Bed for the player which is also flagged for a Spouse ~9 Divines Shrines available with space for daedric shrines to be added.
IMPORTANT : Start this mod (especially after updates) from a clean save for the best experience.
ALSO ANY MODthat modifies vanilla weathers will has a high chance to impact the weather inside the house. If anyone has this issue recurring, make sure your load order is updated and refrain from mods that heavily tweak vanilla weather data. If it is too much of a issue, I will work on creating new weathers that only this house's zone will utilize.
*Skyrim's adopted Kids not supported. Far too complicated to setup for this kind of player home*