The Vex/Brynjolf voices are both missing a lot of vanilla options. These can be made up for by mods like "marry anyone","multiple marriages", or other such similar mods.
I myself have been working on an optional relationship building plugin for the mod that will allow users to more organically grow their relationship with NPCs they'd like to romance/marry. As well as a "sims-esque" system that allows players to act as a sort of "Match-Maker" for NPCs.
Would talking to an orc be a way to test and see if new dialogue is there? Does 'ResetQuest ILY_QuestLauncher' remove relationships I have already made?
You can talk to anyone in a supported voice type. The relationships are stored npc to npc so resetting quests will not alter current relationships or settings.
Hi! I really like your mod! Is pretty cool but is possible an option for only the extra dialogues without the framework? I usually play with costum followers so I will barely use the framework, if is not possible is fine and thanks for your mod!
Can I ask a quick question? Why does it take so long to install the voice lines? It's pretty vexing, even for nexus mod manager. Isn't there like an easier way for the manager to add in only the newest additions? I assume this will be an ongoing add-on thing with new voices added, but each file is a gb. :( Also, is this like a file we should manually install, if that would make it easier?
Not really, if you did go the manual install route you wouldn't have to overwrite the voices every time. It could reduce deployment time to pack the files to a bsa, but it depends on the deployment method you're using.
My Idea was to get the voice injectors working so they only have to be downloaded once, then the main file can be updated with bugfixes/script changes without having to redownload the voice files every time.
I do ask people to keep in mind, this is my first mod. I don't have a background in game design/coding etc. I'm learning most of this as I go. So feedback is appreciated, hopefully my implementation is as painless as possible.
Neither do I XD. Hmm...This is a tough one, so yeah nexus mod managers, or I think just mod managers in general (even for fallout 4) have these issues with audio files, where they take a long time to install. I went the nmm route, and didn't install the new files manually. Actually I did try to do it the manual route, and literally the file moving process just stopped, it wouldn't move! XD So I just installed via nmm. I think what's happening is that each new file is virtually installing a newer version of the mod(?) that's why it's not acting seamless. I dunno, and probably aren't the best advice to follow. :/ With AI a lot of voice lines can be added---perhaps too much---at a rate the manager is bucking. It gets done, it just takes a minute.
After the update , there is always notification YL-VO npc left the cell on the top left everytime i left a location Or YL VO began dialogue every time i talk to the npc. How can i turn the notification off, it was never there begore update
I have v11a and using the AIO injector. To upgrade to v11b, Do I just overwrite? or do I remove and replace? will the AIO injector in optional files work with v11b?
They should all work together fine. All you have to do is overwrite the main file. Same rules still apply for the older injectors, they will work but any unvoiced dialogue will be silent.
The update will be released this friday, I have a stable build, I'm just being too nitpicky. I have some free time thursday to work on tidying up and I have all day friday to package and release it. So I'm just going to make it available and worry about the little details after.
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YoungLovers v.11b(SE) New BugFix Update
YoungLovers v.11b(XB1) New BugFix Update
All Versions Up to Date!
YoungLovers v.11b(LE) Injector Template now Available
YoungLovers v.11b(SE) Injector Template now Available
For this update You must perform a YoungLovers Quest Reset After Updating An Ongoing Save
I know there's vex, but fc is different
I myself have been working on an optional relationship building plugin for the mod that will allow users to more organically grow their relationship with NPCs they'd like to romance/marry. As well as a "sims-esque" system that allows players to act as a sort of "Match-Maker" for NPCs.
Why does it take so long to install the voice lines? It's pretty vexing, even for nexus mod manager.
Isn't there like an easier way for the manager to add in only the newest additions? I assume this will be an ongoing add-on thing with new voices added, but each file is a gb. :(
Also, is this like a file we should manually install, if that would make it easier?
My Idea was to get the voice injectors working so they only have to be downloaded once, then the main file can be updated with bugfixes/script changes without having to redownload the voice files every time.
I do ask people to keep in mind, this is my first mod. I don't have a background in game design/coding etc. I'm learning most of this as I go. So feedback is appreciated, hopefully my implementation is as painless as possible.
Hmm...This is a tough one, so yeah nexus mod managers, or I think just mod managers in general (even for fallout 4) have these issues with audio files, where they take a long time to install. I went the nmm route, and didn't install the new files manually.
Actually I did try to do it the manual route, and literally the file moving process just stopped, it wouldn't move! XD
So I just installed via nmm. I think what's happening is that each new file is virtually installing a newer version of the mod(?) that's why it's not acting seamless. I dunno, and probably aren't the best advice to follow. :/
With AI a lot of voice lines can be added---perhaps too much---at a rate the manager is bucking. It gets done, it just takes a minute.
Or YL VO began dialogue every time i talk to the npc.
How can i turn the notification off, it was never there begore update
Fixed
BTW I love this mod!