+Some Bugfixes -Followers should not run into the player (It still happens sometimes) -Removed Do Not interact flag on scenes (they pause instead) -Removed debug notifications -Fixed follower recruitment script (and number of followers display)
+Follower AI/Framework -Lots of small tweaks and improvements -If the player is married followers wait for spouse followers to sit first -Friends now have follower dialogue -Can ask a follower to tell the group to relax/wait/follow -Movement speed changes dynamically -teleport if they get too far from player -Quest no longer has to reset every time a follower is added/dismissed -Waiting followers now display correct names in quest log -Fixed Waiting followers following players once they lay down
+Potion & Food usage -Followers will use health/stamina/magicka potions/food -Fortification/Regeneration/Instant potions/Food -Potions and food are used conditionally -Can disable potion and food usage per follower -Followers will say a line of dialogue when using a potion or food
+Horse system -Followers will ride horses -Dialogue for horseback riding -Dialogue to gift horses
+New Recruiting Dialogue -Dialogue tree for more organic recruiting -Progress through dialogue to ask an npc to be more intimate -Can disable intimacy requesting -Dialogue can be disabled via younglovers settings
+Spell management -Added system for using modded spell tomes (Tomes Must have proper keywords to work) -Added dialogue support for vanilla restoration(alteration still needs work)
+Combat dialogue -More combat dialogue for apathetic/aggressive followers -Fixed some incorrect dialogue flags