Working on setting up the current AE version for LE which will take a little bit. The current version that is here will work fine but there may be very small issues (Nothing game breaking) I need to set all the water to LE code as AE has water that is not on LE so you get a error on them. I also need to change all AE CC stuff to normal LE stuff.
Maybe it is not for grass mods or anything in general, it should be designed for only the one that the author of this mod is using, but I have not seen if he has noted which one he uses, it does not solve anything for grass on steroids, and I think that in In reality it only made grass appear in places that it didn't have before (like in the middle of the road in the town of Falkreath and many others that I have noticed differences and that it removed grass where there should be and now I have spaces with only dirt) for me it doesn't. It has been of no use to me, thank you anyway
This has been tested with 20 grass mods with this loaded at the bottom of the load order on LE and it worked fine This has also been used with all of the SE/AE grass mods which also work The main file is based around base game landscape and city layout so if you have mods that add stuff this can not magicly fix them
This is the only fix I've found that actually improves the 3 Hearthfire homes with Verdant. Without this mod, you can't even see the gardens or animal pens. Thanks for the backport!
You are crazy!! This mod, along with LUX, is the mod I envy the most in SE. Porting this!! Thank you very much. When I installed it, it works fine. The forest now has a path. The sleeping bags of bandits and hunters' single-person tents are finally on bare ground, not overgrown with grass. I found out for the first time today that Madran is sitting on the rug. The grass that was randomly generated at the entrance to Whiterun, the market, and the stream surrounding Guilder Green had been thought to be a bug in the grass mod until now, and it had bothered me for several years without being able to solve it. It's gone now. However, there are also some downsides. In some places, more bare ground is exposed than necessary. As the area of the bare ground has increased, it is necessary to change the ground texture that has been used for a long time to a better looking one.
Now that I've sorted the esp for the main file and the patch for the optional file to the end of all modules, the grass through object problem seems to have been solved
Where does this happen to you? I'm using Northern Grass aswell and seemed to work fine (headed to the Whiterun entrance and the annoying grass under the gate was gone; went to Falkreath and the graveyard area seems clear of grass).
it is located in dawnstar and uses JK's Skyrim. I have also installed the patch, but I don't understand the meaning of "Does not require a JK.ESP so it will work with them all" in the patch description. Does that mean don't need to enable esp files like jk beautification when you start the game?
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The current version that is here will work fine but there may be very small issues (Nothing game breaking)
I need to set all the water to LE code as AE has water that is not on LE so you get a error on them.
I also need to change all AE CC stuff to normal LE stuff.
This has also been used with all of the SE/AE grass mods which also work
The main file is based around base game landscape and city layout so if you have mods that add stuff this can not magicly fix them
This mod, along with LUX, is the mod I envy the most in SE.
Porting this!! Thank you very much.
When I installed it, it works fine.
The forest now has a path.
The sleeping bags of bandits and hunters' single-person tents are finally on bare ground, not overgrown with grass.
I found out for the first time today that Madran is sitting on the rug.
The grass that was randomly generated at the entrance to Whiterun, the market, and the stream surrounding Guilder Green had been thought to be a bug in the grass mod until now, and it had bothered me for several years without being able to solve it.
It's gone now.
However, there are also some downsides.
In some places, more bare ground is exposed than necessary.
As the area of the bare ground has increased, it is necessary to change the ground texture that has been used for a long time to a better looking one.
Edit: @henswii It is in Morthal from the images