Skyrim

File information

Last updated

Original upload

Created by

Kreiste and wSkeever

Uploaded by

OneKnightyBoi

Virus scan

Safe to use

Tags for this mod

19 comments

  1. ilimir10
    ilimir10
    • member
    • 1 kudos
    how to change color?
  2. skogsmupp
    skogsmupp
    • member
    • 0 kudos
    Amazing armor!

    Would it be possible to port and merge in this recolour as well? https://www.nexusmods.com/skyrimspecialedition/mods/85211
  3. turtlegodking
    turtlegodking
    • premium
    • 434 kudos
    You need to list requiremts even if they are optinal
    Also you should add "smp-pe path 0528" from the linked mod as a requirement for any backported mod with HDT-SMP
     https://www.nexusmods.com/skyrim/mods/88416
    1. LynnethBucherstede
      LynnethBucherstede
      • member
      • 3 kudos
      Serious? When that's right, then I did with my ideas the whole complete wrong way while I backported mods for myself. I ask, since it's a hair mod. Nothing against that statement from you, but it doesn't sound good for me atleast.... 

      When it's works, then I need to re-re-edit my edit on the main skeletons and wiring any xml to an another path maybe. :neph: anyways, I try it out - since I have backported the original SE Mod yesterday already and got no CTD with the helmet, even I use the LE HDT with an SMP setup simultaneously. The crashes are sometimes in the start up, but that's common with an experimental Setup I guess. 

      Edit: The Link on the main page has a typo in the https:// section.
    2. turtlegodking
      turtlegodking
      • premium
      • 434 kudos
      The "smp-pe path 0528" is not the hair mod it is a plugin that you install over HDT-PE or the LE version of SMP-HDT that happens to be in the optional files on a hair mod.
      It makes SE SMP stuff work better on LE and sometimes you do not even need to edit the xml files because of it.
    3. OneKnightyBoi
      OneKnightyBoi
      • member
      • 20 kudos
      ah my bad, slight oversight on my part
    4. LynnethBucherstede
      LynnethBucherstede
      • member
      • 3 kudos
      Ah, good to know. May I now experience less CTD in the startups, turtle. 
    5. SuicideCommando
      SuicideCommando
      • member
      • 18 kudos
      tgk, which SMP file is needed on that page? Or do you need both?
    6. turtlegodking
      turtlegodking
      • premium
      • 434 kudos
      @SuicideCommando Only 0528 is needed, just overwrite your copy of HDT with it and it will do it's thing.
    7. turtlegodking
      turtlegodking
      • premium
      • 434 kudos
      @LynnethBucherstede I can not guarantee that it will fix all HDT related CTDs but it will fix some of them.
    8. SuicideCommando
      SuicideCommando
      • member
      • 18 kudos
      @tgk - Thanks brother.
    9. LynnethBucherstede
      LynnethBucherstede
      • member
      • 3 kudos
      @ (turtlegodking): I have found on LoversLab a full 670MB+ Installer of SMP LE. 
      And yes, I'm now trying to get every possible SMP SE bone into one Skel for porting references. So far I'm by near 1200 bones.

      E: I think, I don't have it with the BB Codes, forgive me.
    10. turtlegodking
      turtlegodking
      • premium
      • 434 kudos
      LynnethBucherstede SMP LE is on Nexus called Easy Hawt HDT SMP Physics by btasqan which with the script is basicly the same in most ways as SE SMP.
      (I should of said this before)
      So I would have a look at that
    11. LynnethBucherstede
      LynnethBucherstede
      • member
      • 3 kudos
      @turtlegodking (sorry for the late reply - have had some RL issues of any magnitude) after I've had some unwanted free time in my RL I decided to dig into the SMP schemata and how it works. It seems, that why in this mod the physics are working is: NiNode #0, where the Nr. 1+2 are used for the Physics and the associated .xml file/s (plural needs to be checked, but when I think that it needs to be even before of any bones or models, two seperate loaders for the .xml files should work) otherwise it does not work - resulting in certain armors like the Xivilai bone association from Oblivion. (Yes, that's no lie. That happends when you have SMP armors which have the SMP Nodes/Bones around the hip and pelvis.) So technically my idea with making a universal skel based of either the helm.nif skel or any LE Vanilla HDT-PE skel isn't the wrong idea after all. I just forgot in the first run to check after the very first node as Physics loader... When I'm done with this experimental idea and it works as wanted, I'll may add this as a modders res for everyone to backporting SMP Armors from SE/AE to LE (naturally when I have the perms to release the upgraded one - otherwise it would be fruitless). 

      OneKnightlyBoi has exactly that said NiNode before every Bone and 3D Model. And that why it works. 
  4. ilimir10
    ilimir10
    • member
    • 1 kudos
    why in game it is not green like on scrin, why it is brown?
  5. Quendomax
    Quendomax
    • member
    • 0 kudos
    instead of making a military sword you made a civil one
    1. OneKnightyBoi
      OneKnightyBoi
      • member
      • 20 kudos
      dont quite get watchu mean there
  6. LatinGames
    LatinGames
    • premium
    • 68 kudos
    Although I don't like the Colors (which is easily changeable with a good graphical editor), it has a good design, the SMP in LE works Perfect thanks for this Port !!!  
    1. OneKnightyBoi
      OneKnightyBoi
      • member
      • 20 kudos
      np