This page will be deleted after I have uploaded the new page with the remade mod as this page has so much that needs updating that it would be easier to just make a new one
Do we use both files or only 1 of them? For example: I want to use this, with JK's exterior together. Which one do i pick?
Edit: i tryed both of them separately. They both crash when i try to exit Breezehome to the city. This mod needs a patch or something. I don't know, although i saw some people say it works. I think there is some conflict with Unofficial Skyrim Legendary Edition Patch.
Hey man, can you please give me the link to your other Whiterun port? I know there is another one but I forgot the name, I tried searching it but you just have so many mods lol
SkyUI wouldn't, I meant my load order didn't have anything else that could cause crash. I do have Crash Fixes set up, but it didn't help. I'll an update if I figure out what's happening.
This is becoming a recurring theme on my end when dl'ing mods that are ported back to LE from SE... I load ported mod into xedit and I see form version 43, but when I check mod for errors I get hit with scores of SE related errors(unused data, water stuffs)
For some reason if I load mod into my LE ck and save file and return to xedit all errors are gone. This port has tons of errors on LE side. My question is how you changing from form 44 to form 43? Should I not save file in ck to get rid of errors?
The "errors" you would be seeing should not create any issues on LE they show up with originally SE .ESPs and .ESMs are put into TES5Edit And no you should not convert 44 to 43 with the CK you should only do it with the TES5Edit script but yes you can resave it in the CK after it has been ported in TES5Edit because you no longer have the issues of the CK breaking it by trying to change it to 43.
I appreciate the info. Not trying to bust your balls or anything. Never knew ck would break stuff by saving form 44 mods in it, I have done it with simple mods(1 I can think of was a mod that added vsync dialogue to guards which has worked perfectly for me) but i suppose you're saying that some mods depending on contents can get dorked, good info.
I was easily able to get into game with file, I also had other mods touching WR though It didnt stop me from previewing mod, didnt get as hard of an fps drop than expected and didnt get any crashes.
Not to sure I will use this file but still glad you got it ported, thanks.
I've been looking for a script to convert to form 43 on TES5Edit for a while, could you share it, or help me find it? I've been building my ports from scratch, or by editing in depth borked ESPs that went through CK conversion. A TES5Edit script would be highly appreciated!
I like this mod but I am getting CTD's. I have JK's Skyrim, All in one and there are patches with the original mod for this exact problem. Can you please bring the patches forward? Thank you
*after playing with mod and going through CTD's.* WOW! Never Mind the patches!!!! After going over this mod I would swear it was created by.... well I guess I can't say her name here. This mod is full of holes, there are plants in stone, plants generalized where they don't belong, stone where it don't belong, plants that cover places, porches covered in plants, floating goats, gates that are blocked by rocks... no children so you can't adopt Lucia. Keld in the Roadhouse won't rent beds. BlueSky Hall - It's...looks like it was created by the unmentioned modder....... enough said. Whiterun, as the capital was never big or busy enough for me. I thought "someone finally made Whiterun what it should be". This mod could use a week of generalized revamping. I wish I was a modder because I would get permission to clean this up. I really liked this.... uninstalled.
You can not port JK and LoTD SE patches to LE as they will not work with the LE ones as they are not the same mod and will make the game CTD. A patch would need to me made from scratch for LE.
23 comments
Like the IC in Oblivion, leave the base city untouched and separate the Districts with load doors or Gate houses.
For example: I want to use this, with JK's exterior together. Which one do i pick?
Edit: i tryed both of them separately. They both crash when i try to exit Breezehome to the city.
This mod needs a patch or something. I don't know, although i saw some people say it works.
I think there is some conflict with Unofficial Skyrim Legendary Edition Patch.
Also why would SkyUI stop crashes?
For some reason if I load mod into my LE ck and save file and return to xedit all errors are gone. This port has tons of errors on LE side. My question is how you changing from form 44 to form 43? Should I not save file in ck to get rid of errors?
And no you should not convert 44 to 43 with the CK you should only do it with the TES5Edit script but yes you can resave it in the CK after it has been ported in TES5Edit because you no longer have the issues of the CK breaking it by trying to change it to 43.
I was easily able to get into game with file, I also had other mods touching WR though It didnt stop me from previewing mod, didnt get as hard of an fps drop than expected and didnt get any crashes.
Not to sure I will use this file but still glad you got it ported, thanks.
I've been building my ports from scratch, or by editing in depth borked ESPs that went through CK conversion.
A TES5Edit script would be highly appreciated!
Here it is: Link
[wait is that how the meme-sentence go?]
Thank you
*after playing with mod and going through CTD's.*
WOW! Never Mind the patches!!!! After going over this mod I would swear it was created by.... well I guess I can't say her name here. This mod is full of holes, there are plants in stone, plants generalized where they don't belong, stone where it don't belong, plants that cover places, porches covered in plants, floating goats, gates that are blocked by rocks... no children so you can't adopt Lucia.
Keld in the Roadhouse won't rent beds. BlueSky Hall - It's...looks like it was created by the unmentioned modder....... enough said.
Whiterun, as the capital was never big or busy enough for me. I thought "someone finally made Whiterun what it should be". This mod could use a week of generalized revamping. I wish I was a modder because I would get permission to clean this up. I really liked this.... uninstalled.
A patch would need to me made from scratch for LE.
It is fixed