I am aware of it but they will not create any issues on LE. It is created when you load a SE plugin into TES5EDIT and takes a bit to remove it all and at times would be way to much to do. I may try the CK method of removing them when I can mod again as the plugins have been ported so the CK will not break them.
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It is created when you load a SE plugin into TES5EDIT and takes a bit to remove it all and at times would be way to much to do.
I may try the CK method of removing them when I can mod again as the plugins have been ported so the CK will not break them.