Judging by the .ESP still saying last edited in 2021 I am guessing you did not run it through the .ESP converting script that is used for backporting. I can send you the conveted .ESP if you want.
Edit: You can also use the original SE page screenshots on this page.
Yes I know that but you need to run the .ESP through the TES5Edit SE to LE script that is used for backporting as it not being correctly conveted can create issues later into the game. This is a needed step as SE .ESPs are not fully safe to use on LE without being correctly converted.
I have also converted it for you if you want to correctly ported .ESP like I said on the first comment.
Edit: You have converted everything else correcty though.
@turtlegodking I've been back porting a lot of SE mods to LE lately but excluding the ESP change. I honestly don't notice any difference. It is said it will break your game but to what extent. Changing form 44 to 43 does what, exactly?
I was also unaware TesEDIT SE could do this. Is the script already packed with it?
No the script is not pre-packed in Tes5edit but you can download it here: Link
And it breaking the game can depend on how the mod is made as it can sometimes be crashes, big lag spikes from edited areas, the game failing to read part of the .ESP, AI breaking and just other genral issues. This is not always the case though as some will work fine without being converted (Small weapons and armour mods are normally fine) but it is better safe then sorry. (Really big mods can be bad for this)
What the script does is convert not just the form ID but it can also look for any code that needs to be converted that can create the issues I listed above. (Will not fix it 100% of the time but most of the time it does)
Edit: Just though I would mentioned that you can have no issues at all from not running the script on it and leaving it as it is but the risks are not really worth it when it just takes a few clicks to remove the risks.
I am trying to see how to make a tutorial! For me to teach that will be very hard, i am not a teacher after all. As for the morgain mod, please send me a link.
Are you unable to take screenshots in game with the f12 key or prtsc key? I understand camera and screens don't play well but if this is a pic taken on pc the two keys I mentioned might help us see what's in the mod easier :)
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I can send you the conveted .ESP if you want.
Edit: You can also use the original SE page screenshots on this page.
This is a needed step as SE .ESPs are not fully safe to use on LE without being correctly converted.
I have also converted it for you if you want to correctly ported .ESP like I said on the first comment.
Edit: You have converted everything else correcty though.
I was also unaware TesEDIT SE could do this. Is the script already packed with it?
And it breaking the game can depend on how the mod is made as it can sometimes be crashes, big lag spikes from edited areas, the game failing to read part of the .ESP, AI breaking and just other genral issues.
This is not always the case though as some will work fine without being converted (Small weapons and armour mods are normally fine) but it is better safe then sorry.
(Really big mods can be bad for this)
What the script does is convert not just the form ID but it can also look for any code that needs to be converted that can create the issues I listed above. (Will not fix it 100% of the time but most of the time it does)
Edit: Just though I would mentioned that you can have no issues at all from not running the script on it and leaving it as it is but the risks are not really worth it when it just takes a few clicks to remove the risks.
other than that I wanted to ask if you are able to port a voiced follower called morgain on SE to LE.
As for the morgain mod, please send me a link.
this is the mod, i hope you'll be able to port it
It would be helpful if you or other helpful users can take more picturs of your house mod, but I suppose no worries.
All i kinda need is a pic of the house's location :)
I will upload an image today of the map location!