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Myst

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Myst42

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About this mod

Altered head TRI files, for improved female facial expressions

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High Poly Head, was another mod that took the community by storm, but there was just one problem for me. I wasn't really feeling the expressions, and some of the gimmicks I was used to pulling off on screenshots with vanilla head, were just not possible with High Poly. People kept recommending me Expressive Female Animation, but for me it had the same problem of its design not really being what I needed. So I ended up taking a look at the head tri files myself, and decided to rebuild expressions to something I actually liked.

WHAT IT DOES: 
Re-sculpting of facial expressions that works both on vanilla and HP head. Needs mfg console or a similar mod (like Opparco on SE) to work
Among the main differences with other mods, I've made expressions a bit more "intense" and it's possible to make more exaggerated expressions such as a full teeth smiling grin, I've made Aah and Big Aah to be more open, same with Oh, I've made a more marked Happy dialogue/mood and so on. Big and little differences.
The expressions were originally intended for HPH, but I've crafted the same edits on a vanilla head tri file, so it has files for both.

High Poly Head: the original site it was hosted, has been down for some time, so these days, you can find it At a Mirror Site.

COMPATIBILITY: Expressive Female Animation, is NOT compatible, since this does the exact same function, but differently.
Possible FAQ: Why not use EFA instead? A: No real reason other than personal choice.
Expressive Facegen Morphs by the same author as EFA, is completely compatible and very recommended, as it produces even better results when combined with this. (Basically, both my mod and EFA control expressions, EFM controls chargen sliders instead)
Special Edition: As far as I know, tri files work the same for both games, the uploaded version on SE page, should be the same as this.

Install:
HPH already comes with some expression options on its installer, but the EFA option there is irrelevant, as this mod needs to overwrite those files to install properly. The rest is pretty straightforward standard mod installation.


Using on Followers: If a follower is using their own tri files, they are usually located somewhere on the follower's file tree, something like Meshes/Actors/CustomFollower/Head or something similar, it depends on the author's design. But once located (And it should be easy, because head tri is usually named "FemaleHead.tri" or something very recognizable
) it's a matter of knowing whether it's vanilla or high poly head, and you can overwrite those tris with custom ones.

Mod use permissions: it's tri files, they belong to Bethesda as they come in the base game. If you repack and use mine on your mod, just put me somewhere in the credits, I only messed with the shape of them.