I thought I got all of the files converted must of missed that one. I will fix it today. (Even though it is not creating issues as some SE textures can work on LE)
assuming LOTD LE is like LOTD SE, then yes, it should. As long as the meshes and textures are not renamed.
The reason there are meshes is that I changed some of the shader settings. The vanilla armor set used the daedric armor environment map (so you'd get weird reflections because the UVs don't match) instead of its own custom one and it has some strange reflections and specular settings, so the easiest, most compatible way to change these was to overwrite the meshes.
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The textures\armor\siligonder\siligonder_m.dds file is compressed in BC4 format. For Skyrim LE, this format will not work.
I will fix it today. (Even though it is not creating issues as some SE textures can work on LE)
Edit: Fixed
On a side note, why does this contain meshes? Wouldn't simply replacing the textures work? What are the new meshes for?
The reason there are meshes is that I changed some of the shader settings. The vanilla armor set used the daedric armor environment map (so you'd get weird reflections because the UVs don't match) instead of its own custom one and it has some strange reflections and specular settings, so the easiest, most compatible way to change these was to overwrite the meshes.