This has nothing to do with your mod that I use but I have weird issues since yesterday. In fact I installed Unreal Tournament GOTY 2 days ago with the new patches, new d3d11 for graphics and a few custom maps. Everything looks nice and fluid at 1440 resolution. It's so cool to go back to that classic after 20+ years! But when I open Skyrim yesterday my female character textures is all f***ed up! Hair are without color, skin is rough, look like my appearance mods are all gone! What the hell happened? UT is on a different folder, could it be that some graphics files messed up the Skyrim files! I checked everything in my Skyrim Data folder and everything seems to be there. Is it the fact that this game is so old that it mess my AMD graphic settings? Please anyone help if you can I really don't know what happened... Thanks!
Finally got mods sorted out, found a conflict, and that's sorted. I did pick up the same issue on the vanilla tattoo tabs not showing when I hover, so something's out on my end. Kind of had enough trouble-shooting for the moment, so I'll just make do with where I'm at for now.
I just wanted to thank you very much for all the time and effort you took to help. Much appreciated. I'll definitely keep these in mind, and would certainly (and have) recommend and endorse them.
I do have a question. Tried these out ingame. Know the tab, done it before. These definitely show up as being there. Yet, I can't seem to make any changes to my character. I must be missing a step?
Tyvm for the video. Yes, plugin activated. Always check that. Interestingly, what you did in the video, hover over lips, for example, and get different effects coming up, I couldn't do. Nothing came up when I hovered. So, I had to guess what each one was, but there were still no changes.
I don't doubt this works. I'm obviously just missing something.
I uninstalled another makeup mod to add the two. The character came up still with the makeup from the uninstalled mod, so I did a test run on a new game with alternate start and a new character. Could be, that I forgot to redo the makeup at the start. Going to try that now, in case I did.
Again, thanks for the video. It helped to know what to look for. Cheers.
1. Edit your SKSE.ini file to contain the following information:
It is located in Skyrim/Data/SKSE If there is no such file, you need to create one yourself. Open up Editor, insert the lines as mentioned and save the config in .
[Display] iTintTextureResolution=4096
or (depending which version you downloaded)
[Display] iTintTextureResolution=2048
2. Edit your NiOverride.ini
This one comes with RaceMenu and is located in Skyrim/Data/SKSE/Plugins You need to enable FaceOverlays to have access to the dirt/blood overlays included in this mod. Find bEnableFaceOverlays=0 and set it to 1. Warning: Game will crash if you get decaptitated while wearing one of these overlays.
3. If you have trouble making the overlays show up, optimize your load order.
Sorry, haven't tested yet, irl got in the way. Going to do it now.
SKSE is installed. I don't actually see a plugin in the load order?
Never used a mod where I need to edit a file. Might take me awhile to get familiar there, but thanks for spelling that out.
I never get decapitated ingame, so fine there. P. (Use "essential toggle' mod - and others to make sure I only go down like followers, rather than die. Got tired of constant reloading. P.)
Later edit.
Checking those files now. The SKSE one looks straightforward. Display at 2048. I use the 2k on both mods. (Same as you wrote. Won't need to change it).
I have the NiOverride file open. (Just that. No ini, only that and dlls.). Found the Face Overlay, but it reads differently to what you wrote. So not sure what to change.
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"; Determines how many face overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
[Overlays/Data]; Assigns these alpha properties to all overlays when they are applied; 4844, 128 is recommended for solid overlays (they will render correctly underwater); Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flagsiAlphaFlags=4845 ; Default[4845]iAlphaThreshold=0 ; Default[0]sDefaultTexture=textures\actors\character\overlays\default.dds
?[Debug] ; -1 to disable logging ; 0 - Fatal Error; 1 - Error; 2 - Warning; 3 - Message; 4 - Verbose Message; 5 - Debug MessageiLogLevel=5 ; Default[5] [General]; Changes the way overrides are loaded,; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session); 1 - Always Immediate (will always load overrides immediately); 2 - Always Delayed (will always pass overrides to the task manager); Previous versions were always set to 2, but I experienced CTD when loading; subsequent saves of the same game session (like dying and reloading)iLoadMode=0 ; Default[0] ; Parallizes computation of BodyMorphs on armor/bodiesbParallelMorphing=0 ; Default[0] ; Enables automatic reapplication of transforms on model loadbEnableAutoTransforms=1 ; Default[1] ; Determines scaling mode; 0 - Multiplicative; 1 - Averaged; 2 - Additive; 3 - LargestiScaleMode=0 ; Determines combination mode for BodyMorph; 0 - Additive; 1 - Averaged; 2 - LargestiBodyMorphMode=0 ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes; String Data: (Without semi-colon);[; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]};]bEnableEquippableTransforms=1 ; Default[1] ; Amount of memory to be used by BodyMorph TRI cache; cache will temporarily exceed this limit to load a TRI; then remove least recently used entries until the ; used memory is below this thresholduBodyMorphMemoryLimit=256000000 ; Default[256000000] ; Enables Body Randomization based on guided filesbEnableBodyGen=1 ; Default[1] [Overlays]; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via scriptbPlayerOnly=1 ; Default[1] ; Determines whether face overlays are enabled; disabling this disables the hook; Note: face overlays are known to crash when decapitatedbEnableFaceOverlays=1 ; Default[0] ; Determines whether to immediately apply shader changes; when overlays are installed on an ArmorAddonbImmediateArmor=1 ; Default[1] ; Determines whether to immediately attach and apply shader changes; when overlays are installed to the facebImmediateFace=0 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should beiNumOverlays=20 ; Default[6]iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"; Determines how many hand overlays there should beiNumOverlays=20 ; Default[3]iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"; Determines how many feet overlays there should beiNumOverlays=20 ; Default[3]iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"; Determines how many face overlays there should beiNumOverlays=20 ; Default[3]iSpellOverlays=0 ; Default[0] [Overlays/Data]; Assigns these alpha properties to all overlays when they are applied; 4844, 128 is recommended for solid overlays (they will render correctly underwater); Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flagsiAlphaFlags=4845 ; Default[4845]iAlphaThreshold=0 ; Default[0]sDefaultTexture=textures\actors\character\overlays\default.dds and my skse.ini file
Took another look at my files. SKSE is almost exactly the same as yours, except I noticed that the last line, on Debug reads: WriteMiniDumps=1, instead of 0.
Comparing your file description here for NiOverride to mine, word for word, picked up a difference in Overlays:
; Note: face overlays are known to crash when decapitatedbEnableFaceOverlays=0 ; Default[0]
Mine reads as 0, where you have 1 (EnableFaceOverlays).
Body Overlay reads as:
[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should beiNumOverlays=6 ; Default[6]iSpellOverlays=0 ; Default[0]
Mine is iNumOverlays=6 where yours reads as 20.
[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"; Determines how many hand overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
Again, my iNumOverlays reads as =3, where you have 20.
[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"; Determines how many feet overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
Same again, and again on Overlays/Face, below. There, I have 3, you have 20. Seems it's my iNumOverlays that differ.
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"; Determines how many face overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
I have never altered these files before, so they have always been this way. If you don't mind, I'd really like to hear an opinion on these differences, before I do anything. (Don't want to mess anything up. P).
Going to play Skyrim for a while, No rush to answer. And thank you again.
Mine reads as 0, where you have 1 (EnableFaceOverlays).
Change to 1, if you only use makeup that replace the vanilla with newer textures it's not necessary to change to 1, but for the sake of this mod and other overlays to work, you need to change it to 1.
Mine is iNumOverlays=6 where yours reads as 20.
yes... I remember now, I was experimenting long time ago and never change it back to default lol. ignore all the 20s
CTD'ed! So, here I am, checking. P. I notice that when I CTD, often Cloud is uploading something! Kicks me out of my game.
One thing I learned ingame if one is going to put a bath in Hjerim, it is best to go downstairs. Upstairs, there will always be a spot downstairs where one will be swimming!
None of this has anything to do with what we're talking about! P.
Anyway, yeah, I've only used makeup to replace the vanilla - otherwise, it looks terrible. P.
"yes... I remember now, I was experimenting long time ago and never change it back to default lol. ignore all the 20s" - well, that threw me for awhile. Thought my files were completely out! P.
If I change that one thing, do I still make a backup, first? Chances are if it looks good ingame, I probably won't be looking for anything else. Haven't been that impressed with the makeup mods, until these. The one I use atm is simply the one I settle for. Better than some. P.
P.S. Do you really come from Antarctica Antarctica? Passed that way the other day. P.
CTD'ed! So, here I am, checking. P. I notice that when I CTD, often Cloud is uploading something! Kicks me out of my game.
One thing I learned ingame if one is going to put a bath in Hjerim, it is best to go downstairs. Upstairs, there will always be a spot downstairs where one will be swimming!
None of this has anything to do with what we're talking about! P.
I will just ignore that, I don't understand anything
?If I change that one thing, do I still make a backup, first? Chances are if it looks good ingame, I probably won't be looking for anything else. Haven't been that impressed with the makeup mods, until these. The one I use atm is simply the one I settle for. Better than some. P.
yes , you can back up but you are only change a 0 for a 1 and its easy to revert the change.
P.S. Do you really come from Antarctica Antarctica? Passed that way the other day. P.
I'm Not from Antarctica, but I stayed for the lovely weather
Sorry, rambling on earlier post. P. When I come out of the game, brain still seems hyper for awhile after; still on what I was doing. Frustration in not finding what one is looking for on the Nexus, and trying to make do with something else. End up dissatisfied, and back to searching again. (Trying to find a mod house for Hjerim. I end up having to redecorate any I try! P). If I knew how to use the creation kit, I'd just do my own!
Noticed a few people put Antarctica Antarctica. Figure the weather must be pretty good! P. It makes me laugh to see that.
NiOverride seems straightforward now. But the SKSE file? The last line, on Debug, reads WriteMiniDumps=1, where you have 0. Do I change that also, or leave it?
Later edit: Tested on alt start, new character, with only change to NiOverride. Result, same as first post.
Even later: Vortex threw a fit, having to troubleshoot/reinstall mods. In the process, I realize I use Caliente's Beautiful Bodies Edition, which comes with a face pack. Sometimes I use it, sometimes I don't. I don't know whether that was what you were referring to earlier, altering vanilla face textures? I can always take that out?
Pics are from Koralina, she is using Bits and pieces female skin mashup (SE only) I think. If you like how its looks , ask the author for a port of the skin to LE.
27 comments
other Koralinas face parts and makeup ports by me:
and a merge for saving slots
Thanks!
Finally got mods sorted out, found a conflict, and that's sorted. I did pick up the same issue on the vanilla tattoo tabs not showing when I hover, so something's out on my end. Kind of had enough trouble-shooting for the moment, so I'll just make do with where I'm at for now.
I just wanted to thank you very much for all the time and effort you took to help. Much appreciated. I'll definitely keep these in mind, and would certainly (and have) recommend and endorse them.
Kudos.
Yes. I uninstalled another mod for these. Might have missed a step. Going back ingame to double-check.
I don't doubt this works. I'm obviously just missing something.
I uninstalled another makeup mod to add the two. The character came up still with the makeup from the uninstalled mod, so I did a test run on a new game with alternate start and a new character. Could be, that I forgot to redo the makeup at the start. Going to try that now, in case I did.
Again, thanks for the video. It helped to know what to look for. Cheers.
put the plug in on the button of the load order
edit:
If you wanna test from zero, on the main screen (skyrim logo new game, load, etc) open the console and type:
coc whiterun
in game open console and:
showracemenu
1. Edit your SKSE.ini file to contain the following information:
It is located in Skyrim/Data/SKSE
If there is no such file, you need to create one yourself.
Open up Editor, insert the lines as mentioned and save the config in .
[Display]
iTintTextureResolution=4096
or (depending which version you downloaded)
[Display]
iTintTextureResolution=2048
2. Edit your NiOverride.ini
This one comes with RaceMenu and is located in Skyrim/Data/SKSE/Plugins
You need to enable FaceOverlays to have access to the dirt/blood overlays included in this mod.
Find bEnableFaceOverlays=0 and set it to 1.
Warning: Game will crash if you get decaptitated while wearing one of these overlays.
3. If you have trouble making the overlays show up,
optimize your load order.
Let me know if this fix your problem
SKSE is installed. I don't actually see a plugin in the load order?
Never used a mod where I need to edit a file. Might take me awhile to get familiar there, but thanks for spelling that out.
I never get decapitated ingame, so fine there. P. (Use "essential toggle' mod - and others to make sure I only go down like followers, rather than die. Got tired of constant reloading. P.)
Later edit.
Checking those files now. The SKSE one looks straightforward. Display at 2048. I use the 2k on both mods. (Same as you wrote. Won't need to change it).
I have the NiOverride file open. (Just that. No ini, only that and dlls.). Found the Face Overlay, but it reads differently to what you wrote. So not sure what to change.
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"; Determines how many face overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
[Overlays/Data]; Assigns these alpha properties to all overlays when they are applied; 4844, 128 is recommended for solid overlays (they will render correctly underwater); Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flagsiAlphaFlags=4845 ; Default[4845]iAlphaThreshold=0 ; Default[0]sDefaultTexture=textures\actors\character\overlays\default.dds
Am I in the right file?
?[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]
[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]
; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]
; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]
; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0
; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0
; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]
; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]
; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]
[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]
; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]
; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]
; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]
[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=20 ; Default[6]
iSpellOverlays=0 ; Default[0]
[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]
[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]
[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds
and my skse.ini file
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=0
you can backup your files and replace with this, for testing
Took another look at my files. SKSE is almost exactly the same as yours, except I noticed that the last line, on Debug reads: WriteMiniDumps=1, instead of 0.
Comparing your file description here for NiOverride to mine, word for word, picked up a difference in Overlays:
; Note: face overlays are known to crash when decapitatedbEnableFaceOverlays=0 ; Default[0]
Mine reads as 0, where you have 1 (EnableFaceOverlays).
Body Overlay reads as:
[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should beiNumOverlays=6 ; Default[6]iSpellOverlays=0 ; Default[0]
Mine is iNumOverlays=6 where yours reads as 20.
[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"; Determines how many hand overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
Again, my iNumOverlays reads as =3, where you have 20.
[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"; Determines how many feet overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
Same again, and again on Overlays/Face, below. There, I have 3, you have 20. Seems it's my iNumOverlays that differ.
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"; Determines how many face overlays there should beiNumOverlays=3 ; Default[3]iSpellOverlays=0 ; Default[0]
I have never altered these files before, so they have always been this way. If you don't mind, I'd really like to hear an opinion on these differences, before I do anything. (Don't want to mess anything up. P).
Going to play Skyrim for a while, No rush to answer. And thank you again.
yes... I remember now, I was experimenting long time ago and never change it back to default lol. ignore all the 20s
One thing I learned ingame if one is going to put a bath in Hjerim, it is best to go downstairs. Upstairs, there will always be a spot downstairs where one will be swimming!
None of this has anything to do with what we're talking about! P.
Anyway, yeah, I've only used makeup to replace the vanilla - otherwise, it looks terrible. P.
"yes... I remember now, I was experimenting long time ago and never change it back to default lol. ignore all the 20s" - well, that threw me for awhile. Thought my files were completely out! P.
If I change that one thing, do I still make a backup, first? Chances are if it looks good ingame, I probably won't be looking for anything else. Haven't been that impressed with the makeup mods, until these. The one I use atm is simply the one I settle for. Better than some. P.
P.S. Do you really come from Antarctica Antarctica? Passed that way the other day. P.
yes , you can back up but you are only change a 0 for a 1 and its easy to revert the change.
I'm Not from Antarctica, but I stayed for the lovely weather
Noticed a few people put Antarctica Antarctica. Figure the weather must be pretty good! P. It makes me laugh to see that.
NiOverride seems straightforward now. But the SKSE file? The last line, on Debug, reads WriteMiniDumps=1, where you have 0. Do I change that also, or leave it?
Later edit: Tested on alt start, new character, with only change to NiOverride. Result, same as first post.
Even later: Vortex threw a fit, having to troubleshoot/reinstall mods. In the process, I realize I use Caliente's Beautiful Bodies Edition, which comes with a face pack. Sometimes I use it, sometimes I don't. I don't know whether that was what you were referring to earlier, altering vanilla face textures? I can always take that out?
looks great! What skin mod have you used in these pictures?