Oh, so the issue was caused by installing this mod while already having an active follower? Does simply dismissing and re-recruiting works without reinstalling the mod?
Hi Arvyn i need help, i have 3 followers following me and i had the followers rest in one of my house after that when i am leaving one of them seems to be stuck even though she keep having the dialogue that she is going to follow me but she still waits there, any suggestions how to resolve this issue?
I don't know why, but with this mod, Teldryn Sero has several dialogue topics duplicated. The dialogue about changing equipment and the order to "wait is here". I haven't tested all of the vanilla companions directly yet, but it's probably just him. Little annoying. It's not entirely clear to me why this might be. Maybe because I have a different version of the game ... If someone can, сheck out Teldryn Sero's dialogue in the game.
I've checked that this is the case with Relationship Dialogue Overhaul also installed. Looking into a patch for that right now which should be simple enough. Are you using RDO as well?
Looks interesting - it reminds me of the UMF mod on SE, but that reduces the followers to 3, which can be fine in most situations. Thanks for sharing!
Given the compatibility note on the description page, am I correct to infer that the SDA mod will require a patch? Or is it sufficient to load this before SDA just like with RDO? Thanks in advance!
I've changed the note since it was wrong as I seemed to have misunderstood the report for it, now the guide is to load the mod after such conflicting ones.
As for SDA, it is not compatible as per its compatibility section which lists the script DLC1_NPCMentalModelScript as a modified one that this mod also does.
In my opinion, the description is not very correct. Maybe,mod should be AFTER the RDO, not in before? At least it did not work for me until I lowered it below RDO. Companions simply did not leave upon dismissal, and when ordered to relax, they were also not re-hired. (Sorry for the English, this is an automatic translation)
This pairs very well with Better Stealth AI For Followers (https://www.nexusmods.com/skyrim/mods/16531) but neither address one feature I wish was packaged with the base game anyway -- a simple script for active followers to overwrite their native sneak skill with the player's. Just a little quality of life feature nobody seems to have implemented in a lightweight manner yet.
At any rate, this is basically the perfect Vanilla+ follower manager. Everything you need and nothing you don't.
25 comments
Show PlayerFollowerCount
Target the follower in console and type in these.
GetActorValue WaitingForPlayer
andGetPlayerTeammate
Do those at before and after telling the follower to follow. Note and post the outputs here.
Potential short-term fixes:
If the output of "GetActorValue WaitingForPlayer" is 1 or 2 after telling to follow, try
SetActorValue WaitingForPlayer 0
If the output of "GetPlayerTeammate" is 0, try
SetPlayerTeammate 1
The dialogue to follow may be also used too fast for whatever reason. Try reloading the save and again use the dialogue to follow.
Given the compatibility note on the description page, am I correct to infer that the SDA mod will require a patch? Or is it sufficient to load this before SDA just like with RDO? Thanks in advance!
As for SDA, it is not compatible as per its compatibility section which lists the script DLC1_NPCMentalModelScript as a modified one that this mod also does.
Sorry for the late response.
At any rate, this is basically the perfect Vanilla+ follower manager. Everything you need and nothing you don't.